Player Matchup

Mercury
Mercury
Silver III
LosDebos
Mercury
Silver III
Level 66
God Stats
8W - 2L
1,551 SR
Queue Stats
168W - 172L
860 MMR
Solo
Jormungandr
Jormungandr
Silver I
Singood
Jormungandr
Silver I
Level 61
God Stats
20W - 20L
1,478 SR
Queue Stats
79W - 84L
909 MMR
Solo
Bellona
Bellona
Silver IV
hamrosepham
Bellona
Silver IV
Level 46
God Stats
23W - 17L
1,537 SR
Queue Stats
100W - 109L
910 MMR
Party 1
Nu Wa
Nu Wa
Silver I
sqidlort
Nu Wa
Silver I
Level 47
God Stats
4W - 8L
1,473 SR
Queue Stats
82W - 73L
1,239 MMR
Party 1
Heimdallr
Heimdallr
Bronze I
zF Zeus
Heimdallr
Bronze I
Level 65
God Stats
1W - 0L
1,500 SR
Queue Stats
23W - 49L
895 MMR
Solo
Team Averages
Silver III
Silver III
Average Tier
Level 57
1,508 SR
963 MMR

VS

Team Averages
Silver II
Silver II
Average Tier
Level 134
1,424 SR
1,104 MMR
Ravana
Ravana
Silver III
 
Ravana
Silver III
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Poseidon
Poseidon
Silver I
GIockboy
Poseidon
Silver I
Level 55
God Stats
1W - 6L
1,307 SR
Queue Stats
73W - 87L
1,061 MMR
Solo
Cerberus
Cerberus
Silver III
Rigby0307
Cerberus
Silver III
Level 147
God Stats
11W - 20L
1,595 SR
Queue Stats
365W - 384L
843 MMR
Solo
Cthulhu
Cthulhu
Silver II
SizzleDonDaDa
Cthulhu
Silver II
Level 155
God Stats
65W - 51L
1,393 SR
Queue Stats
612W - 627L
1,057 MMR
Solo
Danzaburou
Danzaburou
Silver I
antjostin
Danzaburou
Silver I
Level 152
God Stats
7W - 10L
1,328 SR
Queue Stats
175W - 183L
1,057 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
LosDebos
Mercury
18
9 / 3 / 5
11,561
578
12,721
17,888
6,258
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Jormungandr
Singood
Jormungandr
17
2 / 1 / 10
10,627
531
10,227
13,363
9,197
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Talisman

Talisman

+75
Health
+15
Magical Protection

Bellona
hamrosepham
Bellona
19
5 / 2 / 4
11,522
576
12,666
20,186
17,056
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Nu Wa
sqidlort
Nu Wa
20
7 / 3 / 5
12,503
625
16,472
8,498
2,757
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Heimdallr
zF Zeus
Heimdallr
14
2 / 9 / 6
8,985
449
7,866
15,487
4,627
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Bans
SetApolloCu ChulainnScyllaJanus

VS

Bans
Guan YuNemesisTsukuyomiCupidPele
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ravana
 
Ravana
17
8 / 2 / 4
11,227
561
9,174
12,195
5,219
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Poseidon
GIockboy
Poseidon
16
2 / 6 / 1
9,788
489
5,684
13,007
4,166
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Cerberus
Rigby0307
Cerberus
14
4 / 5 / 11
10,048
502
13,777
19,888
16,778
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Cthulhu
15
0 / 6 / 1
9,572
479
13,201
19,238
13,302
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Danzaburou
antjostin
Danzaburou
14
4 / 6 / 3
9,507
475
7,796
16,100
5,902
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

55
Kill Participation
38
25
Kills
18
18
Deaths
25
30
Assists
20
Player
Kills
Deaths
Assists
KDA
L
Ravana
 
Ravana
8
2
4
5
L
Poseidon
GIockboy
Poseidon
2
6
1
0.42
W
Mercury
LosDebos
Mercury
9
3
5
3.83
L
Cerberus
Rigby0307
Cerberus
4
5
11
1.9
W
Jormungandr
Singood
Jormungandr
2
1
10
7
L
Cthulhu
0
6
1
0.08
L
Danzaburou
antjostin
Danzaburou
4
6
3
0.92
W
Bellona
hamrosepham
Bellona
5
2
4
3.5
W
Nu Wa
sqidlort
Nu Wa
7
3
5
3.17
W
Heimdallr
zF Zeus
Heimdallr
2
9
6
0.56

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

59,952
Damage
49,632
75,422
Taken
80,428
39,895
Mitigated
45,367
24,098
Healing
20,009
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ravana
 
Ravana
9,174
2,236
0
3,306
12,195
5,219
530
3,529
8,492
0
61,255
L
Poseidon
GIockboy
Poseidon
5,684
707
0
1,953
13,007
4,166
0
5,450
7,177
67,663
0
W
Mercury
LosDebos
Mercury
12,721
7,798
0
4,078
17,888
6,258
0
4,694
13,050
0
75,307
L
Cerberus
Rigby0307
Cerberus
13,777
531
0
3,397
19,888
16,778
112
8,199
11,507
37,502
0
W
Jormungandr
Singood
Jormungandr
10,227
2,032
1,022
3,959
13,363
9,197
312
6,172
7,127
52,315
0
L
Cthulhu
13,201
2,910
0
5,668
19,238
13,302
192
3,443
15,647
62,049
4,716
L
Danzaburou
antjostin
Danzaburou
7,796
1,824
0
5,685
16,100
5,902
0
5,028
10,906
0
52,057
W
Bellona
hamrosepham
Bellona
12,666
6,919
0
11,710
20,186
17,056
330
10,847
9,313
0
73,328
W
Nu Wa
sqidlort
Nu Wa
16,472
3,289
0
1,634
8,498
2,757
1,206
2,807
5,359
94,153
0
W
Heimdallr
zF Zeus
Heimdallr
7,866
3,488
0
1,695
15,487
4,627
0
6,897
8,522
0
32,034

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

55,198
Gold Earned
50,142
546
Minions Killed
533
0
Camps Cleared
0
1,835,634
Distance Traveled
1,887,373
19
Wards Purchased
24
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ravana
11,227
561
103
5
0
391,570
1
L
Poseidon
9,788
489
133
7
0
333,937
8
W
Mercury
11,561
578
99
5
0
432,637
3
L
Cerberus
10,048
502
74
4
0
424,805
7
W
Jormungandr
10,627
531
90
5
0
379,764
4
L
Cthulhu
9,572
479
134
7
0
364,687
6
L
Danzaburou
9,507
475
89
4
0
372,374
2
W
Bellona
11,522
576
148
7
0
370,107
2
W
Nu Wa
12,503
625
156
8
0
331,568
10
W
Heimdallr
8,985
449
53
3
0
321,558
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role