Player Matchup

Fenrir
Fenrir
Alpha R4Y
Fenrir
Level 69
God Stats
5W - 3L
1,500 SR
Queue Stats
437W - 435L
1,522 Elo+
Solo
Thoth
Thoth
DankestDruid14
Thoth
Level 106
God Stats
2W - 0L
1,500 SR
Queue Stats
97W - 110L
1,479 Elo+
Solo
Bacchus
Bacchus
Mattom04
Bacchus
Level 59
God Stats
6W - 6L
1,523 SR
Queue Stats
144W - 133L
1,535 Elo+
Solo
Chiron
Chiron
TheBramleyMac69
Chiron
Level 65
God Stats
9W - 2L
1,803 SR
Queue Stats
230W - 216L
1,552 Elo+
Solo
Ao Kuang
Ao Kuang
marcosmar19
Ao Kuang
Level 113
God Stats
6W - 6L
1,736 SR
Queue Stats
360W - 322L
1,493 Elo+
Solo
Team Averages
Level 82
1,613 SR
1,516 Elo+

VS

Team Averages
Level 95
1,557 SR
1,466 Elo+
Ravana
Ravana
Asap_Matt2504
Ravana
Level 153
God Stats
6W - 5L
1,587 SR
Queue Stats
113W - 126L
1,426 Elo+
Solo
Kukulkan
Kukulkan
Gh0stzZ-_EU
Kukulkan
Level 120
God Stats
1W - 2L
1,500 SR
Queue Stats
123W - 136L
1,439 Elo+
Solo
Bacchus
Bacchus
NLSNHG
Bacchus
Level 83
God Stats
0W - 3L
1,715 SR
Queue Stats
66W - 63L
1,481 Elo+
Solo
Ullr
Ullr
The Bokken
Ullr
Level 55
God Stats
6W - 9L
1,500 SR
Queue Stats
191W - 186L
1,510 Elo+
Solo
Artio
Artio
usman_ali2728
Artio
Level 64
God Stats
14W - 15L
1,484 SR
Queue Stats
153W - 148L
1,473 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
Alpha R4Y
Fenrir
15
3 / 1 / 7
9,274
515
11,250
11,850
6,598
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

15
6 / 4 / 4
9,605
534
6,106
9,333
3,267
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Bacchus
Mattom04
Bacchus
12
1 / 5 / 7
7,952
442
7,081
15,454
14,679
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

13
0 / 6 / 4
7,853
436
6,670
11,971
3,451
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Ao Kuang
marcosmar19
Ao Kuang
18
8 / 1 / 7
10,692
594
7,842
13,628
5,746
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
4 / 5 / 4
8,745
486
7,974
11,243
4,937
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Kukulkan
Gh0stzZ-_EU
Kukulkan
16
6 / 5 / 5
9,946
553
10,523
10,261
4,253
Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Bacchus
NLSNHG
Bacchus
15
0 / 5 / 3
8,606
478
6,674
13,652
11,629
Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

11
3 / 3 / 5
7,691
427
8,577
9,796
3,388
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

13
4 / 1 / 8
7,933
441
6,347
14,378
8,022
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

47
Kill Participation
42
18
Kills
17
17
Deaths
19
29
Assists
25
Player
Kills
Deaths
Assists
KDA
W
Fenrir
Alpha R4Y
Fenrir
3
1
7
6.5
L
4
5
4
1.2
W
6
4
4
2
L
Kukulkan
Gh0stzZ-_EU
Kukulkan
6
5
5
1.7
W
Bacchus
Mattom04
Bacchus
1
5
7
0.9
L
Bacchus
NLSNHG
Bacchus
0
5
3
0.3
L
3
3
5
1.83
W
0
6
4
0.33
W
Ao Kuang
marcosmar19
Ao Kuang
8
1
7
11.5
L
4
1
8
8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,949
Damage
40,095
62,236
Taken
59,330
33,741
Mitigated
32,229
19,984
Healing
12,133
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
Alpha R4Y
Fenrir
11,250
2,620
0
3,328
11,850
6,598
855
7,126
4,724
0
42,993
L
7,974
2,012
0
984
11,243
4,937
565
4,386
6,832
0
52,158
W
6,106
574
0
814
9,333
3,267
195
4,564
4,769
50,930
0
L
Kukulkan
Gh0stzZ-_EU
Kukulkan
10,523
707
0
1,414
10,261
4,253
114
5,653
4,583
57,394
0
W
Bacchus
Mattom04
Bacchus
7,081
1,170
0
2,398
15,454
14,679
108
6,267
9,187
27,176
0
L
Bacchus
NLSNHG
Bacchus
6,674
1,183
0
733
13,652
11,629
557
1,441
11,882
44,188
0
L
8,577
2,766
0
2,770
9,796
3,388
0
3,440
6,331
0
40,511
W
6,670
2,711
697
4,085
11,971
3,451
307
2,488
9,471
0
56,246
W
Ao Kuang
marcosmar19
Ao Kuang
7,842
1,713
0
8,662
13,628
5,746
0
3,087
10,541
66,537
0
L
6,347
382
1,302
4,930
14,378
8,022
74
6,109
8,194
24,789
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,376
Gold Earned
42,921
447
Minions Killed
381
0
Camps Cleared
0
1,719,661
Distance Traveled
1,541,491
9
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
9,274
515
96
5
0
361,086
0
L
Ravana
8,745
486
101
6
0
356,433
5
W
Thoth
9,605
534
96
5
0
325,933
2
L
Kukulkan
9,946
553
104
6
0
317,409
1
W
Bacchus
7,952
442
41
2
0
343,320
4
L
Bacchus
8,606
478
82
5
0
292,207
0
L
Ullr
7,691
427
67
4
0
238,448
1
W
Chiron
7,853
436
90
5
0
317,030
3
W
Ao Kuang
10,692
594
124
7
0
372,292
0
L
Artio
7,933
441
27
2
0
336,994
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role