Player Matchup

Tsukuyomi
Tsukuyomi
DernSkern
Tsukuyomi
Level 59
God Stats
11W - 2L
1,528 SR
Queue Stats
295W - 334L
1,529 Elo+
Party 1
Ymir
Ymir
clickypoo
Ymir
Level 24
God Stats
3W - 0L
1,908 SR
Queue Stats
16W - 14L
1,555 Elo+
Party 1
Sol
Sol
xO-tinydiam0nd
Sol
Level 105
God Stats
13W - 7L
1,442 SR
Queue Stats
38W - 41L
1,504 Elo+
Party 1
Team Averages
Level 63
1,626 SR
1,529 Elo+

VS

Team Averages
Level 56
1,516 SR
1,435 Elo+
Kuzenbo
Kuzenbo
HebronHawksWin
Kuzenbo
Level 28
God Stats
3W - 3L
1,551 SR
Queue Stats
42W - 52L
1,396 Elo+
Party 2
Baron Samedi
Baron Samedi
I Epiphany l
Baron Samedi
Level 98
God Stats
9W - 7L
1,496 SR
Queue Stats
128W - 134L
1,451 Elo+
Party 2
Achilles
Achilles
I Martyr l
Achilles
Level 42
God Stats
0W - 1L
1,500 SR
Queue Stats
12W - 21L
1,458 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tsukuyomi
DernSkern
Tsukuyomi
17
8 / 7 / 7
14,027
701
21,542
22,666
8,828
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Ymir
15
2 / 2 / 12
13,252
663
8,189
19,035
21,493
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

17
6 / 1 / 10
13,386
669
29,367
18,786
6,574
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
2 / 2 / 6
11,571
579
9,158
24,863
31,784
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Baron Samedi
I Epiphany l
Baron Samedi
16
4 / 5 / 4
12,291
615
26,955
20,722
11,562
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Achilles
I Martyr l
Achilles
15
4 / 9 / 3
12,288
614
10,506
25,578
21,090
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Match Insights

Player Kills, Deaths, and Assists

45
Kill Participation
23
16
Kills
10
10
Deaths
16
29
Assists
13
Player
Kills
Deaths
Assists
KDA
W
Tsukuyomi
DernSkern
Tsukuyomi
8
7
7
1.64
L
2
2
6
2.5
L
Baron Samedi
I Epiphany l
Baron Samedi
4
5
4
1.2
L
Achilles
I Martyr l
Achilles
4
9
3
0.61
W
Ymir
2
2
12
4
W
6
1
10
11

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

59,098
Damage
46,619
60,487
Taken
71,163
36,895
Mitigated
64,436
24,419
Healing
19,584
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Tsukuyomi
DernSkern
Tsukuyomi
21,542
4,583
1,180
4,624
22,666
8,828
82
12,237
9,695
0
84,034
L
9,158
3,477
756
2,801
24,863
31,784
346
11,874
12,989
21,076
0
L
Baron Samedi
I Epiphany l
Baron Samedi
26,955
825
3,629
9,616
20,722
11,562
630
11,598
9,124
80,338
0
L
Achilles
I Martyr l
Achilles
10,506
3,204
0
2,782
25,578
21,090
1,024
14,128
11,450
0
37,530
W
Ymir
8,189
1,401
1,474
3,711
19,035
21,493
216
11,463
6,679
37,803
0
W
29,367
5,774
2,715
10,715
18,786
6,574
2,009
11,028
7,291
74,410
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,665
Gold Earned
36,150
236
Minions Killed
135
0
Camps Cleared
0
1,083,596
Distance Traveled
985,033
8
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Tsukuyomi
14,027
701
86
4
0
369,359
2
L
Kuzenbo
11,571
579
20
1
0
345,375
0
L
Baron Samedi
12,291
615
82
4
0
309,061
0
L
Achilles
12,288
614
33
2
0
330,597
0
W
Ymir
13,252
663
65
3
0
340,533
1
W
Sol
13,386
669
85
4
0
373,704
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role