Player Matchup

Sol
Sol
AidenWreckwolf
Sol
Level 67
God Stats
9W - 6L
1,551 SR
Queue Stats
61W - 70L
1,397 Elo+
Party 3
Danzaburou
Danzaburou
Ledoo-_-
Danzaburou
Level 62
God Stats
8W - 5L
1,460 SR
Queue Stats
250W - 226L
1,327 Elo+
Party 2
Ymir
Ymir
Memphis-Elite-
Ymir
Level 49
God Stats
9W - 10L
1,564 SR
Queue Stats
386W - 368L
1,359 Elo+
Party 2
Ao Kuang
Ao Kuang
SimphisKhan
Ao Kuang
Level 63
God Stats
0W - 2L
1,245 SR
Queue Stats
25W - 32L
1,476 Elo+
Party 3
Tyr
Tyr
jjaayyddeenn_21
Tyr
Level 20
God Stats
4W - 6L
1,304 SR
Queue Stats
35W - 33L
1,388 Elo+
Party 3
Team Averages
Level 52
1,425 SR
1,390 Elo+

VS

Team Averages
Level 99
1,620 SR
1,482 Elo+
Neith
Neith
 
Neith
Level 117
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Ares
Ares
DarkYoda1393
Ares
Level 48
God Stats
4W - 1L
1,857 SR
Queue Stats
99W - 147L
1,505 Elo+
Party 1
Bastet
Bastet
DarlingGolem5
Bastet
Level 146
God Stats
7W - 9L
1,692 SR
Queue Stats
86W - 102L
1,532 Elo+
Party 1
Hades
Hades
Dread__MARLEY__
Hades
Level 79
God Stats
18W - 13L
1,631 SR
Queue Stats
844W - 744L
1,533 Elo+
Solo
Cthulhu
Cthulhu
Kinky Frex
Cthulhu
Level 107
God Stats
31W - 43L
1,418 SR
Queue Stats
335W - 552L
1,342 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
2 / 10 / 5
8,825
464
13,929
18,274
6,867
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Danzaburou
Ledoo-_-
Danzaburou
12
0 / 6 / 3
7,942
418
9,211
15,378
4,704
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

12
2 / 6 / 2
8,236
433
7,063
20,836
12,566
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Ao Kuang
SimphisKhan
Ao Kuang
15
6 / 6 / 0
9,107
479
9,428
21,770
7,367
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Magic Focus

Magic Focus

+20
Magical Power

16
3 / 3 / 2
9,642
507
7,107
14,472
11,614
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
 
Neith
15
3 / 3 / 13
9,471
498
13,016
10,304
3,789
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

14
3 / 3 / 12
9,374
493
9,940
15,940
16,358
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

17
14 / 2 / 10
11,563
609
20,927
15,393
6,233
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

17
11 / 1 / 11
11,135
586
17,707
15,389
9,907
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Cthulhu
Kinky Frex
Cthulhu
16
0 / 5 / 3
9,735
512
9,344
11,963
12,656
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
80
13
Kills
31
31
Deaths
14
12
Assists
49
Player
Kills
Deaths
Assists
KDA
W
Neith
 
Neith
3
3
13
3.17
L
2
10
5
0.45
W
3
3
12
3
W
14
2
10
9.5
W
11
1
11
16.5
W
Cthulhu
Kinky Frex
Cthulhu
0
5
3
0.3
L
Danzaburou
Ledoo-_-
Danzaburou
0
6
3
0.25
L
2
6
2
0.5
L
Ao Kuang
SimphisKhan
Ao Kuang
6
6
0
1
L
3
3
2
1.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

46,738
Damage
70,934
90,730
Taken
68,989
43,118
Mitigated
48,943
26,987
Healing
22,457
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Neith
 
Neith
13,016
3,643
696
4,998
10,304
3,789
2,571
5,026
5,278
0
51,781
L
13,929
2,571
0
5,532
18,274
6,867
0
7,747
10,527
53,564
0
W
9,940
892
0
1,306
15,940
16,358
271
7,324
8,616
20,145
0
W
20,927
6,012
0
4,704
15,393
6,233
1,557
6,945
8,398
0
60,884
W
17,707
2,493
1,552
7,734
15,389
9,907
2,142
8,926
6,415
50,867
0
W
Cthulhu
Kinky Frex
Cthulhu
9,344
665
0
1,467
11,963
12,656
367
2,199
9,369
55,156
0
L
Danzaburou
Ledoo-_-
Danzaburou
9,211
3,976
0
4,462
15,378
4,704
0
5,657
9,721
0
53,280
L
7,063
1,875
918
4,943
20,836
12,566
0
7,782
13,054
16,918
0
L
Ao Kuang
SimphisKhan
Ao Kuang
9,428
2,510
0
8,374
21,770
7,367
411
6,628
15,042
50,099
0
L
7,107
2,183
0
2,758
14,472
11,614
0
8,602
5,395
0
50,994

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,752
Gold Earned
51,278
379
Minions Killed
373
0
Camps Cleared
0
1,568,878
Distance Traveled
1,774,122
19
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Neith
9,471
498
84
4
0
295,454
0
L
Sol
8,825
464
86
5
0
290,054
3
W
Ares
9,374
493
30
2
0
363,599
2
W
Bastet
11,563
609
69
4
0
407,778
3
W
Hades
11,135
586
65
3
0
359,107
3
W
Cthulhu
9,735
512
125
7
0
348,184
8
L
Danzaburou
7,942
418
78
4
0
298,145
5
L
Ymir
8,236
433
23
1
0
331,954
6
L
Ao Kuang
9,107
479
85
4
0
314,971
3
L
Tyr
9,642
507
107
6
0
333,754
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role