Player Matchup

Hachiman
Hachiman
Daniel364
Hachiman
Level 105
God Stats
7W - 14L
1,473 SR
Queue Stats
365W - 358L
1,471 Elo+
Solo
Kukulkan
Kukulkan
Falkros
Kukulkan
Level 98
God Stats
0W - 1L
1,500 SR
Queue Stats
10W - 13L
1,254 Elo+
Solo
Tsukuyomi
Tsukuyomi
hoodwife
Tsukuyomi
Level 103
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ymir
Ymir
ivanxiao
Ymir
Level 123
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Tiamat
Tiamat
qVisionaryp
Tiamat
Level 55
God Stats
2W - 5L
1,073 SR
Queue Stats
198W - 199L
1,459 Elo+
Solo
Team Averages
Level 97
1,409 SR
1,437 Elo+

VS

Team Averages
Level 83
1,510 SR
1,488 Elo+
Sun Wukong
Sun Wukong
SwissKin
Sun Wukong
Level 89
God Stats
2W - 2L
1,691 SR
Queue Stats
67W - 67L
1,495 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
TheUn4saken
Ah Muzen Cab
Level 84
God Stats
4W - 5L
1,319 SR
Queue Stats
192W - 195L
1,529 Elo+
Party 1
Tiamat
Tiamat
TwitchtvDzeav
Tiamat
Level 82
God Stats
16W - 8L
1,604 SR
Queue Stats
225W - 200L
1,585 Elo+
Solo
Neith
Neith
idgafpoosy
Neith
Level 63
God Stats
1W - 2L
1,285 SR
Queue Stats
129W - 177L
1,311 Elo+
Solo
Eset
Eset
kaminahaminaha
Eset
Level 95
God Stats
6W - 4L
1,654 SR
Queue Stats
196W - 209L
1,519 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
Daniel364
Hachiman
14
3 / 2 / 3
8,080
505
7,097
10,879
3,015
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Kukulkan
Falkros
Kukulkan
15
3 / 2 / 1
8,947
559
5,595
4,845
1,683
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Tsukuyomi
hoodwife
Tsukuyomi
14
4 / 3 / 3
8,639
540
7,132
11,145
6,100
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Ymir
13
0 / 3 / 6
7,238
452
3,253
10,306
7,067
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Tiamat
14
1 / 4 / 0
8,470
529
8,434
11,140
13,084
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
SwissKin
Sun Wukong
16
7 / 2 / 4
9,759
610
8,005
12,856
6,867
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Ah Muzen Cab
TheUn4saken
Ah Muzen Cab
15
2 / 2 / 3
9,373
586
8,517
11,886
7,910
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

14
2 / 3 / 3
8,294
518
7,106
9,622
5,636
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Neith
13
1 / 1 / 2
7,746
484
3,952
6,455
1,998
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

14
2 / 3 / 3
9,112
570
4,595
8,371
2,976
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
29
11
Kills
14
14
Deaths
11
13
Assists
15
Player
Kills
Deaths
Assists
KDA
L
Hachiman
Daniel364
Hachiman
3
2
3
2.25
L
Kukulkan
Falkros
Kukulkan
3
2
1
1.75
W
Sun Wukong
SwissKin
Sun Wukong
7
2
4
4.5
W
Ah Muzen Cab
TheUn4saken
Ah Muzen Cab
2
2
3
1.75
W
2
3
3
1.17
L
Tsukuyomi
hoodwife
Tsukuyomi
4
3
3
1.83
W
Neith
1
1
2
2
L
Ymir
0
3
6
1
W
2
3
3
1.17
L
Tiamat
1
4
0
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,511
Damage
32,175
48,315
Taken
49,190
30,949
Mitigated
25,387
19,287
Healing
19,105
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hachiman
Daniel364
Hachiman
7,097
3,090
0
6,103
10,879
3,015
2,429
3,520
7,311
0
52,170
L
Kukulkan
Falkros
Kukulkan
5,595
289
0
0
4,845
1,683
957
2,154
2,593
50,880
0
W
Sun Wukong
SwissKin
Sun Wukong
8,005
2,412
0
4,842
12,856
6,867
0
3,583
9,222
0
60,956
W
Ah Muzen Cab
TheUn4saken
Ah Muzen Cab
8,517
3,893
0
4,619
11,886
7,910
1,258
6,271
4,998
0
58,241
W
7,106
964
0
4,609
9,622
5,636
4,120
2,622
6,941
42,991
0
L
Tsukuyomi
hoodwife
Tsukuyomi
7,132
1,313
0
4,488
11,145
6,100
0
1,297
9,636
0
48,474
W
Neith
3,952
993
0
2,720
6,455
1,998
0
629
5,826
0
43,367
L
Ymir
3,253
615
442
3,104
10,306
7,067
397
3,427
6,759
28,323
0
W
4,595
279
133
2,182
8,371
2,976
0
3,450
4,921
51,356
0
L
Tiamat
8,434
411
0
5,150
11,140
13,084
205
968
9,629
48,616
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,374
Gold Earned
44,284
471
Minions Killed
530
0
Camps Cleared
0
1,437,059
Distance Traveled
1,445,448
24
Wards Purchased
20
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hachiman
8,080
505
100
6
0
266,294
8
L
Kukulkan
8,947
559
113
7
0
296,265
0
W
Sun Wukong
9,759
610
115
7
0
337,809
9
W
Ah Muzen Cab
9,373
586
131
8
0
278,304
0
W
Tiamat
8,294
518
83
5
0
239,997
1
L
Tsukuyomi
8,639
540
87
5
0
313,705
8
W
Neith
7,746
484
75
5
0
299,034
7
L
Ymir
7,238
452
41
3
0
293,334
7
W
Eset
9,112
570
126
8
0
290,304
3
L
Tiamat
8,470
529
130
8
0
267,461
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role