Player Matchup

Kukulkan
Kukulkan
AriaEaglearth
Kukulkan
Level 13
God Stats
2W - 0L
1,253 SR
Queue Stats
5W - 2L
1,474 Elo+
Solo
Ao Kuang
Ao Kuang
DarkLF01
Ao Kuang
Level 27
God Stats
15W - 19L
1,297 SR
Queue Stats
438W - 398L
1,484 Elo+
Solo
Merlin
Merlin
Gwud
Merlin
Level 17
God Stats
24W - 32L
1,655 SR
Queue Stats
197W - 207L
1,528 Elo+
Solo
Ullr
Ullr
JoacoH
Ullr
Level 7
God Stats
2W - 0L
1,463 SR
Queue Stats
14W - 9L
1,632 Elo+
Solo
Sun Wukong
Sun Wukong
KingThaiuz
Sun Wukong
Level 14
God Stats
2W - 0L
1,500 SR
Queue Stats
8W - 6L
1,569 Elo+
Solo
Team Averages
Level 16
1,434 SR
1,537 Elo+

VS

Team Averages
Level 15
1,455 SR
1,441 Elo+
Thor
Thor
El-tercero-EDM
Thor
Level 14
God Stats
5W - 11L
1,281 SR
Queue Stats
859W - 937L
1,302 Elo+
Solo
Ra
Ra
FredoaMamute
Ra
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 11L
1,338 Elo+
Solo
Cthulhu
Cthulhu
LostNido
Cthulhu
Level 27
God Stats
1W - 8L
1,495 SR
Queue Stats
217W - 185L
1,616 Elo+
Solo
Rama
Rama
Sam236285
Rama
Level 15
God Stats
0W - 1L
1,500 SR
Queue Stats
72W - 77L
1,547 Elo+
Solo
Vamana
Vamana
higormoraes123
Vamana
Level 12
God Stats
0W - 1L
1,500 SR
Queue Stats
11W - 19L
1,402 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
AriaEaglearth
Kukulkan
13
2 / 5 / 12
8,087
426
10,135
7,735
2,367
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Ao Kuang
DarkLF01
Ao Kuang
13
5 / 3 / 6
8,601
453
4,849
13,516
4,669
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Merlin
Gwud
Merlin
17
8 / 2 / 6
10,403
548
13,796
7,211
2,705
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Ullr
JoacoH
Ullr
15
9 / 3 / 5
9,969
525
10,401
12,170
4,176
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Bow

Short Bow

+15%
Attack Speed

Sun Wukong
KingThaiuz
Sun Wukong
15
8 / 1 / 10
9,934
523
10,232
13,447
9,996
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
1 / 7 / 3
7,714
406
2,198
14,180
5,109
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

14
3 / 7 / 2
9,099
479
5,165
10,562
4,156
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Magic Focus

Magic Focus

+20
Magical Power

Cthulhu
LostNido
Cthulhu
13
3 / 6 / 8
9,114
480
11,867
18,093
16,026
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Rama
13
4 / 8 / 4
8,052
424
6,665
14,412
4,898
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

13
2 / 4 / 3
7,627
401
5,355
10,254
4,911
Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

71
Kill Participation
33
32
Kills
13
14
Deaths
32
39
Assists
20
Player
Kills
Deaths
Assists
KDA
W
Kukulkan
AriaEaglearth
Kukulkan
2
5
12
1.6
W
Ao Kuang
DarkLF01
Ao Kuang
5
3
6
2.67
L
1
7
3
0.36
L
3
7
2
0.57
W
Merlin
Gwud
Merlin
8
2
6
5.5
W
Ullr
JoacoH
Ullr
9
3
5
3.83
W
Sun Wukong
KingThaiuz
Sun Wukong
8
1
10
13
L
Cthulhu
LostNido
Cthulhu
3
6
8
1.17
L
Rama
4
8
4
0.75
L
2
4
3
0.88

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

49,413
Damage
31,250
54,079
Taken
67,501
23,913
Mitigated
35,100
11,290
Healing
10,735
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Kukulkan
AriaEaglearth
Kukulkan
10,135
1,272
0
0
7,735
2,367
166
3,430
4,305
25,438
0
W
Ao Kuang
DarkLF01
Ao Kuang
4,849
1,153
0
4,047
13,516
4,669
690
3,706
9,810
30,444
0
L
2,198
398
0
2,634
14,180
5,109
0
5,414
8,628
0
28,535
L
5,165
575
840
1,182
10,562
4,156
1,073
5,645
4,607
48,922
0
W
Merlin
Gwud
Merlin
13,796
853
0
750
7,211
2,705
773
2,618
4,593
66,256
0
W
Ullr
JoacoH
Ullr
10,401
3,542
0
3,881
12,170
4,176
3,166
3,683
8,487
0
54,348
W
Sun Wukong
KingThaiuz
Sun Wukong
10,232
1,660
0
2,612
13,447
9,996
69
3,945
9,502
0
49,538
L
Cthulhu
LostNido
Cthulhu
11,867
698
187
1,092
18,093
16,026
236
7,755
10,209
36,586
0
L
Rama
6,665
3,815
0
2,756
14,412
4,898
784
6,139
8,177
0
43,349
L
5,355
1,790
0
2,044
10,254
4,911
412
3,054
7,100
373
28,178

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,994
Gold Earned
41,606
360
Minions Killed
323
0
Camps Cleared
0
1,772,187
Distance Traveled
1,679,757
10
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Kukulkan
8,087
426
33
2
0
350,699
3
W
Ao Kuang
8,601
453
46
2
0
368,659
1
L
Thor
7,714
406
70
4
0
322,685
0
L
Ra
9,099
479
97
5
0
326,613
0
W
Merlin
10,403
548
117
6
0
371,750
5
W
Ullr
9,969
525
94
5
0
333,945
0
W
Sun Wukong
9,934
523
70
4
0
347,134
1
L
Cthulhu
9,114
480
47
2
0
388,551
5
L
Rama
8,052
424
59
3
0
299,036
0
L
Vamana
7,627
401
50
3
0
342,872
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role