Player Matchup

Fafnir
Fafnir
FDTSlevin
Fafnir
Level 140
God Stats
1W - 1L
1,791 SR
Queue Stats
39W - 34L
1,748 Elo+
Party 1
Artemis
Artemis
Panickyturtle
Artemis
Level 8
God Stats
0W - 1L
1,500 SR
Queue Stats
10W - 11L
1,767 Elo+
Party 1
Chronos
Chronos
Tako1651
Chronos
Level 15
God Stats
23W - 18L
1,730 SR
Queue Stats
184W - 203L
1,658 Elo+
Solo
Nemesis
Nemesis
TrapLover48
Nemesis
Level 26
God Stats
1W - 2L
1,500 SR
Queue Stats
135W - 127L
1,673 Elo+
Solo
Kali
Kali
sololaneguy
Kali
Level 15
God Stats
1W - 1L
1,500 SR
Queue Stats
164W - 140L
1,711 Elo+
Solo
Team Averages
Level 41
1,604 SR
1,711 Elo+

VS

Team Averages
Level 20
1,773 SR
1,768 Elo+
Kuzenbo
Kuzenbo
Crunchytoast2
Kuzenbo
Level 22
God Stats
50W - 54L
1,622 SR
Queue Stats
309W - 294L
1,640 Elo+
Solo
Janus
Janus
DEBOR4 MEL0
Janus
Level 18
God Stats
12W - 0L
2,057 SR
Queue Stats
36W - 5L
1,921 Elo+
Party 2
Fenrir
Fenrir
Daniellopexx23
Fenrir
Level 27
God Stats
8W - 5L
1,777 SR
Queue Stats
111W - 118L
1,603 Elo+
Solo
Ymir
Ymir
ElynVitado
Ymir
Level 7
God Stats
3W - 0L
1,500 SR
Queue Stats
32W - 12L
1,947 Elo+
Party 2
Rama
Rama
iheartjakeee
Rama
Level 24
God Stats
11W - 4L
1,910 SR
Queue Stats
122W - 81L
1,730 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fafnir
FDTSlevin
Fafnir
5
0 / 0 / 2
3,573
715
756
3,200
1,597
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Artemis
5
1 / 1 / 1
3,234
647
2,296
2,419
428
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Chronos
Tako1651
Chronos
6
2 / 1 / 0
3,655
731
796
3,326
841
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Nemesis
TrapLover48
Nemesis
6
1 / 1 / 2
3,750
750
1,063
2,685
704
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

3
0 / 2 / 0
2,887
577
528
1,997
530
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Boots

Boots

+6%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kuzenbo
7
2 / 0 / 0
4,360
872
1,157
1,528
935
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

7
1 / 1 / 1
4,049
810
1,874
1,395
292
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Magic Focus

Magic Focus

+20
Magical Power

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

6
1 / 1 / 2
3,815
763
1,431
2,703
752
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

5
1 / 1 / 0
3,658
732
907
3,764
1,370
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

6
0 / 1 / 1
3,539
708
2,991
2,283
400
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
9
4
Kills
5
5
Deaths
4
5
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Kuzenbo
2
0
0
2
W
1
1
1
1.5
W
1
1
2
2
W
1
1
0
1
L
Fafnir
FDTSlevin
Fafnir
0
0
2
1
L
Artemis
1
1
1
1.5
L
Chronos
Tako1651
Chronos
2
1
0
2
L
Nemesis
TrapLover48
Nemesis
1
1
2
2
W
0
1
1
0.5
L
0
2
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

5,439
Damage
8,360
13,627
Taken
11,673
4,100
Mitigated
3,749
5,868
Healing
3,859
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Kuzenbo
1,157
485
0
346
1,528
935
442
0
1,528
15,625
0
W
1,874
297
0
320
1,395
292
0
436
959
17,347
0
W
1,431
475
0
1,017
2,703
752
0
360
2,343
0
9,083
W
907
384
0
1,304
3,764
1,370
0
509
3,255
6,677
0
L
Fafnir
FDTSlevin
Fafnir
756
226
0
1,757
3,200
1,597
0
128
3,072
5,969
0
L
Artemis
2,296
1,464
0
1,343
2,419
428
0
686
1,733
0
10,359
L
Chronos
Tako1651
Chronos
796
139
0
1,258
3,326
841
0
1,244
1,954
11,572
0
L
Nemesis
TrapLover48
Nemesis
1,063
636
0
1,066
2,685
704
0
557
2,090
0
11,276
W
2,991
2,707
0
872
2,283
400
0
247
2,036
0
13,987
L
528
115
0
444
1,997
530
0
1,082
840
0
5,002

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

17,099
Gold Earned
19,421
103
Minions Killed
144
0
Camps Cleared
0
433,719
Distance Traveled
488,610
5
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Kuzenbo
4,360
872
36
7
0
93,439
1
W
Janus
4,049
810
40
8
0
109,052
1
W
Fenrir
3,815
763
29
6
0
97,696
0
W
Ymir
3,658
732
7
1
0
99,496
2
L
Fafnir
3,573
715
15
3
0
97,751
2
L
Artemis
3,234
647
20
4
0
95,089
0
L
Chronos
3,655
731
28
6
0
95,755
0
L
Nemesis
3,750
750
32
6
0
106,780
2
W
Rama
3,539
708
32
6
0
88,927
0
L
Kali
2,887
577
8
2
0
38,344
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role