Player Matchup

Mercury
Mercury
Glastviaa
Mercury
Level 22
God Stats
5W - 4L
1,469 SR
Queue Stats
126W - 98L
1,697 Elo+
Party 3
Danzaburou
Danzaburou
Glastvie
Danzaburou
Level 29
God Stats
3W - 3L
1,428 SR
Queue Stats
128W - 132L
1,610 Elo+
Party 3
Ymir
Ymir
N3K0B1T
Ymir
Level 29
God Stats
2W - 1L
1,852 SR
Queue Stats
44W - 32L
1,690 Elo+
Party 2
Tiamat
Tiamat
TrynFindMe
Tiamat
Level 27
God Stats
5W - 4L
1,706 SR
Queue Stats
26W - 16L
1,753 Elo+
Solo
Chaac
Chaac
TyJet Dragon
Chaac
Level 24
God Stats
1W - 2L
1,337 SR
Queue Stats
19W - 14L
1,656 Elo+
Party 2
Team Averages
Level 26
1,558 SR
1,681 Elo+

VS

Team Averages
Level 31
1,571 SR
1,542 Elo+
Ymir
Ymir
NebulonRanger
Ymir
Level 15
God Stats
3W - 0L
1,749 SR
Queue Stats
13W - 11L
1,535 Elo+
Party 1
Sol
Sol
Spirithooves
Sol
Level 68
God Stats
16W - 10L
1,626 SR
Queue Stats
46W - 63L
1,502 Elo+
Party 1
Bellona
Bellona
ThisMustBeThat
Bellona
Level 29
God Stats
3W - 3L
1,391 SR
Queue Stats
35W - 41L
1,473 Elo+
Solo
Scylla
Scylla
WerewolfBewbies
Scylla
Level 26
God Stats
1W - 0L
1,500 SR
Queue Stats
23W - 19L
1,547 Elo+
Party 1
Fenrir
Fenrir
urweirdbuddy
Fenrir
Level 16
God Stats
5W - 3L
1,589 SR
Queue Stats
123W - 121L
1,654 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
Glastviaa
Mercury
17
3 / 7 / 7
10,420
474
9,916
16,582
6,937
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Bow

Short Bow

+15%
Attack Speed

Danzaburou
Glastvie
Danzaburou
17
6 / 4 / 4
11,590
527
8,446
13,440
6,861
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Ymir
N3K0B1T
Ymir
16
1 / 4 / 6
10,314
469
7,221
15,666
18,541
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Talisman

Talisman

+75
Health
+15
Magical Protection

Tiamat
TrynFindMe
Tiamat
13
1 / 3 / 4
9,020
410
4,842
6,576
5,560
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Magic Focus

Magic Focus

+20
Magical Power

19
6 / 6 / 1
12,026
547
15,674
23,447
30,199
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
1 / 2 / 9
9,409
428
2,047
8,312
7,526
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

15
1 / 1 / 7
8,896
404
7,163
9,578
3,326
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

19
5 / 4 / 8
11,404
518
10,432
13,597
11,752
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

18
6 / 6 / 11
11,668
530
13,680
13,951
4,711
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Fenrir
20
11 / 4 / 3
13,364
607
16,572
18,887
11,727
Protector of the Jungle

Protector of the Jungle

+50
Physical Power
+70
Magical Power
+25
Physical Protection
+25
Magical Protection

PASSIVE - While in the jungle you gain 15% Power and 7% Protections.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Match Insights

Player Kills, Deaths, and Assists

39
Kill Participation
62
17
Kills
24
24
Deaths
17
22
Assists
38
Player
Kills
Deaths
Assists
KDA
L
Mercury
Glastviaa
Mercury
3
7
7
0.93
L
Danzaburou
Glastvie
Danzaburou
6
4
4
2
L
Ymir
N3K0B1T
Ymir
1
4
6
1
W
1
2
9
2.75
W
1
1
7
4.5
W
5
4
8
2.25
L
Tiamat
TrynFindMe
Tiamat
1
3
4
1
L
6
6
1
1.08
W
6
6
11
1.92
W
Fenrir
11
4
3
3.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

46,099
Damage
49,894
75,711
Taken
64,325
68,098
Mitigated
39,042
14,705
Healing
17,435
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Mercury
Glastviaa
Mercury
9,916
5,702
0
816
16,582
6,937
148
5,630
10,952
0
92,173
L
Danzaburou
Glastvie
Danzaburou
8,446
3,917
0
1,470
13,440
6,861
734
5,553
7,887
0
60,518
L
Ymir
N3K0B1T
Ymir
7,221
1,514
0
3,195
15,666
18,541
204
5,337
10,329
39,170
0
W
2,047
361
0
1,596
8,312
7,526
35
1,791
6,496
15,094
0
W
7,163
1,267
939
4,704
9,578
3,326
288
1,171
8,357
49,982
0
W
10,432
4,213
0
1,212
13,597
11,752
725
1,476
11,791
145
48,056
L
Tiamat
TrynFindMe
Tiamat
4,842
474
0
1,922
6,576
5,560
0
1,696
4,880
38,105
0
L
15,674
2,843
0
7,302
23,447
30,199
497
4,799
18,648
0
76,442
W
13,680
1,324
0
3,983
13,951
4,711
438
4,049
9,556
60,643
0
W
Fenrir
16,572
9,073
0
5,001
18,887
11,727
0
3,230
15,407
0
121,756

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,370
Gold Earned
54,741
495
Minions Killed
489
0
Camps Cleared
0
1,759,354
Distance Traveled
2,027,743
5
Wards Purchased
29
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Mercury
10,420
474
130
6
0
437,085
0
L
Danzaburou
11,590
527
111
5
0
385,092
1
L
Ymir
10,314
469
49
2
0
375,797
0
W
Ymir
9,409
428
33
2
0
406,214
4
W
Sol
8,896
404
82
4
0
396,222
10
W
Bellona
11,404
518
99
5
0
419,610
2
L
Tiamat
9,020
410
78
4
0
195,530
3
L
Chaac
12,026
547
127
6
0
365,850
1
W
Scylla
11,668
530
114
5
0
384,857
12
W
Fenrir
13,364
607
161
7
0
420,840
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role