Player Matchup

Hercules
Hercules
Emeraldknighr123
Hercules
Level 46
God Stats
13W - 7L
1,544 SR
Queue Stats
849W - 811L
1,373 Elo+
Party 1
Ymir
Ymir
HawaiianThunda
Ymir
Level 27
God Stats
1W - 4L
1,619 SR
Queue Stats
25W - 45L
1,285 Elo+
Party 2
Heimdallr
Heimdallr
SENSEI8O8
Heimdallr
Level 33
God Stats
20W - 16L
1,591 SR
Queue Stats
77W - 97L
1,345 Elo+
Party 2
Tyr
Tyr
Sinister8082054
Tyr
Level 38
God Stats
0W - 4L
1,288 SR
Queue Stats
101W - 111L
1,417 Elo+
Party 2
Ra
Ra
chang6261
Ra
Level 20
God Stats
2W - 4L
1,301 SR
Queue Stats
70W - 84L
1,404 Elo+
Party 1
Team Averages
Level 33
1,469 SR
1,365 Elo+

VS

Team Averages
Level 67
1,441 SR
1,452 Elo+
Cu Chulainn
Cu Chulainn
Bubbles420 3883
Cu Chulainn
Level 36
God Stats
1W - 1L
1,500 SR
Queue Stats
72W - 87L
1,360 Elo+
Solo
Cthulhu
Cthulhu
Call me Ding626
Cthulhu
Level 122
God Stats
13W - 17L
1,500 SR
Queue Stats
427W - 419L
1,496 Elo+
Party 3
Tiamat
Tiamat
Dragonborn_5015
Tiamat
Level 29
God Stats
10W - 8L
1,600 SR
Queue Stats
17W - 16L
1,468 Elo+
Party 3
Serqet
Serqet
JustPlayin6127
Serqet
Level 74
God Stats
2W - 1L
1,228 SR
Queue Stats
71W - 65L
1,480 Elo+
Party 3
Cernunnos
Cernunnos
WelcomeTwoChilis
Cernunnos
Level 73
God Stats
23W - 30L
1,376 SR
Queue Stats
359W - 376L
1,457 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
4 / 2 / 0
8,870
493
7,436
13,437
9,819
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

12
0 / 2 / 2
7,362
409
3,688
11,322
5,530
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Heimdallr
SENSEI8O8
Heimdallr
11
1 / 5 / 1
7,011
390
3,776
9,265
4,012
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

14
1 / 4 / 2
8,301
461
4,316
14,378
6,966
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

15
0 / 1 / 0
8,273
460
2,459
7,134
2,495
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cu Chulainn
Bubbles420 3883
Cu Chulainn
15
2 / 4 / 1
9,026
501
8,290
12,142
9,458
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Talisman

Talisman

+75
Health
+15
Magical Protection

14
5 / 0 / 5
9,459
526
11,525
12,879
11,231
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

15
0 / 0 / 1
9,149
508
4,219
4,571
1,653
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

15
3 / 1 / 4
9,204
511
5,790
9,825
6,465
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Cernunnos
16
4 / 1 / 3
9,201
511
8,024
9,054
3,760
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
28
6
Kills
14
14
Deaths
6
5
Assists
14
Player
Kills
Deaths
Assists
KDA
W
Cu Chulainn
Bubbles420 3883
Cu Chulainn
2
4
1
0.63
W
5
0
5
7.5
W
0
0
1
0.5
L
4
2
0
2
L
0
2
2
0.5
W
3
1
4
5
L
Heimdallr
SENSEI8O8
Heimdallr
1
5
1
0.3
L
1
4
2
0.5
W
Cernunnos
4
1
3
5.5
L
0
1
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,675
Damage
37,848
55,536
Taken
48,471
28,822
Mitigated
32,567
16,954
Healing
16,956
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cu Chulainn
Bubbles420 3883
Cu Chulainn
8,290
2,355
0
832
12,142
9,458
264
0
11,667
85
40,999
W
11,525
567
294
3,700
12,879
11,231
148
2,154
10,725
35,755
0
W
4,219
841
0
2,065
4,571
1,653
90
2,278
2,293
54,163
0
L
7,436
2,234
0
4,398
13,437
9,819
1,308
1,899
10,558
0
40,126
L
3,688
338
123
3,411
11,322
5,530
0
4,418
6,869
22,801
0
W
5,790
750
0
4,319
9,825
6,465
0
266
9,509
0
54,313
L
Heimdallr
SENSEI8O8
Heimdallr
3,776
1,450
0
1,611
9,265
4,012
0
3,502
5,576
0
33,408
L
4,316
1,137
0
4,887
14,378
6,966
0
1,049
12,897
0
57,288
W
Cernunnos
8,024
3,782
0
5,746
9,054
3,760
577
1,449
7,605
0
63,364
L
2,459
191
0
2,524
7,134
2,495
573
4,618
2,208
59,897
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,817
Gold Earned
46,039
408
Minions Killed
491
0
Camps Cleared
0
1,527,948
Distance Traveled
1,754,938
11
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cu Chulainn
9,026
501
88
5
0
301,395
2
W
Cthulhu
9,459
526
50
3
0
388,781
1
W
Tiamat
9,149
508
135
8
0
346,455
0
L
Hercules
8,870
493
85
5
0
299,200
0
L
Ymir
7,362
409
32
2
0
323,648
5
W
Serqet
9,204
511
112
6
0
400,242
4
L
Heimdallr
7,011
390
71
4
0
275,491
4
L
Tyr
8,301
461
102
6
0
347,064
0
W
Cernunnos
9,201
511
106
6
0
318,065
2
L
Ra
8,273
460
118
7
0
282,545
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role