Player Matchup

Thanatos
Thanatos
DeaDshoT_MM
Thanatos
Level 28
God Stats
19W - 22L
1,500 SR
Queue Stats
101W - 100L
1,552 Elo+
Solo
Ra
Ra
English_Jose
Ra
Level 29
God Stats
43W - 45L
1,467 SR
Queue Stats
191W - 197L
1,475 Elo+
Solo
Thor
Thor
NoliferTona
Thor
Level 16
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 2L
1,731 Elo+
Solo
Sobek
Sobek
PaXaSuiZidE96
Sobek
Level 26
God Stats
3W - 9L
1,268 SR
Queue Stats
237W - 279L
1,435 Elo+
Solo
Danzaburou
Danzaburou
Stewiege12
Danzaburou
Level 27
God Stats
6W - 10L
1,255 SR
Queue Stats
71W - 71L
1,513 Elo+
Solo
Team Averages
Level 25
1,398 SR
1,541 Elo+

VS

Team Averages
Level 20
1,451 SR
1,554 Elo+
Ymir
Ymir
Cafeini
Ymir
Level 23
God Stats
5W - 3L
1,339 SR
Queue Stats
93W - 71L
1,533 Elo+
Solo
Pele
Pele
Korken1958
Pele
Level 25
God Stats
13W - 8L
1,610 SR
Queue Stats
46W - 46L
1,462 Elo+
Solo
Izanami
Izanami
Snipergaming55
Izanami
Level 16
God Stats
2W - 4L
1,306 SR
Queue Stats
43W - 66L
1,556 Elo+
Solo
Ares
Ares
Ultra_Penetrator
Ares
Level 6
God Stats
1W - 2L
1,500 SR
Queue Stats
6W - 12L
1,664 Elo+
Solo
Hel
Hel
xxzacksterxx_YT
Hel
Level 28
God Stats
2W - 3L
1,500 SR
Queue Stats
14W - 35L
1,554 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
DeaDshoT_MM
Thanatos
9
5 / 3 / 3
5,873
534
5,008
5,881
1,875
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

10
1 / 3 / 4
5,814
529
6,128
5,189
1,492
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

9
1 / 6 / 0
4,864
442
2,939
6,738
2,127
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heavy Mace

Heavy Mace

+30
Physical Power

8
1 / 5 / 2
5,347
486
3,313
8,038
5,203
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Danzaburou
Stewiege12
Danzaburou
9
2 / 3 / 0
5,583
508
1,708
6,461
1,766
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
Cafeini
Ymir
13
8 / 0 / 1
7,657
696
7,431
5,532
2,763
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

12
4 / 2 / 5
7,019
638
4,291
7,550
2,103
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

8
0 / 3 / 4
5,189
472
2,949
6,380
1,392
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

8
1 / 4 / 1
5,303
482
1,458
7,212
3,241
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

12
7 / 1 / 1
7,515
683
5,913
5,224
1,866
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
32
10
Kills
20
20
Deaths
10
9
Assists
12
Player
Kills
Deaths
Assists
KDA
W
Ymir
Cafeini
Ymir
8
0
1
8.5
L
Thanatos
DeaDshoT_MM
Thanatos
5
3
3
2.17
L
1
3
4
1
W
4
2
5
3.25
L
1
6
0
0.17
L
1
5
2
0.4
W
0
3
4
0.67
L
Danzaburou
Stewiege12
Danzaburou
2
3
0
0.67
W
1
4
1
0.38
W
7
1
1
7.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,096
Damage
22,042
32,307
Taken
31,898
12,463
Mitigated
11,365
8,997
Healing
10,561
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ymir
Cafeini
Ymir
7,431
2,317
0
2,884
5,532
2,763
393
2,087
3,410
39,312
0
L
Thanatos
DeaDshoT_MM
Thanatos
5,008
1,948
0
3,901
5,881
1,875
0
1,236
4,645
0
22,160
L
6,128
798
192
817
5,189
1,492
106
2,100
3,089
37,986
0
W
4,291
1,172
0
2,962
7,550
2,103
96
1,245
6,201
0
37,518
L
2,939
496
0
0
6,738
2,127
0
4,870
1,868
0
12,074
L
3,313
923
0
2,087
8,038
5,203
124
3,211
4,827
10,869
0
W
2,949
1,486
0
1,440
6,380
1,392
1,421
2,151
3,975
0
24,738
L
Danzaburou
Stewiege12
Danzaburou
1,708
855
0
2,000
6,461
1,766
81
3,385
3,076
0
29,038
W
1,458
86
0
436
7,212
3,241
26
3,201
3,647
6,683
0
W
5,913
860
0
2,839
5,224
1,866
1,079
0
5,224
33,357
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,481
Gold Earned
32,683
187
Minions Killed
277
0
Camps Cleared
0
1,049,790
Distance Traveled
1,006,503
13
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ymir
7,657
696
74
7
0
208,016
3
L
Thanatos
5,873
534
34
3
0
200,718
1
L
Ra
5,814
529
72
7
0
224,189
3
W
Pele
7,019
638
74
7
0
208,497
0
L
Thor
4,864
442
15
1
0
201,885
1
L
Sobek
5,347
486
5
0
0
223,626
5
W
Izanami
5,189
472
50
5
0
198,540
0
L
Danzaburou
5,583
508
61
6
0
199,372
3
W
Ares
5,303
482
12
1
0
189,152
0
W
Hel
7,515
683
67
6
0
202,298
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role