Player Matchup

Bellona
Bellona
Masters
BlackDayPWNZ
Bellona
Masters
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Ullr
Ullr
Platinum I
GoоdMorning
Ullr
Platinum I
Level 49
God Stats
0W - 1L
1,500 SR
Queue Stats
30W - 16L
2,335 MMR
Solo
Tsukuyomi
Tsukuyomi
Diamond II
Pîggy
Tsukuyomi
Diamond II
Level 153
God Stats
16W - 16L
1,629 SR
Queue Stats
195W - 181L
2,366 MMR
Solo
King Arthur
King Arthur
Diamond III
iYellow
King Arthur
Diamond III
Level 160
God Stats
3W - 2L
1,500 SR
Queue Stats
365W - 323L
2,212 MMR
Solo
Agni
Agni
Diamond III
无敌铁头功
Agni
Diamond III
Level 160
God Stats
209W - 159L
1,725 SR
Queue Stats
578W - 548L
2,335 MMR
Solo
Team Averages
Diamond III
Diamond III
Average Tier
Level 136
1,571 SR
2,149 MMR

VS

Team Averages
Diamond III
Diamond III
Average Tier
Level 134
1,705 SR
1,914 MMR
Anhur
Anhur
Diamond II
Anqa
Anhur
Diamond II
Level 67
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Scylla
Scylla
Diamond IV
DonDuuug
Scylla
Diamond IV
Level 157
God Stats
6W - 5L
1,614 SR
Queue Stats
309W - 293L
2,206 MMR
Solo
Nu Wa
Nu Wa
Diamond III
Keegun
Nu Wa
Diamond III
Level 160
God Stats
32W - 16L
1,924 SR
Queue Stats
236W - 216L
2,187 MMR
Solo
Ganesha
Ganesha
Diamond IV
Lexikator
Ganesha
Diamond IV
Level 129
God Stats
13W - 6L
1,985 SR
Queue Stats
314W - 303L
2,175 MMR
Solo
Fenrir
Fenrir
Masters
그림울프
Fenrir
Masters
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
BlackDayPWNZ
Bellona
16
4 / 8 / 7
10,067
479
9,589
19,397
17,321
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

17
4 / 5 / 2
10,416
496
11,349
16,120
4,593
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Tsukuyomi
Pîggy
Tsukuyomi
17
5 / 4 / 3
10,878
518
9,758
11,980
3,753
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

King Arthur
iYellow
King Arthur
18
1 / 2 / 3
10,944
521
10,045
19,773
12,354
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

17
2 / 5 / 4
10,873
518
9,007
15,343
6,494
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Bans
SetAo KuangAphroditeChang'eApollo

VS

Bans
The MorriganSobekKhepriArtioAres
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
Anqa
Anhur
19
5 / 3 / 3
12,858
612
10,875
16,921
6,578
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Scylla
DonDuuug
Scylla
18
2 / 5 / 12
11,788
561
8,262
8,883
2,729
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Nu Wa
Keegun
Nu Wa
19
2 / 4 / 9
12,780
609
15,502
16,450
11,974
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Ganesha
Lexikator
Ganesha
17
1 / 3 / 14
11,580
551
9,546
14,353
11,892
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Fenrir
20
14 / 1 / 1
13,658
650
12,026
17,983
8,979
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
63
16
Kills
24
24
Deaths
16
19
Assists
39
Player
Kills
Deaths
Assists
KDA
W
Anhur
Anqa
Anhur
5
3
3
2.17
L
Bellona
BlackDayPWNZ
Bellona
4
8
7
0.94
W
Scylla
DonDuuug
Scylla
2
5
12
1.6
L
4
5
2
1
W
Nu Wa
Keegun
Nu Wa
2
4
9
1.63
W
Ganesha
Lexikator
Ganesha
1
3
14
2.67
L
Tsukuyomi
Pîggy
Tsukuyomi
5
4
3
1.63
L
King Arthur
iYellow
King Arthur
1
2
3
1.25
L
2
5
4
0.8
W
Fenrir
14
1
1
14.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

49,748
Damage
56,211
82,613
Taken
74,590
44,515
Mitigated
42,152
20,530
Healing
34,632
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Anhur
Anqa
Anhur
10,875
5,600
0
9,758
16,921
6,578
4,526
201
16,720
0
89,334
L
Bellona
BlackDayPWNZ
Bellona
9,589
3,441
0
1,650
19,397
17,321
0
5,026
14,249
645
50,433
W
Scylla
DonDuuug
Scylla
8,262
1,447
0
2,608
8,883
2,729
1,110
3,165
5,718
67,389
0
L
11,349
4,459
0
3,860
16,120
4,593
380
4,636
11,484
0
73,448
W
Nu Wa
Keegun
Nu Wa
15,502
2,675
147
7,654
16,450
11,974
3,064
1,509
14,743
90,690
0
W
Ganesha
Lexikator
Ganesha
9,546
1,093
0
5,966
14,353
11,892
684
925
13,428
38,037
0
L
Tsukuyomi
Pîggy
Tsukuyomi
9,758
1,846
0
3,315
11,980
3,753
0
5,787
6,121
0
70,738
L
King Arthur
iYellow
King Arthur
10,045
1,991
0
7,209
19,773
12,354
34
9,097
10,660
0
82,753
L
9,007
588
0
4,496
15,343
6,494
0
8,266
6,789
77,056
0
W
Fenrir
12,026
6,714
0
8,499
17,983
8,979
842
4,165
13,818
0
96,290

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,178
Gold Earned
62,664
636
Minions Killed
601
0
Camps Cleared
0
1,976,721
Distance Traveled
2,002,536
28
Wards Purchased
29
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anhur
12,858
612
172
8
0
353,131
6
L
Bellona
10,067
479
68
3
0
387,959
5
W
Scylla
11,788
561
144
7
0
421,803
7
L
Ullr
10,416
496
122
6
0
357,221
3
W
Nu Wa
12,780
609
158
8
0
323,257
4
W
Ganesha
11,580
551
7
0
0
432,419
8
L
Tsukuyomi
10,878
518
121
6
0
456,442
6
L
King Arthur
10,944
521
171
8
0
384,057
4
L
Agni
10,873
518
154
7
0
391,042
10
W
Fenrir
13,658
650
120
6
0
471,926
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role