Player Matchup

Ullr
Ullr
Bretix
Ullr
Level 3
God Stats
1W - 1L
1,700 SR
Queue Stats
1W - 2L
1,435 Elo+
Solo
Rama
Rama
EeNaza14
Rama
Level 27
God Stats
5W - 4L
1,548 SR
Queue Stats
186W - 204L
1,470 Elo+
Solo
Thoth
Thoth
Vivaz
Thoth
Level 4
God Stats
1W - 1L
1,500 SR
Queue Stats
3W - 2L
1,475 Elo+
Party 2
Da Ji
Da Ji
temp-436328
Da Ji
Level 26
God Stats
13W - 7L
1,676 SR
Queue Stats
21W - 16L
1,487 Elo+
Solo
Bellona
Bellona
zReeT
Bellona
Level 4
God Stats
1W - 2L
1,321 SR
Queue Stats
4W - 3L
1,475 Elo+
Party 2
Team Averages
Level 13
1,549 SR
1,468 Elo+

VS

Team Averages
Level 20
1,473 SR
1,503 Elo+
Da Ji
Da Ji
DJPK
Da Ji
Level 13
God Stats
4W - 2L
1,500 SR
Queue Stats
49W - 40L
1,490 Elo+
Solo
Osiris
Osiris
Drelgon
Osiris
Level 14
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Medusa
Medusa
Maltinha1
Medusa
Level 18
God Stats
1W - 0L
1,500 SR
Queue Stats
26W - 18L
1,537 Elo+
Solo
Ares
Ares
Manhattan000
Ares
Level 28
God Stats
5W - 10L
1,264 SR
Queue Stats
484W - 678L
1,320 Elo+
Solo
Ne Zha
Ne Zha
TheKhancer
Ne Zha
Level 27
God Stats
8W - 5L
1,600 SR
Queue Stats
129W - 80L
1,670 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ullr
Bretix
Ullr
7
1 / 5 / 2
5,726
337
1,877
6,746
1,661
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Rama
12
1 / 5 / 2
7,601
447
4,676
11,057
3,069
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Thoth
Vivaz
Thoth
15
10 / 4 / 5
9,748
573
11,060
10,224
3,758
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

17
9 / 4 / 3
10,232
602
9,234
14,046
6,622
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Bellona
zReeT
Bellona
5
0 / 1 / 1
5,158
303
327
1,956
1,076
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Da Ji
DJPK
Da Ji
13
2 / 8 / 7
8,635
508
7,605
10,726
3,078
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Osiris
Drelgon
Osiris
15
2 / 2 / 1
9,512
560
4,631
8,084
7,086
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Medusa
Maltinha1
Medusa
17
8 / 1 / 4
10,893
641
9,159
9,157
3,110
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

11
0 / 5 / 3
7,406
436
936
9,911
3,567
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Ne Zha
TheKhancer
Ne Zha
16
7 / 5 / 0
10,857
639
7,254
14,004
4,498
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Poisoned Star

Poisoned Star

+35
Physical Power
+10%
Attack Speed
+15
Critical Strike Chance

PASSIVE - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 10% and reduces their damage output by 15%.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
34
21
Kills
19
19
Deaths
21
13
Assists
15
Player
Kills
Deaths
Assists
KDA
L
Ullr
Bretix
Ullr
1
5
2
0.4
W
Da Ji
DJPK
Da Ji
2
8
7
0.69
W
Osiris
Drelgon
Osiris
2
2
1
1.25
L
Rama
1
5
2
0.4
W
Medusa
Maltinha1
Medusa
8
1
4
10
W
0
5
3
0.3
W
Ne Zha
TheKhancer
Ne Zha
7
5
0
1.4
L
Thoth
Vivaz
Thoth
10
4
5
3.13
L
9
4
3
2.63
L
Bellona
zReeT
Bellona
0
1
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,174
Damage
29,585
44,029
Taken
51,882
16,186
Mitigated
21,339
10,223
Healing
9,054
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ullr
Bretix
Ullr
1,877
1,342
0
1,425
6,746
1,661
0
200
6,496
0
10,846
W
Da Ji
DJPK
Da Ji
7,605
2,744
0
450
10,726
3,078
1,785
3,709
6,818
0
27,414
W
Osiris
Drelgon
Osiris
4,631
1,345
0
548
8,084
7,086
1,204
605
7,408
0
51,185
L
Rama
4,676
4,254
0
2,178
11,057
3,069
0
611
10,371
0
38,561
W
Medusa
Maltinha1
Medusa
9,159
4,427
0
4,672
9,157
3,110
3,006
1,667
7,396
0
61,841
W
936
111
0
1,201
9,911
3,567
110
2,135
7,598
20,641
0
W
Ne Zha
TheKhancer
Ne Zha
7,254
6,158
0
2,183
14,004
4,498
0
2,283
11,552
0
60,988
L
Thoth
Vivaz
Thoth
11,060
266
0
2,236
10,224
3,758
0
0
10,199
57,193
0
L
9,234
2,745
0
4,334
14,046
6,622
0
0
13,971
0
68,035
L
Bellona
zReeT
Bellona
327
24
0
50
1,956
1,076
0
125
1,706
210
3,237

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,465
Gold Earned
47,303
332
Minions Killed
415
0
Camps Cleared
0
1,176,415
Distance Traveled
1,535,892
5
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ullr
5,726
337
21
1
0
171,012
0
W
Da Ji
8,635
508
47
3
0
290,277
1
W
Osiris
9,512
560
118
7
0
309,847
4
L
Rama
7,601
447
72
4
0
263,998
3
W
Medusa
10,893
641
119
7
0
335,723
2
W
Ares
7,406
436
33
2
0
273,442
2
W
Ne Zha
10,857
639
98
6
0
326,603
1
L
Thoth
9,748
573
115
7
0
315,831
0
L
Da Ji
10,232
602
118
7
0
305,842
2
L
Bellona
5,158
303
6
0
0
119,732
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role