Player Matchup

Raijin
Raijin
IcedTeaMix-
Raijin
Level 157
God Stats
0W - 2L
1,715 SR
Queue Stats
144W - 127L
1,627 Elo+
Party 1
Cerberus
Cerberus
On_My_Timbs
Cerberus
Level 77
God Stats
0W - 1L
1,320 SR
Queue Stats
1W - 2L
1,719 Elo+
Party 1
Vamana
Vamana
Raikage_8
Vamana
Level 119
God Stats
0W - 5L
1,539 SR
Queue Stats
11W - 22L
1,445 Elo+
Party 1
Thanatos
Thanatos
RobbieRottenChin
Thanatos
Level 51
God Stats
7W - 12L
1,625 SR
Queue Stats
47W - 60L
1,485 Elo+
Solo
Skadi
Skadi
randalf2018
Skadi
Level 120
God Stats
7W - 5L
1,631 SR
Queue Stats
642W - 597L
1,448 Elo+
Solo
Team Averages
Level 105
1,566 SR
1,545 Elo+

VS

Team Averages
Level 87
1,537 SR
1,462 Elo+
Fenrir
Fenrir
BodyBagzBrando
Fenrir
Level 80
God Stats
35W - 30L
1,515 SR
Queue Stats
582W - 575L
1,524 Elo+
Solo
Discordia
Discordia
CharlySure
Discordia
Level 83
God Stats
75W - 56L
1,542 SR
Queue Stats
532W - 609L
1,422 Elo+
Solo
Danzaburou
Danzaburou
CjErizo
Danzaburou
Level 82
God Stats
34W - 40L
1,514 SR
Queue Stats
396W - 417L
1,469 Elo+
Solo
Ares
Ares
KageXRonin
Ares
Level 67
God Stats
14W - 9L
1,565 SR
Queue Stats
54W - 51L
1,436 Elo+
Solo
Osiris
Osiris
KnightboundKill
Osiris
Level 125
God Stats
15W - 14L
1,551 SR
Queue Stats
353W - 380L
1,457 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Raijin
10
2 / 1 / 1
5,864
586
4,543
5,196
1,405
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

Cerberus
On_My_Timbs
Cerberus
6
1 / 3 / 3
5,005
501
1,939
6,585
2,339
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Vamana
Raikage_8
Vamana
12
0 / 1 / 0
6,166
617
1,367
6,750
2,993
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

6
2 / 5 / 1
4,771
477
2,353
5,373
1,396
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

7
0 / 3 / 1
4,418
442
2,576
5,816
1,117
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
4 / 1 / 1
6,225
623
4,527
5,392
1,922
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Discordia
CharlySure
Discordia
9
3 / 1 / 2
5,558
556
3,824
3,437
1,045
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Danzaburou
CjErizo
Danzaburou
8
2 / 2 / 4
5,175
518
6,020
5,884
1,891
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

8
2 / 1 / 3
5,315
532
2,735
5,507
2,734
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

11
1 / 0 / 0
5,593
559
3,296
3,182
2,622
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
22
5
Kills
12
13
Deaths
5
6
Assists
10
Player
Kills
Deaths
Assists
KDA
W
4
1
1
4.5
W
Discordia
CharlySure
Discordia
3
1
2
4
W
Danzaburou
CjErizo
Danzaburou
2
2
4
2
L
Raijin
2
1
1
2.5
W
2
1
3
3.5
W
1
0
0
1
L
Cerberus
On_My_Timbs
Cerberus
1
3
3
0.83
L
Vamana
Raikage_8
Vamana
0
1
0
0
L
2
5
1
0.5
L
0
3
1
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

12,778
Damage
20,402
29,720
Taken
23,402
9,250
Mitigated
10,214
10,228
Healing
7,329
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
4,527
1,104
0
3,188
5,392
1,922
0
879
4,513
0
35,486
W
Discordia
CharlySure
Discordia
3,824
94
0
340
3,437
1,045
0
2,086
1,351
27,314
0
W
Danzaburou
CjErizo
Danzaburou
6,020
2,171
316
1,841
5,884
1,891
380
2,520
3,364
0
18,344
L
Raijin
4,543
532
0
856
5,196
1,405
0
2,028
2,940
33,211
0
W
2,735
168
0
1,294
5,507
2,734
375
997
4,510
10,284
0
W
3,296
1,132
0
350
3,182
2,622
0
0
3,182
0
31,276
L
Cerberus
On_My_Timbs
Cerberus
1,939
34
0
1,172
6,585
2,339
0
1,977
4,560
6,179
0
L
Vamana
Raikage_8
Vamana
1,367
684
0
4,603
6,750
2,993
0
0
6,750
0
38,461
L
2,353
797
0
1,582
5,373
1,396
0
1,173
4,136
0
11,848
L
2,576
934
0
2,015
5,816
1,117
0
999
4,775
0
21,913

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,224
Gold Earned
27,866
230
Minions Killed
246
0
Camps Cleared
0
942,596
Distance Traveled
985,320
9
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
6,225
623
73
7
0
213,863
5
W
Discordia
5,558
556
57
6
0
192,221
3
W
Danzaburou
5,175
518
29
3
0
174,976
3
L
Raijin
5,864
586
65
7
0
164,496
5
W
Ares
5,315
532
20
2
0
209,811
1
W
Osiris
5,593
559
67
7
0
194,449
0
L
Cerberus
5,005
501
10
1
0
185,822
0
L
Vamana
6,166
617
95
10
0
205,043
3
L
Thanatos
4,771
477
19
2
0
194,437
0
L
Skadi
4,418
442
41
4
0
192,798
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role