Player Matchup

Apollo
Apollo
DEBOR4 MEL0
Apollo
Level 20
God Stats
3W - 1L
1,899 SR
Queue Stats
36W - 5L
1,955 Elo+
Party 1
He Bo
He Bo
DEFNOTTROLLING
He Bo
Level 28
God Stats
2W - 0L
1,720 SR
Queue Stats
79W - 41L
1,808 Elo+
Solo
Hel
Hel
ElynVitado
Hel
Level 8
God Stats
1W - 1L
1,500 SR
Queue Stats
32W - 12L
2,017 Elo+
Party 1
Yemoja
Yemoja
MR_CB0JI04
Yemoja
Level 3
God Stats
1W - 0L
1,500 SR
Queue Stats
15W - 17L
1,509 Elo+
Solo
Bellona
Bellona
nicole_sugarbaby
Bellona
Level 3
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 0L
1,639 Elo+
Solo
Team Averages
Level 12
1,624 SR
1,786 Elo+

VS

Team Averages
Level 15
1,521 SR
1,517 Elo+
Osiris
Osiris
AdeptasCollectus
Osiris
Level 18
God Stats
0W - 3L
1,209 SR
Queue Stats
21W - 21L
1,595 Elo+
Solo
Cthulhu
Cthulhu
Chrno3117
Cthulhu
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
22W - 32L
1,548 Elo+
Party 2
Hachiman
Hachiman
CokeWalker
Hachiman
Level 24
God Stats
3W - 3L
1,500 SR
Queue Stats
145W - 97L
1,648 Elo+
Solo
Tiamat
Tiamat
Shiba dou6187
Tiamat
Level 27
God Stats
8W - 4L
1,895 SR
Queue Stats
161W - 183L
1,573 Elo+
Party 2
Nemesis
Nemesis
bpthelegend
Nemesis
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,223 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Apollo
12
6 / 0 / 0
6,688
743
7,088
5,822
1,702
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

10
1 / 0 / 0
5,587
621
2,254
4,345
1,094
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

10
6 / 0 / 1
6,181
687
6,248
4,156
1,306
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Yemoja
MR_CB0JI04
Yemoja
8
1 / 0 / 1
5,168
574
1,199
4,036
1,694
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

7
0 / 5 / 3
4,347
483
620
5,751
3,453
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
0 / 0 / 0
5,784
643
2,728
5,736
2,380
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Cthulhu
Chrno3117
Cthulhu
6
1 / 5 / 0
4,588
510
1,837
7,628
2,615
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Hachiman
CokeWalker
Hachiman
8
0 / 0 / 0
4,864
540
2,161
4,784
863
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

9
4 / 7 / 0
5,054
562
5,259
6,374
3,079
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Nemesis
bpthelegend
Nemesis
1
0 / 2 / 1
3,446
383
118
1,224
168
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
6
14
Kills
5
5
Deaths
14
5
Assists
1
Player
Kills
Deaths
Assists
KDA
L
0
0
0
0
L
Cthulhu
Chrno3117
Cthulhu
1
5
0
0.2
L
Hachiman
CokeWalker
Hachiman
0
0
0
0
W
Apollo
6
0
0
6
W
1
0
0
1
W
6
0
1
6.5
W
Yemoja
MR_CB0JI04
Yemoja
1
0
1
1.5
L
4
7
0
0.57
L
Nemesis
bpthelegend
Nemesis
0
2
1
0.25
W
0
5
3
0.3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,409
Damage
12,103
24,110
Taken
25,746
9,249
Mitigated
9,105
10,463
Healing
7,160
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
2,728
406
0
3,384
5,736
2,380
0
3,754
1,921
0
30,426
L
Cthulhu
Chrno3117
Cthulhu
1,837
134
0
560
7,628
2,615
0
0
7,583
7,951
0
L
Hachiman
CokeWalker
Hachiman
2,161
1,149
0
2,724
4,784
863
0
690
4,069
0
27,515
W
Apollo
7,088
5,135
0
4,848
5,822
1,702
930
1,609
4,213
0
42,444
W
2,254
146
0
2,932
4,345
1,094
350
399
3,946
33,912
0
W
6,248
510
136
2,165
4,156
1,306
0
1,639
2,517
33,051
0
W
Yemoja
MR_CB0JI04
Yemoja
1,199
327
0
144
4,036
1,694
0
1,053
2,983
14,378
0
L
5,259
524
0
492
6,374
3,079
78
4,804
1,192
23,376
0
L
Nemesis
bpthelegend
Nemesis
118
0
0
0
1,224
168
0
74
1,150
0
817
W
620
354
0
238
5,751
3,453
553
2,396
3,355
0
3,864

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,971
Gold Earned
23,736
271
Minions Killed
166
0
Camps Cleared
0
866,761
Distance Traveled
767,732
5
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Osiris
5,784
643
73
8
0
179,176
0
L
Cthulhu
4,588
510
11
1
0
190,216
4
L
Hachiman
4,864
540
61
7
0
155,031
1
W
Apollo
6,688
743
85
9
0
159,131
2
W
He Bo
5,587
621
78
9
0
183,739
2
W
Hel
6,181
687
73
8
0
183,435
0
W
Yemoja
5,168
574
28
3
0
181,009
1
L
Tiamat
5,054
562
21
2
0
186,128
1
L
Nemesis
3,446
383
0
0
0
57,181
1
W
Bellona
4,347
483
7
1
0
159,447
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role