Player Matchup

Raijin
Raijin
DürümGottKing
Raijin
Level 18
God Stats
0W - 2L
1,500 SR
Queue Stats
87W - 69L
1,568 Elo+
Solo
Artemis
Artemis
HubelMcGnubel
Artemis
Level 18
God Stats
3W - 3L
1,772 SR
Queue Stats
29W - 19L
1,551 Elo+
Party 1
Chaac
Chaac
KABLAMSO
Chaac
Level 28
God Stats
27W - 23L
1,589 SR
Queue Stats
112W - 79L
1,560 Elo+
Party 1
Jormungandr
Jormungandr
Vargron
Jormungandr
Level 13
God Stats
6W - 7L
1,460 SR
Queue Stats
16W - 13L
1,442 Elo+
Party 1
Thor
Thor
buttclapper69
Thor
Level 25
God Stats
8W - 4L
1,569 SR
Queue Stats
112W - 72L
1,603 Elo+
Party 1
Team Averages
Level 20
1,578 SR
1,545 Elo+

VS

Team Averages
Level 22
1,562 SR
1,587 Elo+
Achilles
Achilles
Crazy0c
Achilles
Level 29
God Stats
1W - 0L
1,712 SR
Queue Stats
58W - 69L
1,485 Elo+
Solo
Xing Tian
Xing Tian
Do0m5h4DoW
Xing Tian
Level 14
God Stats
1W - 0L
1,500 SR
Queue Stats
18W - 11L
1,551 Elo+
Solo
Thor
Thor
IoWnItAlL
Thor
Level 29
God Stats
5W - 4L
1,647 SR
Queue Stats
53W - 34L
1,726 Elo+
Party 2
Janus
Janus
Steamb0atWilly
Janus
Level 11
God Stats
6W - 10L
1,457 SR
Queue Stats
114W - 97L
1,525 Elo+
Solo
Ullr
Ullr
stepbrocarries
Ullr
Level 28
God Stats
3W - 1L
1,494 SR
Queue Stats
59W - 37L
1,648 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
0 / 3 / 0
5,698
570
1,806
5,882
1,743
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Shoes

Shoes

+6%
Movement Speed

Artemis
9
2 / 3 / 0
5,039
504
2,535
6,297
1,436
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Chaac
KABLAMSO
Chaac
10
1 / 3 / 0
5,493
549
2,487
7,200
3,769
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jormungandr
Vargron
Jormungandr
7
0 / 4 / 0
4,108
411
2,573
6,568
2,873
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

9
1 / 2 / 2
5,544
554
3,822
7,562
2,205
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
Crazy0c
Achilles
10
2 / 1 / 2
5,641
564
2,664
5,843
3,061
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Xing Tian
Do0m5h4DoW
Xing Tian
9
0 / 0 / 8
5,767
577
2,804
4,440
1,921
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Thor
11
3 / 1 / 3
6,197
620
5,585
5,866
1,821
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

12
5 / 1 / 1
6,952
695
3,389
4,005
1,035
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

10
5 / 1 / 1
5,971
597
6,584
5,361
1,581
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
30
4
Kills
15
15
Deaths
4
2
Assists
15
Player
Kills
Deaths
Assists
KDA
W
Achilles
Crazy0c
Achilles
2
1
2
3
W
Xing Tian
Do0m5h4DoW
Xing Tian
0
0
8
4
L
0
3
0
0
L
Artemis
2
3
0
0.67
W
Thor
3
1
3
4.5
L
Chaac
KABLAMSO
Chaac
1
3
0
0.33
W
5
1
1
5.5
L
Jormungandr
Vargron
Jormungandr
0
4
0
0
L
1
2
2
1
W
5
1
1
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,223
Damage
21,026
33,509
Taken
25,515
12,026
Mitigated
9,419
11,929
Healing
6,600
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Achilles
Crazy0c
Achilles
2,664
136
0
1,523
5,843
3,061
0
0
5,568
0
20,715
W
Xing Tian
Do0m5h4DoW
Xing Tian
2,804
469
0
1,076
4,440
1,921
97
1,044
3,321
7,383
0
L
1,806
249
0
2,335
5,882
1,743
0
1,966
3,725
31,796
0
L
Artemis
2,535
1,433
0
2,723
6,297
1,436
0
1,560
4,697
0
16,447
W
Thor
5,585
1,804
0
744
5,866
1,821
0
0
5,841
0
36,016
L
Chaac
KABLAMSO
Chaac
2,487
249
0
2,640
7,200
3,769
274
77
6,751
0
20,769
W
3,389
664
0
500
4,005
1,035
0
1,504
2,199
38,758
0
L
Jormungandr
Vargron
Jormungandr
2,573
682
210
1,045
6,568
2,873
0
1,456
5,112
12,334
0
L
3,822
1,141
0
2,976
7,562
2,205
0
875
6,634
0
28,461
W
6,584
3,201
0
2,757
5,361
1,581
403
1,304
3,907
0
36,805

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,882
Gold Earned
30,528
243
Minions Killed
281
0
Camps Cleared
0
876,142
Distance Traveled
1,012,857
2
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Achilles
5,641
564
35
4
0
199,434
2
W
Xing Tian
5,767
577
14
1
0
222,208
6
L
Raijin
5,698
570
79
8
0
156,509
1
L
Artemis
5,039
504
35
4
0
159,421
0
W
Thor
6,197
620
67
7
0
201,751
0
L
Chaac
5,493
549
54
5
0
186,095
0
W
Janus
6,952
695
97
10
0
213,803
5
L
Jormungandr
4,108
411
17
2
0
166,181
1
L
Thor
5,544
554
58
6
0
207,936
0
W
Ullr
5,971
597
68
7
0
175,661
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role