Player Matchup

Fenrir
Fenrir
Fanfanskyy
Fenrir
Level 9
God Stats
1W - 1L
1,500 SR
Queue Stats
85W - 81L
1,340 Elo+
Solo
Guan Yu
Guan Yu
Rusinchouss
Guan Yu
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 3L
1,277 Elo+
Solo
Cthulhu
Cthulhu
Skovhugger
Cthulhu
Level 18
God Stats
0W - 4L
1,269 SR
Queue Stats
39W - 44L
1,315 Elo+
Party 1
Rama
Rama
kabsungam
Rama
Level 19
God Stats
1W - 3L
1,172 SR
Queue Stats
66W - 62L
1,325 Elo+
Party 1
Ra
Ra
tomamilechexD
Ra
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
37W - 16L
1,597 Elo+
Solo
Team Averages
Level 11
1,388 SR
1,371 Elo+

VS

Team Averages
Level 27
1,545 SR
1,452 Elo+
Hades
Hades
Alka540
Hades
Level 28
God Stats
11W - 6L
1,651 SR
Queue Stats
128W - 142L
1,420 Elo+
Party 2
Athena
Athena
Bekuzo
Athena
Level 23
God Stats
1W - 0L
1,500 SR
Queue Stats
19W - 20L
1,400 Elo+
Solo
Cupid
Cupid
DW777666
Cupid
Level 25
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Osiris
Osiris
elfenikel50547
Osiris
Level 31
God Stats
7W - 3L
1,574 SR
Queue Stats
149W - 168L
1,442 Elo+
Party 2
Fenrir
Fenrir
mwangelofdeath
Fenrir
Level 26
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
Fanfanskyy
Fenrir
12
7 / 3 / 2
7,202
600
5,531
9,795
4,283
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Guan Yu
Rusinchouss
Guan Yu
8
0 / 10 / 4
5,040
420
4,744
10,688
5,875
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Cthulhu
Skovhugger
Cthulhu
6
0 / 3 / 1
4,349
362
3,126
8,248
4,027
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

Rama
8
0 / 4 / 2
5,327
444
6,063
11,132
3,513
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

12
2 / 1 / 2
7,017
585
4,882
4,294
1,513
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hades
Alka540
Hades
11
5 / 2 / 7
6,992
583
6,696
8,802
3,666
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Athena
Bekuzo
Athena
9
2 / 3 / 12
6,486
541
6,922
8,037
3,914
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Cupid
DW777666
Cupid
11
6 / 1 / 5
7,003
584
8,377
7,324
2,138
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

12
1 / 3 / 1
6,846
571
2,499
6,518
6,733
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

12
7 / 0 / 4
7,160
597
3,946
5,591
1,779
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
50
9
Kills
21
21
Deaths
9
11
Assists
29
Player
Kills
Deaths
Assists
KDA
W
Hades
Alka540
Hades
5
2
7
4.25
W
Athena
Bekuzo
Athena
2
3
12
2.67
W
Cupid
DW777666
Cupid
6
1
5
8.5
L
Fenrir
Fanfanskyy
Fenrir
7
3
2
2.67
L
Guan Yu
Rusinchouss
Guan Yu
0
10
4
0.2
L
Cthulhu
Skovhugger
Cthulhu
0
3
1
0.17
W
1
3
1
0.5
L
Rama
0
4
2
0.25
W
7
0
4
9
L
2
1
2
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,346
Damage
28,440
44,157
Taken
36,272
19,211
Mitigated
18,230
13,237
Healing
13,117
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hades
Alka540
Hades
6,696
1,103
226
5,208
8,802
3,666
130
2,943
5,661
29,094
0
W
Athena
Bekuzo
Athena
6,922
2,732
0
1,975
8,037
3,914
0
2,208
5,654
17,141
0
W
Cupid
DW777666
Cupid
8,377
5,173
83
3,513
7,324
2,138
0
1,497
5,827
0
33,721
L
Fenrir
Fanfanskyy
Fenrir
5,531
2,114
0
4,002
9,795
4,283
0
1,055
8,740
0
32,830
L
Guan Yu
Rusinchouss
Guan Yu
4,744
2,279
85
1,121
10,688
5,875
173
4,366
6,322
0
13,575
L
Cthulhu
Skovhugger
Cthulhu
3,126
460
91
1,290
8,248
4,027
26
3,298
4,950
11,585
0
W
2,499
1,107
0
636
6,518
6,733
435
0
6,474
0
31,717
L
Rama
6,063
4,724
0
4,943
11,132
3,513
336
2,947
8,185
0
28,194
W
3,946
844
0
1,476
5,591
1,779
0
1,360
4,181
0
32,043
L
4,882
469
333
1,372
4,294
1,513
0
1,952
2,342
48,771
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,935
Gold Earned
34,487
243
Minions Killed
285
0
Camps Cleared
0
1,084,516
Distance Traveled
1,065,524
12
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hades
6,992
583
58
5
0
211,485
0
W
Athena
6,486
541
19
2
0
240,590
1
W
Cupid
7,003
584
60
5
0
211,506
0
L
Fenrir
7,202
600
63
5
0
224,301
0
L
Guan Yu
5,040
420
18
2
0
235,364
5
L
Cthulhu
4,349
362
10
1
0
225,090
2
W
Osiris
6,846
571
80
7
0
172,560
0
L
Rama
5,327
444
53
4
0
177,370
2
W
Fenrir
7,160
597
68
6
0
229,383
0
L
Ra
7,017
585
99
8
0
222,391
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role