Player Matchup

Tiamat
Tiamat
Astraous
Tiamat
Level 109
God Stats
13W - 5L
1,599 SR
Queue Stats
20W - 14L
1,601 Elo+
Solo
Geb
Geb
Oshaigah
Geb
Level 60
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 7L
1,250 Elo+
Party 1
Nemesis
Nemesis
iHeartbound
Nemesis
Level 66
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Team Averages
Level 78
1,533 SR
1,450 Elo+

VS

Team Averages
Level 80
1,336 SR
1,552 Elo+
Olorun
Olorun
Adubbz
Olorun
Level 7
God Stats
0W - 1L
1,321 SR
Queue Stats
0W - 2L
1,500 Elo+
Solo
Artemis
Artemis
MayuAndWanta
Artemis
Level 116
God Stats
0W - 1L
1,500 SR
Queue Stats
175W - 166L
1,575 Elo+
Party 2
Cthulhu
Cthulhu
Nelbel1996
Cthulhu
Level 118
God Stats
9W - 6L
1,189 SR
Queue Stats
176W - 167L
1,581 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
Astraous
Tiamat
18
7 / 1 / 6
12,776
752
26,100
13,669
13,612
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

14
1 / 5 / 13
11,245
661
9,262
21,004
20,889
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Talisman

Talisman

+75
Health
+15
Magical Protection

Nemesis
iHeartbound
Nemesis
15
9 / 5 / 6
12,755
750
12,970
15,074
7,554
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Olorun
Adubbz
Olorun
14
5 / 7 / 3
10,912
642
10,901
20,997
7,937
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Artemis
MayuAndWanta
Artemis
15
3 / 7 / 3
11,350
668
12,890
14,636
6,435
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Cthulhu
Nelbel1996
Cthulhu
14
3 / 3 / 8
11,698
688
13,335
18,931
23,181
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Armored Cloak

Armored Cloak

+25
Physical Protection
+25
Magical Protection
+125
Health
+125
Mana

Match Insights

Player Kills, Deaths, and Assists

42
Kill Participation
25
17
Kills
11
11
Deaths
17
25
Assists
14
Player
Kills
Deaths
Assists
KDA
L
Olorun
Adubbz
Olorun
5
7
3
0.93
W
Tiamat
Astraous
Tiamat
7
1
6
10
L
Artemis
MayuAndWanta
Artemis
3
7
3
0.64
L
Cthulhu
Nelbel1996
Cthulhu
3
3
8
2.33
W
1
5
13
1.5
W
Nemesis
iHeartbound
Nemesis
9
5
6
2.4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

48,332
Damage
37,126
49,747
Taken
54,564
42,055
Mitigated
37,553
11,343
Healing
13,901
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Olorun
Adubbz
Olorun
10,901
5,944
454
6,627
20,997
7,937
695
14,444
6,553
50,073
0
W
Tiamat
Astraous
Tiamat
26,100
2,610
0
7,340
13,669
13,612
615
7,445
6,224
102,030
0
L
Artemis
MayuAndWanta
Artemis
12,890
6,393
0
2,744
14,636
6,435
546
8,634
6,002
0
45,348
L
Cthulhu
Nelbel1996
Cthulhu
13,335
683
1,851
2,225
18,931
23,181
0
12,401
6,530
42,750
0
W
9,262
999
0
1,959
21,004
20,889
295
9,144
11,860
22,017
0
W
Nemesis
iHeartbound
Nemesis
12,970
7,410
0
2,044
15,074
7,554
2,381
7,812
7,262
0
50,111

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,776
Gold Earned
33,960
213
Minions Killed
283
0
Camps Cleared
0
939,856
Distance Traveled
863,046
9
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Olorun
10,912
642
109
6
0
247,420
1
W
Tiamat
12,776
752
142
8
0
334,170
2
L
Artemis
11,350
668
94
6
0
277,485
1
L
Cthulhu
11,698
688
80
5
0
338,141
6
W
Geb
11,245
661
25
1
0
319,433
5
W
Nemesis
12,755
750
46
3
0
286,253
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role