Player Matchup

Kukulkan
Kukulkan
Bpkilla30
Kukulkan
Level 13
God Stats
29W - 29L
1,560 SR
Queue Stats
252W - 225L
1,576 Elo+
Party 1
Ymir
Ymir
KILLJOY_x_x
Ymir
Level 3
God Stats
28W - 12L
1,950 SR
Queue Stats
196W - 181L
1,859 Elo+
Party 1
Fenrir
Fenrir
LilSaccJr
Fenrir
Level 7
God Stats
0W - 1L
1,500 SR
Queue Stats
113W - 87L
1,636 Elo+
Solo
Ullr
Ullr
Stormfgc
Ullr
Level 2
God Stats
3W - 1L
1,694 SR
Queue Stats
4W - 2L
1,639 Elo+
Solo
Izanami
Izanami
morasempai
Izanami
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 3L
1,546 Elo+
Solo
Team Averages
Level 6
1,641 SR
1,651 Elo+

VS

Team Averages
Level 37
1,648 SR
1,686 Elo+
Chiron
Chiron
FreakingErick
Chiron
Level 114
God Stats
24W - 15L
1,780 SR
Queue Stats
88W - 79L
1,502 Elo+
Party 2
Hera
Hera
MamaMegumin
Hera
Level 17
God Stats
14W - 8L
1,679 SR
Queue Stats
68W - 47L
1,607 Elo+
Solo
Freya
Freya
MercilesCR7
Freya
Level 28
God Stats
2W - 0L
1,734 SR
Queue Stats
29W - 14L
1,795 Elo+
Party 2
Nemesis
Nemesis
NibbaTerminal
Nemesis
Level 8
God Stats
1W - 2L
1,211 SR
Queue Stats
28W - 14L
1,741 Elo+
Party 2
King Arthur
King Arthur
aGoodTeamOrThrow
King Arthur
Level 18
God Stats
1W - 0L
1,835 SR
Queue Stats
12W - 3L
1,786 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
Bpkilla30
Kukulkan
9
2 / 3 / 2
5,842
531
5,176
5,349
1,658
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

9
1 / 3 / 1
5,483
498
1,019
5,990
2,349
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Fenrir
LilSaccJr
Fenrir
10
3 / 5 / 1
5,912
537
3,776
9,148
2,843
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Ullr
8
0 / 3 / 0
4,765
433
3,018
5,970
2,549
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Izanami
morasempai
Izanami
7
0 / 7 / 0
4,435
403
800
5,240
649
Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
10 / 0 / 2
8,395
763
7,795
5,422
1,714
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Heavy Mace

Heavy Mace

+30
Physical Power

11
2 / 2 / 1
6,589
599
4,380
4,435
1,254
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

10
3 / 1 / 4
5,975
543
2,855
7,831
2,525
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

Nemesis
11
1 / 1 / 3
6,409
583
1,869
5,843
1,920
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

King Arthur
aGoodTeamOrThrow
King Arthur
10
5 / 2 / 7
6,352
577
7,678
11,162
7,330
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
38
6
Kills
21
21
Deaths
6
4
Assists
17
Player
Kills
Deaths
Assists
KDA
L
Kukulkan
Bpkilla30
Kukulkan
2
3
2
1
W
10
0
2
11
L
1
3
1
0.5
L
Fenrir
LilSaccJr
Fenrir
3
5
1
0.7
W
2
2
1
1.25
W
3
1
4
5
W
Nemesis
1
1
3
2.5
L
Ullr
0
3
0
0
W
King Arthur
aGoodTeamOrThrow
King Arthur
5
2
7
4.25
L
Izanami
morasempai
Izanami
0
7
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,789
Damage
24,577
31,697
Taken
34,693
10,048
Mitigated
14,743
3,593
Healing
15,474
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Kukulkan
Bpkilla30
Kukulkan
5,176
1,177
0
250
5,349
1,658
0
945
4,304
27,232
0
W
7,795
3,157
291
4,502
5,422
1,714
1,515
79
5,343
0
54,499
L
1,019
84
0
434
5,990
2,349
0
597
5,277
10,770
0
L
Fenrir
LilSaccJr
Fenrir
3,776
487
0
2,409
9,148
2,843
0
1,846
7,155
0
27,350
W
4,380
689
0
1,318
4,435
1,254
292
0
4,435
33,495
0
W
2,855
1,089
0
4,431
7,831
2,525
0
2,547
5,284
20,325
0
W
Nemesis
1,869
441
0
2,884
5,843
1,920
0
443
5,400
0
33,659
L
Ullr
3,018
1,149
0
500
5,970
2,549
0
3,568
2,161
0
23,090
W
King Arthur
aGoodTeamOrThrow
King Arthur
7,678
1,352
0
2,048
11,162
7,330
20
3,126
8,036
0
22,600
L
Izanami
morasempai
Izanami
800
800
0
0
5,240
649
546
0
5,165
0
12,733

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,437
Gold Earned
33,720
172
Minions Killed
327
0
Camps Cleared
0
907,629
Distance Traveled
984,263
1
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Kukulkan
5,842
531
41
4
0
183,770
0
W
Chiron
8,395
763
114
10
0
201,652
1
L
Ymir
5,483
498
26
2
0
199,430
1
L
Fenrir
5,912
537
47
4
0
202,092
0
W
Hera
6,589
599
68
6
0
183,177
3
W
Freya
5,975
543
41
4
0
188,387
3
W
Nemesis
6,409
583
81
7
0
220,782
0
L
Ullr
4,765
433
34
3
0
186,590
0
W
King Arthur
6,352
577
23
2
0
190,265
1
L
Izanami
4,435
403
24
2
0
135,747
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role