Player Matchup

Danzaburou
Danzaburou
 
Danzaburou
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Baron Samedi
Baron Samedi
Gaming_LEGEND_N
Baron Samedi
Level 32
God Stats
3W - 5L
1,149 SR
Queue Stats
69W - 85L
1,401 Elo+
Solo
Ra
Ra
Walter_WhiTee_Kx
Ra
Level 64
God Stats
2W - 1L
1,491 SR
Queue Stats
95W - 126L
1,399 Elo+
Party 1
Sun Wukong
Sun Wukong
Weedoow_
Sun Wukong
Level 44
God Stats
10W - 17L
1,376 SR
Queue Stats
123W - 153L
1,411 Elo+
Party 1
Pele
Pele
mike_la_classe
Pele
Level 49
God Stats
31W - 33L
1,429 SR
Queue Stats
482W - 515L
1,357 Elo+
Solo
Team Averages
Level 64
1,389 SR
1,413 Elo+

VS

Team Averages
Level 54
1,518 SR
1,384 Elo+
Odin
Odin
Darkfeco
Odin
Level 49
God Stats
13W - 9L
1,694 SR
Queue Stats
147W - 184L
1,318 Elo+
Party 2
Baron Samedi
Baron Samedi
Fake_Zug
Baron Samedi
Level 41
God Stats
25W - 21L
1,534 SR
Queue Stats
437W - 488L
1,426 Elo+
Solo
Mercury
Mercury
IAlekseyI
Mercury
Level 73
God Stats
22W - 24L
1,460 SR
Queue Stats
897W - 1,027L
1,421 Elo+
Solo
Medusa
Medusa
Neyast104
Medusa
Level 66
God Stats
0W - 1L
1,500 SR
Queue Stats
17W - 22L
1,378 Elo+
Solo
Yemoja
Yemoja
Pogacsa97
Yemoja
Level 43
God Stats
2W - 5L
1,403 SR
Queue Stats
72W - 103L
1,376 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
 
Danzaburou
19
5 / 0 / 2
11,943
519
4,856
10,292
4,134
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Baron Samedi
Gaming_LEGEND_N
Baron Samedi
17
2 / 3 / 7
11,512
501
10,793
14,545
14,155
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Spellbook

Spellbook

+20
Magical Power
+75
Mana

19
9 / 3 / 10
12,466
542
20,197
14,395
6,254
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Sun Wukong
Weedoow_
Sun Wukong
19
4 / 3 / 6
11,933
519
9,924
16,500
11,377
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mail of Renewal (old)

Mail of Renewal (old)

+400
Health
+10
Hp 5
+10%
Cooldown Reduction

PASSIVE - You gain 15% of your maximum Health and Mana over the next 3 seconds when you get a kill or assist against an enemy god or Objective.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

20
12 / 3 / 10
13,416
583
18,397
16,874
6,901
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Odin
13
3 / 10 / 1
9,185
399
10,276
18,465
17,874
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Baron Samedi
Fake_Zug
Baron Samedi
16
1 / 10 / 1
9,788
426
13,424
20,136
14,262
Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Magic Focus

Magic Focus

+20
Magical Power

Mercury
IAlekseyI
Mercury
20
5 / 3 / 4
13,861
603
7,555
19,431
8,695
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Medusa
Neyast104
Medusa
19
2 / 4 / 2
11,460
498
10,147
14,709
6,113
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Yemoja
Pogacsa97
Yemoja
14
1 / 5 / 2
9,620
418
6,701
15,664
12,060
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

67
Kill Participation
22
32
Kills
12
12
Deaths
32
35
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Danzaburou
 
Danzaburou
5
0
2
6
L
Odin
3
10
1
0.35
L
Baron Samedi
Fake_Zug
Baron Samedi
1
10
1
0.15
W
Baron Samedi
Gaming_LEGEND_N
Baron Samedi
2
3
7
1.83
L
Mercury
IAlekseyI
Mercury
5
3
4
2.33
L
Medusa
Neyast104
Medusa
2
4
2
0.75
L
Yemoja
Pogacsa97
Yemoja
1
5
2
0.4
W
9
3
10
4.67
W
Sun Wukong
Weedoow_
Sun Wukong
4
3
6
2.33
W
12
3
10
5.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

64,167
Damage
48,103
72,606
Taken
88,405
42,821
Mitigated
59,004
34,232
Healing
20,334
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Danzaburou
 
Danzaburou
4,856
1,157
0
6,724
10,292
4,134
585
1,535
8,757
0
79,756
L
Odin
10,276
4,492
0
654
18,465
17,874
0
5,686
12,420
0
31,291
L
Baron Samedi
Fake_Zug
Baron Samedi
13,424
1,930
211
4,727
20,136
14,262
164
7,055
13,031
65,335
0
W
Baron Samedi
Gaming_LEGEND_N
Baron Samedi
10,793
0
718
5,514
14,545
14,155
591
3,157
11,338
61,340
0
L
Mercury
IAlekseyI
Mercury
7,555
3,748
306
6,805
19,431
8,695
4,238
3,766
15,440
0
110,392
L
Medusa
Neyast104
Medusa
10,147
3,977
0
4,002
14,709
6,113
0
6,719
7,990
0
94,223
L
Yemoja
Pogacsa97
Yemoja
6,701
755
801
2,828
15,664
12,060
170
7,764
7,875
30,678
0
W
20,197
2,308
1,800
5,622
14,395
6,254
0
7,497
6,798
84,664
0
W
Sun Wukong
Weedoow_
Sun Wukong
9,924
2,742
390
4,625
16,500
11,377
907
2,125
14,100
0
72,944
W
18,397
7,700
775
8,064
16,874
6,901
3,051
5,811
10,838
0
78,147

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

61,270
Gold Earned
53,914
617
Minions Killed
557
0
Camps Cleared
0
2,208,849
Distance Traveled
1,900,485
11
Wards Purchased
20
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Danzaburou
11,943
519
147
6
0
414,199
4
L
Odin
9,185
399
62
3
0
327,251
7
L
Baron Samedi
9,788
426
83
4
0
314,307
0
W
Baron Samedi
11,512
501
88
4
0
425,576
4
L
Mercury
13,861
603
208
9
0
488,350
2
L
Medusa
11,460
498
150
7
0
411,400
3
L
Yemoja
9,620
418
54
2
0
359,177
8
W
Ra
12,466
542
131
6
0
437,746
2
W
Sun Wukong
11,933
519
118
5
0
458,484
1
W
Pele
13,416
583
133
6
0
472,844
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role