Player Matchup

Izanami
Izanami
Grey_Angel_
Izanami
Level 25
God Stats
1W - 3L
1,500 SR
Queue Stats
1W - 3L
1,500 Elo+
Party 2
Ne Zha
Ne Zha
IndecisiveQxeer
Ne Zha
Level 29
God Stats
0W - 1L
1,730 SR
Queue Stats
30W - 38L
1,448 Elo+
Party 2
King Arthur
King Arthur
JanzeBlond
King Arthur
Level 4
God Stats
0W - 2L
1,263 SR
Queue Stats
1W - 6L
1,151 Elo+
Party 2
Da Ji
Da Ji
l-Mayuzumi-l
Da Ji
Level 16
God Stats
1W - 2L
1,487 SR
Queue Stats
65W - 76L
1,710 Elo+
Solo
Hera
Hera
nepe92
Hera
Level 18
God Stats
21W - 21L
1,569 SR
Queue Stats
105W - 107L
1,445 Elo+
Solo
Team Averages
Level 18
1,510 SR
1,451 Elo+

VS

Team Averages
Level 21
1,488 SR
1,530 Elo+
Nemesis
Nemesis
AmisK Gone Wild
Nemesis
Level 27
God Stats
16W - 20L
1,412 SR
Queue Stats
93W - 87L
1,527 Elo+
Party 1
Sylvanus
Sylvanus
Bubbizle
Sylvanus
Level 24
God Stats
7W - 6L
1,637 SR
Queue Stats
93W - 95L
1,571 Elo+
Party 1
Tyr
Tyr
Cashew1246
Tyr
Level 27
God Stats
7W - 11L
1,321 SR
Queue Stats
50W - 51L
1,561 Elo+
Solo
Olorun
Olorun
InfiniteCuz
Olorun
Level 8
God Stats
1W - 0L
1,500 SR
Queue Stats
34W - 26L
1,620 Elo+
Solo
Rama
Rama
JrawDaGod504
Rama
Level 21
God Stats
22W - 24L
1,570 SR
Queue Stats
370W - 480L
1,372 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
Grey_Angel_
Izanami
8
1 / 6 / 1
5,174
431
5,632
7,587
1,809
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

8
1 / 5 / 1
5,128
427
2,984
6,188
1,856
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

King Arthur
JanzeBlond
King Arthur
7
0 / 4 / 0
4,568
381
1,166
6,310
2,253
Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

11
2 / 2 / 1
6,627
552
7,538
7,883
2,789
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Hera
nepe92
Hera
9
2 / 1 / 2
6,189
516
3,816
4,875
2,727
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
3 / 1 / 2
6,527
544
3,952
6,388
1,837
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mace

Mace

+10
Physical Power

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Sylvanus
Bubbizle
Sylvanus
9
2 / 1 / 7
6,166
514
1,538
6,095
3,160
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

12
6 / 0 / 3
7,406
617
6,285
6,692
5,141
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Olorun
12
3 / 1 / 5
6,928
577
5,343
6,262
2,078
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

10
3 / 3 / 2
6,132
511
3,533
8,080
1,827
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
36
6
Kills
17
18
Deaths
6
5
Assists
19
Player
Kills
Deaths
Assists
KDA
W
3
1
2
4
W
Sylvanus
Bubbizle
Sylvanus
2
1
7
5.5
W
6
0
3
7.5
L
Izanami
Grey_Angel_
Izanami
1
6
1
0.25
L
1
5
1
0.3
W
Olorun
3
1
5
5.5
L
King Arthur
JanzeBlond
King Arthur
0
4
0
0
W
3
3
2
1.33
L
2
2
1
1.25
L
Hera
nepe92
Hera
2
1
2
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,136
Damage
20,651
32,843
Taken
33,517
11,434
Mitigated
14,043
4,031
Healing
13,789
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
3,952
1,694
0
2,356
6,388
1,837
0
677
5,711
0
31,950
W
Sylvanus
Bubbizle
Sylvanus
1,538
497
63
679
6,095
3,160
115
1,271
4,824
10,886
0
W
6,285
1,758
0
3,588
6,692
5,141
1,207
0
6,692
0
35,536
L
Izanami
Grey_Angel_
Izanami
5,632
3,809
0
1,759
7,587
1,809
1,344
1,428
6,063
0
23,706
L
2,984
1,005
0
449
6,188
1,856
615
2,093
4,095
0
13,140
W
Olorun
5,343
2,775
518
4,181
6,262
2,078
986
243
6,019
39,809
0
L
King Arthur
JanzeBlond
King Arthur
1,166
453
0
530
6,310
2,253
248
632
5,406
0
5,408
W
3,533
2,143
0
2,404
8,080
1,827
0
1,625
6,455
0
24,672
L
7,538
2,131
0
500
7,883
2,789
0
1,602
6,215
0
44,363
L
Hera
nepe92
Hera
3,816
785
0
793
4,875
2,727
397
1,126
3,749
23,195
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,686
Gold Earned
33,159
195
Minions Killed
268
0
Camps Cleared
0
1,075,360
Distance Traveled
1,091,078
7
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nemesis
6,527
544
66
6
0
258,692
0
W
Sylvanus
6,166
514
29
2
0
209,616
0
W
Tyr
7,406
617
69
6
0
245,062
6
L
Izanami
5,174
431
38
3
0
213,461
0
L
Ne Zha
5,128
427
21
2
0
225,018
0
W
Olorun
6,928
577
67
6
0
200,709
2
L
King Arthur
4,568
381
11
1
0
180,528
0
W
Rama
6,132
511
37
3
0
176,999
2
L
Da Ji
6,627
552
85
7
0
219,412
4
L
Hera
6,189
516
40
3
0
236,941
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role