Player Matchup

Da Ji
Da Ji
Gold II
ElitexLucifer
Da Ji
Gold II
Level 146
God Stats
9W - 8L
1,500 SR
Queue Stats
411W - 399L
1,681 MMR
Solo
King Arthur
King Arthur
Gold II
OPahima
King Arthur
Gold II
Level 61
God Stats
92W - 69L
1,613 SR
Queue Stats
132W - 130L
1,658 MMR
Solo
Nu Wa
Nu Wa
Gold I
Thalassinus
Nu Wa
Gold I
Level 154
God Stats
12W - 7L
1,757 SR
Queue Stats
505W - 501L
1,689 MMR
Solo
Hera
Hera
Gold V
TruthFire
Hera
Gold V
Level 105
God Stats
21W - 18L
1,683 SR
Queue Stats
244W - 228L
1,687 MMR
Solo
Sylvanus
Sylvanus
Gold IV
xTR4UxFACIAL
Sylvanus
Gold IV
Level 157
God Stats
3W - 0L
1,816 SR
Queue Stats
65W - 64L
1,667 MMR
Solo
Team Averages
Gold III
Gold III
Average Tier
Level 125
1,674 SR
1,676 MMR

VS

Team Averages
Gold III
Gold III
Average Tier
Level 103
1,451 SR
1,677 MMR
Apollo
Apollo
Platinum I
ArseneTheFox
Apollo
Platinum I
Level 142
God Stats
21W - 18L
1,589 SR
Queue Stats
269W - 242L
1,909 MMR
Party 1
Thoth
Thoth
Gold IV
SmurftheSmurfs
Thoth
Gold IV
Level 42
God Stats
0W - 2L
1,331 SR
Queue Stats
8W - 6L
1,725 MMR
Party 2
Susano
Susano
Gold III
X-CaRNaGe-FURY-X
Susano
Gold III
Level 37
God Stats
7W - 7L
1,702 SR
Queue Stats
86W - 82L
1,506 MMR
Party 1
Cthulhu
Cthulhu
Gold I
asggafDASDF
Cthulhu
Gold I
Level 149
God Stats
0W - 2L
1,270 SR
Queue Stats
92W - 90L
1,671 MMR
Solo
Athena
Athena
Bronze III
iG TRIPEN
Athena
Bronze III
Level 146
God Stats
1W - 2L
1,363 SR
Queue Stats
3W - 3L
1,573 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
8 / 3 / 4
13,044
544
8,476
18,552
7,965
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

King Arthur
OPahima
King Arthur
20
3 / 1 / 3
14,088
587
14,272
23,179
19,034
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

19
3 / 5 / 9
12,765
532
24,062
15,283
4,697
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Hera
19
6 / 1 / 9
13,088
545
15,820
12,502
4,674
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Sylvanus
xTR4UxFACIAL
Sylvanus
17
1 / 4 / 11
11,930
497
10,419
21,803
21,695
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Bans
SetNemesisDanzaburouJanusCu Chulainn

VS

Bans
ScyllaFenrirTsukuyomiCupidGuan Yu
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Apollo
20
3 / 4 / 4
12,373
516
9,129
23,260
8,975
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

17
2 / 5 / 5
11,512
480
17,706
13,937
5,249
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

18
8 / 7 / 2
12,000
500
15,011
21,073
8,454
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Cthulhu
asggafDASDF
Cthulhu
17
0 / 2 / 1
10,468
436
8,094
14,940
12,863
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Athena
iG TRIPEN
Athena
16
1 / 3 / 6
10,564
440
5,402
21,166
22,590
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Match Insights

Player Kills, Deaths, and Assists

57
Kill Participation
32
21
Kills
14
14
Deaths
21
36
Assists
18
Player
Kills
Deaths
Assists
KDA
L
Apollo
3
4
4
1.25
W
8
3
4
3.33
W
King Arthur
OPahima
King Arthur
3
1
3
4.5
L
2
5
5
0.9
W
3
5
9
1.5
W
Hera
6
1
9
10.5
L
8
7
2
1.29
L
Cthulhu
asggafDASDF
Cthulhu
0
2
1
0.25
L
Athena
iG TRIPEN
Athena
1
3
6
1.33
W
Sylvanus
xTR4UxFACIAL
Sylvanus
1
4
11
1.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

73,049
Damage
55,342
91,319
Taken
94,376
58,065
Mitigated
58,131
38,540
Healing
22,646
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Apollo
9,129
6,233
0
10,695
23,260
8,975
450
14,111
9,149
0
111,195
W
8,476
2,232
0
6,852
18,552
7,965
1,290
4,589
13,963
0
83,817
W
King Arthur
OPahima
King Arthur
14,272
1,155
0
7,411
23,179
19,034
410
7,090
16,089
0
99,380
L
17,706
440
0
1,169
13,937
5,249
0
6,445
7,492
95,460
0
W
24,062
9,695
0
6,247
15,283
4,697
6,866
4,589
10,694
126,707
0
W
Hera
15,820
4,795
303
4,200
12,502
4,674
3,393
7,991
4,511
91,351
0
L
15,011
3,285
0
4,712
21,073
8,454
0
10,142
10,931
0
85,965
L
Cthulhu
asggafDASDF
Cthulhu
8,094
797
0
4,652
14,940
12,863
0
4,319
10,273
67,661
0
L
Athena
iG TRIPEN
Athena
5,402
1,832
0
1,418
21,166
22,590
0
15,284
5,882
33,700
0
W
Sylvanus
xTR4UxFACIAL
Sylvanus
10,419
1,377
4,957
8,570
21,803
21,695
633
6,943
14,860
34,583
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

64,915
Gold Earned
56,917
684
Minions Killed
692
0
Camps Cleared
0
2,138,118
Distance Traveled
2,081,073
26
Wards Purchased
35
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Apollo
12,373
516
203
8
0
400,621
4
W
Da Ji
13,044
544
127
5
0
431,322
3
W
King Arthur
14,088
587
200
8
0
418,990
1
L
Thoth
11,512
480
150
6
0
436,816
12
W
Nu Wa
12,765
532
153
6
0
390,848
8
W
Hera
13,088
545
160
7
0
477,442
9
L
Susano
12,000
500
134
6
0
426,388
2
L
Cthulhu
10,468
436
147
6
0
331,951
6
L
Athena
10,564
440
58
2
0
485,297
11
W
Sylvanus
11,930
497
44
2
0
419,516
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role