Player Matchup

Nox
Nox
GLazyyy
Nox
Level 22
God Stats
0W - 2L
1,500 SR
Queue Stats
185W - 174L
1,624 Elo+
Solo
Fenrir
Fenrir
OneHitAsura
Fenrir
Level 15
God Stats
0W - 4L
1,148 SR
Queue Stats
11W - 20L
1,486 Elo+
Party 1
Anhur
Anhur
Victor13dvd
Anhur
Level 28
God Stats
43W - 57L
1,363 SR
Queue Stats
862W - 844L
1,565 Elo+
Solo
Sol
Sol
Zero4Senpai
Sol
Level 40
God Stats
2W - 4L
1,497 SR
Queue Stats
97W - 144L
1,346 Elo+
Party 1
Mulan
Mulan
ptomyh
Mulan
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 7L
1,514 Elo+
Solo
Team Averages
Level 22
1,402 SR
1,507 Elo+

VS

Team Averages
Level 43
1,571 SR
1,550 Elo+
Danzaburou
Danzaburou
Andife
Danzaburou
Level 29
God Stats
4W - 3L
1,614 SR
Queue Stats
156W - 128L
1,638 Elo+
Solo
Anubis
Anubis
BullFrogMoz
Anubis
Level 28
God Stats
19W - 26L
1,423 SR
Queue Stats
44W - 56L
1,411 Elo+
Party 3
Artio
Artio
Gummycatt
Artio
Level 125
God Stats
5W - 5L
1,556 SR
Queue Stats
143W - 104L
1,638 Elo+
Party 2
Ymir
Ymir
HoboHoly
Ymir
Level 6
God Stats
3W - 0L
1,760 SR
Queue Stats
48W - 32L
1,647 Elo+
Party 2
Merlin
Merlin
SwingBig
Merlin
Level 29
God Stats
1W - 0L
1,500 SR
Queue Stats
43W - 45L
1,417 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nox
9
0 / 1 / 0
5,442
495
3,128
6,936
2,375
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Fenrir
9
0 / 3 / 1
5,265
479
2,825
8,634
2,652
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

10
1 / 5 / 0
5,697
518
4,443
7,486
2,343
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

11
1 / 0 / 0
5,684
517
4,535
3,869
1,102
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Mulan
ptomyh
Mulan
8
1 / 4 / 1
4,939
449
2,353
6,518
6,238
Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
Andife
Danzaburou
12
5 / 1 / 1
7,224
657
7,871
7,188
1,878
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Anubis
10
1 / 1 / 3
6,029
548
3,417
4,742
2,005
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Artio
Gummycatt
Artio
11
1 / 0 / 2
6,346
577
2,640
6,810
4,888
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Ymir
10
4 / 0 / 4
6,527
593
4,885
5,840
2,167
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Magic Focus

Magic Focus

+20
Magical Power

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Merlin
SwingBig
Merlin
11
2 / 1 / 1
6,152
559
2,793
3,665
1,126
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
24
3
Kills
13
13
Deaths
3
2
Assists
11
Player
Kills
Deaths
Assists
KDA
W
Danzaburou
Andife
Danzaburou
5
1
1
5.5
W
Anubis
1
1
3
2.5
L
Nox
0
1
0
0
W
Artio
Gummycatt
Artio
1
0
2
2
W
Ymir
4
0
4
6
L
Fenrir
0
3
1
0.17
W
Merlin
SwingBig
Merlin
2
1
1
2.5
L
1
5
0
0.2
L
1
0
0
1
L
Mulan
ptomyh
Mulan
1
4
1
0.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,284
Damage
21,606
33,443
Taken
28,245
14,710
Mitigated
12,064
10,709
Healing
12,719
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Danzaburou
Andife
Danzaburou
7,871
4,082
0
4,285
7,188
1,878
0
831
6,357
0
48,864
W
Anubis
3,417
95
0
2,338
4,742
2,005
0
836
3,906
32,398
0
L
Nox
3,128
871
0
3,290
6,936
2,375
0
1,145
5,791
28,612
0
W
Artio
Gummycatt
Artio
2,640
335
0
3,215
6,810
4,888
294
3,128
3,682
27,467
0
W
Ymir
4,885
443
0
2,813
5,840
2,167
0
1,627
4,213
21,213
0
L
Fenrir
2,825
792
0
3,102
8,634
2,652
0
3,528
5,006
0
28,203
W
Merlin
SwingBig
Merlin
2,793
68
0
68
3,665
1,126
738
1,241
2,424
28,300
0
L
4,443
1,387
0
1,452
7,486
2,343
0
1,444
6,042
0
28,910
L
4,535
2,012
183
2,432
3,869
1,102
307
2,346
1,398
24,273
0
L
Mulan
ptomyh
Mulan
2,353
558
0
250
6,518
6,238
0
5,022
1,471
0
12,819

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,027
Gold Earned
32,278
243
Minions Killed
320
0
Camps Cleared
0
959,593
Distance Traveled
1,020,357
9
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Danzaburou
7,224
657
98
9
0
203,176
5
W
Anubis
6,029
548
75
7
0
205,842
0
L
Nox
5,442
495
39
4
0
217,707
2
W
Artio
6,346
577
73
7
0
184,327
2
W
Ymir
6,527
593
24
2
0
224,637
5
L
Fenrir
5,265
479
61
6
0
207,526
3
W
Merlin
6,152
559
50
5
0
202,375
1
L
Anhur
5,697
518
54
5
0
189,274
1
L
Sol
5,684
517
64
6
0
185,376
3
L
Mulan
4,939
449
25
2
0
159,710
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role