Player Matchup

Janus
Janus
Herzios
Janus
Level 27
God Stats
33W - 29L
1,458 SR
Queue Stats
165W - 197L
1,461 Elo+
Solo
Bastet
Bastet
Kuroniel
Bastet
Level 27
God Stats
1W - 5L
1,168 SR
Queue Stats
84W - 80L
1,420 Elo+
Party 2
Cthulhu
Cthulhu
SlayDan
Cthulhu
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 3L
1,500 Elo+
Party 1
Neith
Neith
TricksterDamek
Neith
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 4L
1,500 Elo+
Party 1
Cabrakan
Cabrakan
marcosflowKUN
Cabrakan
Level 25
God Stats
10W - 10L
1,543 SR
Queue Stats
77W - 77L
1,432 Elo+
Party 2
Team Averages
Level 17
1,434 SR
1,463 Elo+

VS

Team Averages
Level 7
1,537 SR
1,466 Elo+
Kali
Kali
AderynFach
Kali
Level 2
God Stats
1W - 0L
1,500 SR
Queue Stats
5W - 5L
1,500 Elo+
Solo
Danzaburou
Danzaburou
D1VID3DJ3ST3R
Danzaburou
Level 18
God Stats
38W - 16L
1,727 SR
Queue Stats
67W - 51L
1,429 Elo+
Solo
Khepri
Khepri
noblebug
Khepri
Level 6
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Neith
Neith
ромикадзе
Neith
Level 7
God Stats
11W - 10L
1,457 SR
Queue Stats
21W - 24L
1,401 Elo+
Solo
Sun Wukong
Sun Wukong
幻世音丶
Sun Wukong
Level 4
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 4L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
Herzios
Janus
12
0 / 8 / 2
7,457
466
7,946
9,160
2,651
Rod of Tahuti

Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Bastet
Kuroniel
Bastet
12
2 / 4 / 0
7,418
464
6,076
12,632
4,154
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Cthulhu
SlayDan
Cthulhu
9
1 / 6 / 5
7,013
438
5,076
14,062
9,269
Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

11
3 / 5 / 2
7,263
454
8,357
11,032
3,607
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Cabrakan
marcosflowKUN
Cabrakan
11
0 / 7 / 0
6,640
415
5,461
12,540
9,205
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
17 / 0 / 2
10,784
674
13,264
11,897
7,231
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Danzaburou
D1VID3DJ3ST3R
Danzaburou
14
4 / 1 / 7
9,743
609
7,333
8,368
4,036
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Khepri
noblebug
Khepri
12
1 / 3 / 15
7,789
487
3,871
8,500
7,655
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

12
5 / 1 / 14
8,733
546
6,666
8,599
3,105
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Sun Wukong
幻世音丶
Sun Wukong
15
3 / 1 / 11
9,067
567
8,817
12,690
9,303
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
79
6
Kills
30
30
Deaths
6
9
Assists
49
Player
Kills
Deaths
Assists
KDA
W
17
0
2
18
W
Danzaburou
D1VID3DJ3ST3R
Danzaburou
4
1
7
7.5
L
Janus
Herzios
Janus
0
8
2
0.13
L
Bastet
Kuroniel
Bastet
2
4
0
0.5
L
Cthulhu
SlayDan
Cthulhu
1
6
5
0.58
L
3
5
2
0.8
L
Cabrakan
marcosflowKUN
Cabrakan
0
7
0
0
W
Khepri
noblebug
Khepri
1
3
15
2.83
W
5
1
14
12
W
Sun Wukong
幻世音丶
Sun Wukong
3
1
11
8.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,916
Damage
39,951
59,426
Taken
50,054
28,886
Mitigated
31,330
9,896
Healing
16,682
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
13,264
6,925
0
7,333
11,897
7,231
0
2,736
9,161
0
64,924
W
Danzaburou
D1VID3DJ3ST3R
Danzaburou
7,333
3,441
0
1,919
8,368
4,036
2,265
3,176
5,192
0
53,729
L
Janus
Herzios
Janus
7,946
669
0
1,020
9,160
2,651
0
559
8,576
52,064
0
L
Bastet
Kuroniel
Bastet
6,076
2,251
0
1,139
12,632
4,154
0
235
12,323
0
43,078
L
Cthulhu
SlayDan
Cthulhu
5,076
632
54
1,190
14,062
9,269
0
1,378
12,614
18,433
0
L
8,357
4,266
0
3,951
11,032
3,607
602
1,280
9,727
0
39,001
L
Cabrakan
marcosflowKUN
Cabrakan
5,461
1,129
0
2,542
12,540
9,205
0
419
11,737
28,868
0
W
Khepri
noblebug
Khepri
3,871
166
0
264
8,500
7,655
51
3,732
4,768
14,411
0
W
6,666
2,632
0
3,168
8,599
3,105
994
3,203
5,396
0
33,023
W
Sun Wukong
幻世音丶
Sun Wukong
8,817
2,353
0
3,998
12,690
9,303
1,312
5,636
7,054
0
47,288

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,791
Gold Earned
46,116
303
Minions Killed
377
0
Camps Cleared
0
1,449,268
Distance Traveled
1,560,927
6
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Kali
10,784
674
89
6
0
332,548
1
W
Danzaburou
9,743
609
101
6
0
285,514
0
L
Janus
7,457
466
99
6
0
278,966
2
L
Bastet
7,418
464
77
5
0
349,306
0
L
Cthulhu
7,013
438
31
2
0
261,542
2
L
Neith
7,263
454
48
3
0
259,369
1
L
Cabrakan
6,640
415
48
3
0
300,085
1
W
Khepri
7,789
487
23
1
0
299,405
1
W
Neith
8,733
546
67
4
0
352,786
2
W
Sun Wukong
9,067
567
97
6
0
290,674
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role