Player Matchup

Bacchus
Bacchus
Gold IV
Draemich
Bacchus
Gold IV
Level 129
God Stats
3W - 4L
1,500 SR
Queue Stats
299W - 300L
1,395 MMR
Solo
Izanami
Izanami
Silver III
Melonar
Izanami
Silver III
Level 127
God Stats
11W - 6L
1,739 SR
Queue Stats
40W - 48L
1,413 MMR
Solo
Janus
Janus
Platinum IV
PermaDerp
Janus
Platinum IV
Level 159
God Stats
17W - 16L
1,509 SR
Queue Stats
157W - 142L
1,412 MMR
Solo
Odin
Odin
Silver IV
XSamizz
Odin
Silver IV
Level 128
God Stats
2W - 1L
1,500 SR
Queue Stats
175W - 166L
1,367 MMR
Party 2
Hun Batz
Hun Batz
Bronze III
ZETTODi
Hun Batz
Bronze III
Level 160
God Stats
1W - 0L
1,500 SR
Queue Stats
15W - 13L
1,403 MMR
Party 2
Team Averages
Silver II
Silver II
Average Tier
Level 141
1,550 SR
1,398 MMR

VS

Team Averages
Gold V
Gold V
Average Tier
Level 125
1,572 SR
1,399 MMR
Aphrodite
Aphrodite
Gold IV
Bîfe
Aphrodite
Gold IV
Level 159
God Stats
52W - 29L
1,760 SR
Queue Stats
230W - 230L
1,431 MMR
Party 1
Nu Wa
Nu Wa
Gold IV
Tris39
Nu Wa
Gold IV
Level 158
God Stats
25W - 31L
1,596 SR
Queue Stats
679W - 678L
1,377 MMR
Solo
Nemesis
Nemesis
Gold V
Wachsengel
Nemesis
Gold V
Level 154
God Stats
6W - 6L
1,709 SR
Queue Stats
101W - 118L
1,410 MMR
Party 1
Cupid
Cupid
Silver II
nearlyheadlessme
Cupid
Silver II
Level 39
God Stats
6W - 5L
1,640 SR
Queue Stats
125W - 129L
1,374 MMR
Solo
Ganesha
Ganesha
Silver II
ΚeyStone
Ganesha
Silver II
Level 114
God Stats
16W - 11L
1,153 SR
Queue Stats
59W - 43L
1,402 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
Draemich
Bacchus
20
3 / 1 / 15
13,838
577
11,163
21,673
28,564
Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 80 Physical and Magical Protection among all allied gods within 70 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Evolved Hide of the Urchin

Evolved Hide of the Urchin

+51
Physical Protection
+51
Magical Protection
+250
Health
+250
Mana

PASSIVE - Provides a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level. The full shield will regenerate after 20 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Izanami
Melonar
Izanami
20
5 / 3 / 10
13,734
572
12,252
12,375
4,783
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Janus
PermaDerp
Janus
20
10 / 3 / 9
15,858
661
18,174
16,990
7,183
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Odin
XSamizz
Odin
19
5 / 4 / 13
13,465
561
15,058
21,302
21,511
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Hun Batz
ZETTODi
Hun Batz
20
13 / 0 / 7
15,246
635
20,247
21,843
9,605
Bumba's Hammer

Bumba's Hammer

+45
Physical Power
+60
Magical Power
+100
Health
+10%
Cooldown Reduction

PASSIVE - After casting an ability your next Basic Attack deals an additional 70 True Damage. After hitting a Basic Attack empowered by Bumba’s Hammer, your active cooldowns are reduced by 0.5s and you are healed for 80 Health.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Bans
DanzaburouTsukuyomiScyllaSetKing Arthur

VS

Bans
ApolloBakasuraCu ChulainnThanatosKhepri
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Aphrodite
Bîfe
Aphrodite
18
2 / 10 / 2
11,074
461
9,498
25,408
21,626
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Nu Wa
Tris39
Nu Wa
17
1 / 7 / 3
10,603
442
13,079
13,097
4,882
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Nemesis
Wachsengel
Nemesis
16
3 / 6 / 1
10,215
426
8,802
17,958
7,463
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

20
5 / 5 / 2
13,091
545
13,289
18,458
7,967
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Ganesha
ΚeyStone
Ganesha
16
0 / 8 / 3
9,743
406
5,743
20,821
17,051
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Match Insights

Player Kills, Deaths, and Assists

90
Kill Participation
22
36
Kills
11
11
Deaths
36
54
Assists
11
Player
Kills
Deaths
Assists
KDA
L
Aphrodite
Bîfe
Aphrodite
2
10
2
0.3
W
Bacchus
Draemich
Bacchus
3
1
15
10.5
W
Izanami
Melonar
Izanami
5
3
10
3.33
W
Janus
PermaDerp
Janus
10
3
9
4.83
L
Nu Wa
Tris39
Nu Wa
1
7
3
0.36
L
Nemesis
Wachsengel
Nemesis
3
6
1
0.58
W
Odin
XSamizz
Odin
5
4
13
2.88
W
Hun Batz
ZETTODi
Hun Batz
13
0
7
16.5
L
5
5
2
1.2
L
Ganesha
ΚeyStone
Ganesha
0
8
3
0.19

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

76,894
Damage
50,411
94,183
Taken
95,742
71,646
Mitigated
58,989
29,808
Healing
29,849
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Aphrodite
Bîfe
Aphrodite
9,498
150
2,979
12,307
25,408
21,626
678
2,765
22,579
70,882
0
W
Bacchus
Draemich
Bacchus
11,163
1,662
0
10,106
21,673
28,564
132
5,240
16,236
52,201
0
W
Izanami
Melonar
Izanami
12,252
8,148
0
4,360
12,375
4,783
7,291
2,533
9,736
0
108,194
W
Janus
PermaDerp
Janus
18,174
1,864
0
4,247
16,990
7,183
2,163
6,959
9,826
139,692
0
L
Nu Wa
Tris39
Nu Wa
13,079
2,078
0
889
13,097
4,882
326
5,063
7,900
83,089
0
L
Nemesis
Wachsengel
Nemesis
8,802
3,476
0
4,642
17,958
7,463
0
4,632
13,230
11
52,621
W
Odin
XSamizz
Odin
15,058
3,746
0
2,701
21,302
21,511
577
7,258
13,888
0
66,238
W
Hun Batz
ZETTODi
Hun Batz
20,247
5,671
0
8,394
21,843
9,605
3,284
7,222
14,489
0
142,802
L
13,289
6,580
914
5,249
18,458
7,967
659
5,864
12,312
0
87,835
L
Ganesha
ΚeyStone
Ganesha
5,743
391
0
2,869
20,821
17,051
0
10,397
10,144
31,005
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

72,141
Gold Earned
54,726
791
Minions Killed
576
0
Camps Cleared
0
2,433,183
Distance Traveled
2,118,069
35
Wards Purchased
31
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Aphrodite
11,074
461
137
6
0
392,635
12
W
Bacchus
13,838
577
64
3
0
494,330
9
W
Izanami
13,734
572
198
8
0
431,727
6
W
Janus
15,858
661
231
10
0
500,519
4
L
Nu Wa
10,603
442
175
7
0
416,933
2
L
Nemesis
10,215
426
93
4
0
431,534
3
W
Odin
13,465
561
126
5
0
482,575
3
W
Hun Batz
15,246
635
172
7
0
524,032
13
L
Cupid
13,091
545
165
7
0
420,835
9
L
Ganesha
9,743
406
6
0
0
456,132
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role