Player Matchup

Fenrir
Fenrir
Daniellopexx23
Fenrir
Level 28
God Stats
8W - 5L
1,812 SR
Queue Stats
111W - 118L
1,620 Elo+
Solo
Tiamat
Tiamat
DelphicExpanse
Tiamat
Level 5
God Stats
1W - 1L
1,765 SR
Queue Stats
7W - 7L
1,563 Elo+
Solo
Tyr
Tyr
KANTUNSON
Tyr
Level 3
God Stats
0W - 6L
1,500 SR
Queue Stats
0W - 9L
1,135 Elo+
Solo
The Morrigan
The Morrigan
Leibure
The Morrigan
Level 29
God Stats
3W - 2L
1,500 SR
Queue Stats
31W - 35L
1,583 Elo+
Solo
Ra
Ra
chama8888
Ra
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 3L
1,357 Elo+
Solo
Team Averages
Level 14
1,616 SR
1,452 Elo+

VS

Team Averages
Level 34
1,693 SR
1,518 Elo+
Thor
Thor
BAD_FN_BEAST
Thor
Level 16
God Stats
4W - 1L
1,748 SR
Queue Stats
159W - 118L
1,681 Elo+
Solo
Bellona
Bellona
KamisHeart
Bellona
Level 26
God Stats
7W - 4L
1,918 SR
Queue Stats
82W - 71L
1,737 Elo+
Solo
Tsukuyomi
Tsukuyomi
MoKoJoJo23
Tsukuyomi
Level 15
God Stats
7W - 6L
1,522 SR
Queue Stats
383W - 357L
1,319 Elo+
Party 1
Nu Wa
Nu Wa
Seraph_619
Nu Wa
Level 88
God Stats
23W - 6L
1,625 SR
Queue Stats
443W - 359L
1,442 Elo+
Party 1
Artemis
Artemis
raphsean1000
Artemis
Level 25
God Stats
22W - 18L
1,652 SR
Queue Stats
347W - 313L
1,411 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
3 / 5 / 1
6,873
491
3,409
11,751
3,506
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

6
0 / 6 / 2
5,015
358
1,515
10,567
2,527
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

5
0 / 8 / 3
4,863
347
516
9,998
5,026
Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Talisman

Talisman

+75
Health
+15
Magical Protection

The Morrigan
Leibure
The Morrigan
5
0 / 3 / 2
4,817
344
723
4,537
845
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

7
0 / 12 / 2
4,967
355
2,648
8,010
1,202
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
3 / 1 / 8
8,561
612
5,555
7,842
2,518
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Bellona
KamisHeart
Bellona
15
3 / 0 / 2
9,748
696
3,378
8,509
7,077
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Tsukuyomi
MoKoJoJo23
Tsukuyomi
11
7 / 2 / 4
7,770
555
3,781
5,533
2,127
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Nu Wa
15
19 / 0 / 5
10,815
773
19,872
6,727
2,263
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Artemis
raphsean1000
Artemis
12
2 / 3 / 4
8,073
577
2,514
5,837
1,486
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
57
3
Kills
34
34
Deaths
6
10
Assists
23
Player
Kills
Deaths
Assists
KDA
W
3
1
8
7
L
3
5
1
0.7
L
0
6
2
0.17
L
0
8
3
0.19
W
Bellona
KamisHeart
Bellona
3
0
2
4
L
The Morrigan
Leibure
The Morrigan
0
3
2
0.33
W
Tsukuyomi
MoKoJoJo23
Tsukuyomi
7
2
4
4.5
W
Nu Wa
19
0
5
21.5
L
0
12
2
0.08
W
Artemis
raphsean1000
Artemis
2
3
4
1.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

8,811
Damage
35,100
44,863
Taken
34,448
13,106
Mitigated
15,471
5,377
Healing
9,334
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
5,555
879
0
0
7,842
2,518
0
1,276
5,881
0
49,077
L
3,409
618
0
3,380
11,751
3,506
0
3,238
8,405
0
29,580
L
1,515
577
139
1,428
10,567
2,527
0
4,763
5,548
17,073
0
L
516
226
0
20
9,998
5,026
0
5,492
4,172
5
2,638
W
Bellona
KamisHeart
Bellona
3,378
1,300
0
5,015
8,509
7,077
4,844
714
7,789
0
58,100
L
The Morrigan
Leibure
The Morrigan
723
81
0
410
4,537
845
0
1,489
2,886
8,839
0
W
Tsukuyomi
MoKoJoJo23
Tsukuyomi
3,781
598
0
181
5,533
2,127
523
517
5,010
0
17,578
W
Nu Wa
19,872
5,888
0
2,512
6,727
2,263
3,690
2,194
4,533
65,428
0
L
2,648
137
0
0
8,010
1,202
0
3,802
3,980
13,690
0
W
Artemis
raphsean1000
Artemis
2,514
577
68
1,558
5,837
1,486
4,270
161
4,572
0
29,426

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,535
Gold Earned
44,967
135
Minions Killed
427
0
Camps Cleared
0
828,752
Distance Traveled
1,280,595
3
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Thor
8,561
612
74
5
0
240,416
2
L
Fenrir
6,873
491
65
5
0
252,261
0
L
Tiamat
5,015
358
25
2
0
138,930
0
L
Tyr
4,863
347
2
0
0
137,889
1
W
Bellona
9,748
696
143
10
0
262,369
2
L
The Morrigan
4,817
344
16
1
0
61,982
1
W
Tsukuyomi
7,770
555
29
2
0
283,363
0
W
Nu Wa
10,815
773
118
8
0
262,253
0
L
Ra
4,967
355
27
2
0
237,690
1
W
Artemis
8,073
577
63
5
0
232,194
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role