Player Matchup

Set
Set
DOGE2MoonVVX
Set
Level 17
God Stats
15W - 11L
1,864 SR
Queue Stats
111W - 83L
1,639 Elo+
Solo
Ra
Ra
Fyboda
Ra
Level 4
God Stats
1W - 4L
1,500 SR
Queue Stats
11W - 14L
1,671 Elo+
Solo
Ullr
Ullr
RomanGov
Ullr
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 4L
1,665 Elo+
Solo
Tiamat
Tiamat
UberEatsOrder1
Tiamat
Level 24
God Stats
3W - 1L
1,500 SR
Queue Stats
106W - 68L
1,707 Elo+
Solo
Anhur
Anhur
xTidal
Anhur
Level 19
God Stats
15W - 12L
1,727 SR
Queue Stats
174W - 84L
1,637 Elo+
Solo
Team Averages
Level 14
1,618 SR
1,664 Elo+

VS

Team Averages
Level 18
1,614 SR
1,676 Elo+
Discordia
Discordia
AndreyCrack
Discordia
Level 26
God Stats
8W - 4L
1,622 SR
Queue Stats
47W - 37L
1,624 Elo+
Solo
Anhur
Anhur
DabsOnly
Anhur
Level 13
God Stats
43W - 23L
1,942 SR
Queue Stats
187W - 125L
1,703 Elo+
Solo
Nemesis
Nemesis
EsauGamer1
Nemesis
Level 16
God Stats
5W - 5L
1,534 SR
Queue Stats
346W - 322L
1,561 Elo+
Solo
Cabrakan
Cabrakan
hulkahmed3
Cabrakan
Level 6
God Stats
2W - 0L
1,777 SR
Queue Stats
17W - 2L
1,883 Elo+
Solo
Fenrir
Fenrir
minichex
Fenrir
Level 27
God Stats
2W - 5L
1,197 SR
Queue Stats
98W - 106L
1,607 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
6
1 / 1 / 1
3,963
661
1,343
3,877
1,057
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Mace

Mace

+10
Physical Power

Ra
6
1 / 3 / 0
3,787
631
1,699
2,972
622
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Ullr
3
0 / 2 / 0
2,983
497
1,697
2,323
185
Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Boots

Boots

+6%
Movement Speed

3
0 / 2 / 0
3,157
526
1,442
4,038
880
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Anhur
xTidal
Anhur
7
2 / 0 / 0
4,431
739
1,999
2,823
815
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Discordia
AndreyCrack
Discordia
7
1 / 1 / 2
4,039
673
1,948
2,164
537
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Magic Focus

Magic Focus

+20
Magical Power

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

Anhur
DabsOnly
Anhur
8
3 / 0 / 2
4,530
755
3,241
2,640
545
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Nemesis
EsauGamer1
Nemesis
8
2 / 1 / 1
4,596
766
1,369
3,647
913
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Cabrakan
hulkahmed3
Cabrakan
7
0 / 2 / 0
4,123
687
2,127
3,952
2,013
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Fenrir
minichex
Fenrir
7
2 / 0 / 3
4,540
757
1,640
3,301
964
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
16
4
Kills
8
8
Deaths
4
1
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Discordia
AndreyCrack
Discordia
1
1
2
2
L
1
1
1
1.5
W
Anhur
DabsOnly
Anhur
3
0
2
4
W
Nemesis
EsauGamer1
Nemesis
2
1
1
2.5
L
Ra
1
3
0
0.33
L
Ullr
0
2
0
0
L
0
2
0
0
W
Cabrakan
hulkahmed3
Cabrakan
0
2
0
0
W
Fenrir
minichex
Fenrir
2
0
3
3.5
L
Anhur
xTidal
Anhur
2
0
0
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

8,180
Damage
10,325
16,033
Taken
15,704
3,559
Mitigated
4,972
5,806
Healing
4,219
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Discordia
AndreyCrack
Discordia
1,948
82
0
150
2,164
537
0
1,051
965
11,640
0
L
1,343
521
0
1,173
3,877
1,057
0
1,453
2,336
0
14,470
W
Anhur
DabsOnly
Anhur
3,241
2,491
0
1,334
2,640
545
0
716
1,924
0
23,263
W
Nemesis
EsauGamer1
Nemesis
1,369
658
0
1,026
3,647
913
0
424
3,189
0
20,858
L
Ra
1,699
310
0
502
2,972
622
0
852
1,860
14,003
0
L
Ullr
1,697
1,007
0
620
2,323
185
0
0
2,323
0
5,916
L
1,442
453
0
1,742
4,038
880
0
0
4,038
4,972
0
W
Cabrakan
hulkahmed3
Cabrakan
2,127
520
0
0
3,952
2,013
33
0
3,952
20,407
0
W
Fenrir
minichex
Fenrir
1,640
546
0
1,709
3,301
964
216
768
2,533
0
10,197
L
Anhur
xTidal
Anhur
1,999
1,175
0
1,769
2,823
815
0
1,422
1,401
0
16,318

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

18,321
Gold Earned
21,828
120
Minions Killed
180
0
Camps Cleared
0
496,751
Distance Traveled
678,065
3
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Discordia
4,039
673
19
3
0
115,425
1
L
Set
3,963
661
39
7
0
128,489
1
W
Anhur
4,530
755
43
7
0
110,650
1
W
Nemesis
4,596
766
50
8
0
127,831
1
L
Ra
3,787
631
25
4
0
115,735
0
L
Ullr
2,983
497
12
2
0
65,522
1
L
Tiamat
3,157
526
7
1
0
76,701
1
W
Cabrakan
4,123
687
48
8
0
197,107
1
W
Fenrir
4,540
757
20
3
0
127,052
2
L
Anhur
4,431
739
37
6
0
110,304
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role