Player Matchup

Merlin
Merlin
K-9L1GHT
Merlin
Level 8
God Stats
2W - 3L
1,500 SR
Queue Stats
28W - 44L
1,401 Elo+
Party 1
Terra
Terra
Sheriko1
Terra
Level 15
God Stats
5W - 8L
1,248 SR
Queue Stats
123W - 138L
1,325 Elo+
Party 1
Neith
Neith
SirChiefKeef
Neith
Level 29
God Stats
8W - 3L
1,500 SR
Queue Stats
87W - 68L
1,500 Elo+
Solo
Cthulhu
Cthulhu
SparklingPrince
Cthulhu
Level 3
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 3L
1,340 Elo+
Party 1
Achilles
Achilles
aDivineBeing
Achilles
Level 17
God Stats
48W - 58L
1,498 SR
Queue Stats
72W - 91L
1,439 Elo+
Party 1
Team Averages
Level 14
1,449 SR
1,401 Elo+

VS

Team Averages
Level 22
1,494 SR
1,441 Elo+
Thor
Thor
KoutaLeon
Thor
Level 8
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 3L
1,500 Elo+
Solo
Jormungandr
Jormungandr
MPC tumar68
Jormungandr
Level 28
God Stats
0W - 2L
1,500 SR
Queue Stats
15W - 7L
1,606 Elo+
Solo
Nemesis
Nemesis
SrTiburonsin
Nemesis
Level 27
God Stats
17W - 14L
1,597 SR
Queue Stats
119W - 147L
1,457 Elo+
Solo
Zhong Kui
Zhong Kui
TX MM
Zhong Kui
Level 29
God Stats
8W - 5L
1,739 SR
Queue Stats
26W - 26L
1,520 Elo+
Solo
Ra
Ra
WuZ_MOBBiN
Ra
Level 17
God Stats
29W - 34L
1,134 SR
Queue Stats
30W - 38L
1,120 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
K-9L1GHT
Merlin
19
10 / 6 / 20
12,832
1,069
13,344
16,019
8,032
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Terra
Sheriko1
Terra
20
2 / 2 / 35
12,549
1,046
10,605
18,215
20,103
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

20
18 / 0 / 21
14,787
1,232
35,619
18,207
8,447
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hidden Dagger

Hidden Dagger

+15
Physical Power

18
1 / 3 / 29
11,397
950
7,095
14,950
15,561
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Achilles
aDivineBeing
Achilles
20
18 / 2 / 22
14,175
1,181
29,376
18,063
14,959
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Team 1 Tickets

179

VS

Team 2 Tickets

0

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thor
17
2 / 14 / 4
10,845
904
12,052
23,407
11,528
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Cudgel

Cudgel

+10
Physical Power
+50
Health

Jormungandr
MPC tumar68
Jormungandr
18
2 / 15 / 6
11,561
963
22,230
30,465
20,254
Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Nemesis
SrTiburonsin
Nemesis
17
8 / 6 / 2
13,170
1,098
16,970
14,851
6,750
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Zhong Kui
TX MM
Zhong Kui
18
0 / 8 / 8
10,969
914
20,597
25,401
25,122
Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Traveler's Shoes

Traveler's Shoes

+25
Magical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

17
1 / 6 / 5
10,627
886
6,360
10,855
3,734
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes

Shoes

+6%
Movement Speed

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Match Insights

Player Kills, Deaths, and Assists

176
Kill Participation
38
49
Kills
13
13
Deaths
49
127
Assists
25
Player
Kills
Deaths
Assists
KDA
W
Merlin
K-9L1GHT
Merlin
10
6
20
3.33
L
Thor
2
14
4
0.29
L
Jormungandr
MPC tumar68
Jormungandr
2
15
6
0.33
W
Terra
Sheriko1
Terra
2
2
35
9.75
W
18
0
21
28.5
W
1
3
29
5.17
L
Nemesis
SrTiburonsin
Nemesis
8
6
2
1.5
L
Zhong Kui
TX MM
Zhong Kui
0
8
8
0.5
L
1
6
5
0.58
W
Achilles
aDivineBeing
Achilles
18
2
22
14.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

96,039
Damage
78,209
85,454
Taken
104,979
67,102
Mitigated
67,388
22,667
Healing
4,769
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Merlin
K-9L1GHT
Merlin
13,344
4,295
0
541
16,019
8,032
0
10,018
5,763
21,308
0
L
Thor
12,052
3,431
0
1,094
23,407
11,528
0
6,827
16,430
0
19,050
L
Jormungandr
MPC tumar68
Jormungandr
22,230
5,397
0
789
30,465
20,254
0
11,813
18,424
66,560
0
W
Terra
Sheriko1
Terra
10,605
1,860
6,760
3,948
18,215
20,103
0
9,897
8,019
17,837
0
W
35,619
20,785
0
8,842
18,207
8,447
0
10,185
8,022
0
80,504
W
7,095
903
0
0
14,950
15,561
0
9,077
5,662
18,741
0
L
Nemesis
SrTiburonsin
Nemesis
16,970
9,809
0
456
14,851
6,750
0
1,675
12,264
0
29,685
L
Zhong Kui
TX MM
Zhong Kui
20,597
1,994
0
2,361
25,401
25,122
0
7,710
17,441
43,745
0
L
6,360
474
69
0
10,855
3,734
0
3,214
7,516
32,344
0
W
Achilles
aDivineBeing
Achilles
29,376
15,536
0
2,576
18,063
14,959
0
9,262
8,801
195
44,981

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

65,740
Gold Earned
57,172
208
Minions Killed
228
4
Camps Cleared
8
1,116,373
Distance Traveled
993,370
3
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Merlin
12,832
1,069
16
1
1
186,612
0
L
Thor
10,845
904
16
1
1
153,434
0
L
Jormungandr
11,561
963
73
6
0
159,207
1
W
Terra
12,549
1,046
22
2
1
228,857
0
W
Neith
14,787
1,232
118
10
1
208,560
0
W
Cthulhu
11,397
950
32
3
1
229,792
3
L
Nemesis
13,170
1,098
16
1
6
277,184
0
L
Zhong Kui
10,969
914
63
5
1
204,897
0
L
Ra
10,627
886
60
5
0
198,648
0
W
Achilles
14,175
1,181
20
2
0
262,552
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role