Player Matchup

Amaterasu
Amaterasu
Bloodydeath19
Amaterasu
Level 69
God Stats
1W - 0L
1,500 SR
Queue Stats
23W - 24L
1,508 Elo+
Solo
Merlin
Merlin
Lazar_Wolf_VII
Merlin
Level 85
God Stats
3W - 1L
1,479 SR
Queue Stats
38W - 37L
1,519 Elo+
Solo
Cthulhu
Cthulhu
TrustyGabe
Cthulhu
Level 18
God Stats
1W - 1L
1,650 SR
Queue Stats
2W - 3L
1,219 Elo+
Party 1
Skadi
Skadi
VintagePro70
Skadi
Level 25
God Stats
2W - 0L
1,690 SR
Queue Stats
2W - 3L
1,219 Elo+
Party 1
Team Averages
Level 49
1,580 SR
1,366 Elo+

VS

Team Averages
Level 59
1,516 SR
1,451 Elo+
Loki
Loki
TheSauceMan256
Loki
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 2
Geb
Geb
bizarrebadgerz
Geb
Level 124
God Stats
0W - 1L
1,500 SR
Queue Stats
20W - 21L
1,588 Elo+
Solo
Skadi
Skadi
jahkool
Skadi
Level 18
God Stats
0W - 1L
1,530 SR
Queue Stats
0W - 2L
1,068 Elo+
Party 2
Ah Puch
Ah Puch
psycho2gobbler
Ah Puch
Level 67
God Stats
0W - 1L
1,533 SR
Queue Stats
2W - 2L
1,651 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Amaterasu
Bloodydeath19
Amaterasu
15
8 / 1 / 9
9,907
991
8,956
13,115
11,007
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

16
4 / 0 / 7
9,717
972
6,615
4,696
1,822
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Cthulhu
TrustyGabe
Cthulhu
14
3 / 0 / 9
9,109
911
4,265
9,436
9,765
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

15
6 / 2 / 7
9,380
938
8,155
5,774
2,820
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
0 / 7 / 0
7,001
700
1,519
9,435
3,369
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

12
1 / 5 / 1
7,511
751
5,135
10,597
7,672
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Skadi
jahkool
Skadi
13
1 / 4 / 0
7,921
792
2,835
6,961
2,530
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

12
1 / 5 / 1
7,409
741
7,709
7,853
2,296
Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Match Insights

Player Kills, Deaths, and Assists

53
Kill Participation
5
21
Kills
3
3
Deaths
21
32
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Amaterasu
Bloodydeath19
Amaterasu
8
1
9
12.5
W
4
0
7
7.5
L
0
7
0
0
W
Cthulhu
TrustyGabe
Cthulhu
3
0
9
7.5
W
6
2
7
4.75
L
1
5
1
0.3
L
Skadi
jahkool
Skadi
1
4
0
0.25
L
1
5
1
0.3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,991
Damage
17,198
33,021
Taken
34,846
25,414
Mitigated
15,867
6,701
Healing
4,599
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Amaterasu
Bloodydeath19
Amaterasu
8,956
3,680
0
4,232
13,115
11,007
2,227
2,629
10,486
0
23,997
W
6,615
103
0
897
4,696
1,822
935
3,295
1,401
37,616
0
L
1,519
886
0
404
9,435
3,369
0
4,478
4,376
0
15,079
W
Cthulhu
TrustyGabe
Cthulhu
4,265
552
0
583
9,436
9,765
1,004
3,824
5,612
13,113
0
W
8,155
4,090
0
989
5,774
2,820
3,516
3,644
2,130
0
25,683
L
5,135
529
0
2,080
10,597
7,672
0
2,915
7,583
17,090
0
L
Skadi
jahkool
Skadi
2,835
1,495
147
573
6,961
2,530
520
1,962
4,909
0
18,193
L
7,709
85
342
1,053
7,853
2,296
80
1,185
6,465
22,191
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,113
Gold Earned
29,842
201
Minions Killed
136
9
Camps Cleared
2
837,798
Distance Traveled
665,092
4
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Amaterasu
9,907
991
29
3
3
244,800
1
W
Merlin
9,717
972
93
9
5
186,339
3
L
Loki
7,001
700
39
4
1
153,726
0
W
Cthulhu
9,109
911
24
2
1
216,975
0
W
Skadi
9,380
938
55
6
0
189,684
0
L
Geb
7,511
751
22
2
1
170,185
0
L
Skadi
7,921
792
38
4
0
157,779
0
L
Ah Puch
7,409
741
37
4
0
183,402
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role