Player Matchup

Ravana
Ravana
Gold V
Era of Hades
Ravana
Gold V
Level 126
God Stats
2W - 2L
1,609 SR
Queue Stats
214W - 195L
1,504 MMR
Solo
King Arthur
King Arthur
Bronze III
Ezriel509
King Arthur
Bronze III
Level 69
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 3L
1,500 MMR
Solo
Hachiman
Hachiman
Gold III
I Will Throw225
Hachiman
Gold III
Level 122
God Stats
1W - 0L
1,500 SR
Queue Stats
164W - 158L
1,533 MMR
Party 1
Janus
Janus
Gold III
YEAHBUDDY187
Janus
Gold III
Level 116
God Stats
14W - 17L
1,841 SR
Queue Stats
504W - 493L
1,505 MMR
Solo
Geb
Geb
Gold III
YoshiMain
Geb
Gold III
Level 122
God Stats
143W - 108L
1,640 SR
Queue Stats
418W - 428L
1,468 MMR
Party 1
Team Averages
Gold V
Gold V
Average Tier
Level 111
1,618 SR
1,502 MMR

VS

Team Averages
Silver IV
Silver IV
Average Tier
Level 87
1,501 SR
1,502 MMR
Scylla
Scylla
Bronze III
IGotMyFreakOn
Scylla
Bronze III
Level 68
God Stats
0W - 2L
1,582 SR
Queue Stats
2W - 7L
1,500 MMR
Party 2
Arachne
Arachne
Gold II
jiinga86
Arachne
Gold II
Level 120
God Stats
94W - 62L
1,700 SR
Queue Stats
221W - 219L
1,509 MMR
Solo
Cu Chulainn
Cu Chulainn
Gold IV
l EIGHTS l
Cu Chulainn
Gold IV
Level 119
God Stats
9W - 9L
1,510 SR
Queue Stats
407W - 416L
1,500 MMR
Solo
Yemoja
Yemoja
Bronze III
vgmirage_
Yemoja
Bronze III
Level 51
God Stats
0W - 3L
1,216 SR
Queue Stats
5W - 9L
1,500 MMR
Party 2
Cernunnos
Cernunnos
Bronze III
wellstranger
Cernunnos
Bronze III
Level 77
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ravana
19
14 / 1 / 3
11,979
630
15,857
10,227
5,346
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

King Arthur
Ezriel509
King Arthur
15
0 / 5 / 7
9,388
494
8,253
17,132
13,053
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Hachiman
17
4 / 2 / 3
10,131
533
13,115
14,437
5,147
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

18
6 / 3 / 6
11,649
613
8,077
6,387
2,208
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

13
0 / 0 / 11
9,190
484
4,639
11,499
8,301
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Bans
DanzaburouSetApolloCupidAo Kuang

VS

Bans
CthulhuTsukuyomiGaneshaSobekKumbhakarna
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
1 / 4 / 1
7,512
395
8,734
9,556
2,613
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Arachne
jiinga86
Arachne
17
5 / 4 / 2
10,596
558
7,449
16,029
6,105
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Cu Chulainn
l EIGHTS l
Cu Chulainn
16
5 / 4 / 0
9,875
520
15,588
22,610
20,368
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Yemoja
vgmirage_
Yemoja
13
0 / 1 / 1
8,709
458
3,852
9,808
6,563
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Cernunnos
wellstranger
Cernunnos
11
0 / 12 / 2
7,742
407
3,068
18,040
5,443
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

54
Kill Participation
17
24
Kills
11
11
Deaths
25
30
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Ravana
14
1
3
15.5
W
King Arthur
Ezriel509
King Arthur
0
5
7
0.7
W
Hachiman
4
2
3
2.75
L
1
4
1
0.38
W
6
3
6
3
W
0
0
11
5.5
L
Arachne
jiinga86
Arachne
5
4
2
1.5
L
Cu Chulainn
l EIGHTS l
Cu Chulainn
5
4
0
1.25
L
Yemoja
vgmirage_
Yemoja
0
1
1
0.5
L
Cernunnos
wellstranger
Cernunnos
0
12
2
0.08

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

49,941
Damage
38,691
59,682
Taken
76,043
34,055
Mitigated
41,092
20,274
Healing
18,661
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ravana
15,857
5,764
0
4,231
10,227
5,346
2,102
1,699
8,350
0
84,020
W
King Arthur
Ezriel509
King Arthur
8,253
1,485
0
4,753
17,132
13,053
271
2,940
13,505
0
40,056
W
Hachiman
13,115
8,041
0
8,349
14,437
5,147
1,843
4,491
9,625
0
102,254
L
8,734
266
0
2,464
9,556
2,613
32
1,092
8,409
35,860
0
W
8,077
1,524
0
1,155
6,387
2,208
2,690
698
5,592
78,248
0
W
4,639
204
0
1,786
11,499
8,301
185
4,631
6,355
23,215
0
L
Arachne
jiinga86
Arachne
7,449
3,871
0
4,487
16,029
6,105
0
1,601
14,403
0
77,513
L
Cu Chulainn
l EIGHTS l
Cu Chulainn
15,588
2,681
0
8,058
22,610
20,368
640
1,343
20,689
6,695
55,232
L
Yemoja
vgmirage_
Yemoja
3,852
25
1,331
368
9,808
6,563
48
3,962
5,752
31,821
0
L
Cernunnos
wellstranger
Cernunnos
3,068
1,470
0
1,953
18,040
5,443
0
4,344
13,446
0
51,906

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,337
Gold Earned
44,434
551
Minions Killed
436
0
Camps Cleared
0
1,879,106
Distance Traveled
1,732,497
23
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ravana
11,979
630
135
7
0
427,367
4
W
King Arthur
9,388
494
88
5
0
381,125
1
W
Hachiman
10,131
533
142
7
0
302,192
2
L
Scylla
7,512
395
72
4
0
345,897
4
W
Janus
11,649
613
160
8
0
369,445
10
W
Geb
9,190
484
26
1
0
398,977
6
L
Arachne
10,596
558
118
6
0
414,798
3
L
Cu Chulainn
9,875
520
109
6
0
308,213
0
L
Yemoja
8,709
458
52
3
0
341,653
6
L
Cernunnos
7,742
407
85
4
0
321,936
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role