Player Matchup

Mercury
Mercury
DeferentTrack63
Mercury
Level 25
God Stats
14W - 17L
1,486 SR
Queue Stats
223W - 267L
1,323 Elo+
Party 3
Sobek
Sobek
EliteCulture
Sobek
Level 14
God Stats
2W - 5L
1,389 SR
Queue Stats
109W - 137L
1,241 Elo+
Solo
Cthulhu
Cthulhu
Im Jund
Cthulhu
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
42W - 37L
1,301 Elo+
Party 1
Chernobog
Chernobog
Im Zanyyy
Chernobog
Level 13
God Stats
14W - 7L
1,699 SR
Queue Stats
40W - 34L
1,330 Elo+
Party 1
Osiris
Osiris
Xastax_8
Osiris
Level 27
God Stats
2W - 3L
1,321 SR
Queue Stats
115W - 127L
1,386 Elo+
Party 3
Team Averages
Level 17
1,479 SR
1,316 Elo+

VS

Team Averages
Level 30
1,407 SR
1,470 Elo+
Neith
Neith
Dave English x
Neith
Level 2
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 2L
1,500 Elo+
Party 2
Fenrir
Fenrir
FearTheeBeard1
Fenrir
Level 57
God Stats
17W - 14L
1,635 SR
Queue Stats
337W - 325L
1,481 Elo+
Party 2
Olorun
Olorun
Johnny_yorkkml14
Olorun
Level 28
God Stats
11W - 12L
1,183 SR
Queue Stats
260W - 303L
1,387 Elo+
Solo
Ah Puch
Ah Puch
MooreManMike
Ah Puch
Level 23
God Stats
2W - 2L
1,278 SR
Queue Stats
2W - 3L
1,500 Elo+
Party 2
Guan Yu
Guan Yu
R O IF IL
Guan Yu
Level 40
God Stats
33W - 24L
1,441 SR
Queue Stats
423W - 410L
1,483 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
1 / 7 / 2
7,486
394
5,444
16,617
4,828
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

11
1 / 5 / 3
7,925
417
4,070
15,387
11,039
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

Cthulhu
Im Jund
Cthulhu
11
0 / 9 / 1
7,400
389
1,977
18,330
13,740
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Magic Focus

Magic Focus

+20
Magical Power

Chernobog
Im Zanyyy
Chernobog
14
4 / 8 / 1
9,104
479
9,330
12,788
4,456
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Osiris
Xastax_8
Osiris
14
2 / 6 / 1
8,783
462
7,848
15,630
9,426
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
3 / 2 / 7
8,766
461
6,658
6,924
2,827
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

17
11 / 0 / 3
11,347
597
11,149
11,484
8,854
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

15
4 / 0 / 6
10,029
528
7,746
9,161
3,985
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Ah Puch
MooreManMike
Ah Puch
15
15 / 4 / 5
10,835
570
16,456
9,116
3,368
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Guan Yu
R O IF IL
Guan Yu
15
1 / 3 / 10
9,836
518
6,941
13,741
15,761
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
65
8
Kills
34
35
Deaths
9
8
Assists
31
Player
Kills
Deaths
Assists
KDA
W
3
2
7
3.25
L
1
7
2
0.29
L
1
5
3
0.5
W
11
0
3
12.5
L
Cthulhu
Im Jund
Cthulhu
0
9
1
0.06
L
Chernobog
Im Zanyyy
Chernobog
4
8
1
0.56
W
4
0
6
7
W
Ah Puch
MooreManMike
Ah Puch
15
4
5
4.38
W
Guan Yu
R O IF IL
Guan Yu
1
3
10
2
L
Osiris
Xastax_8
Osiris
2
6
1
0.42

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,669
Damage
48,950
78,752
Taken
50,426
43,489
Mitigated
34,795
15,531
Healing
22,228
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
6,658
3,489
0
2,532
6,924
2,827
2,636
1,365
5,559
0
38,749
L
5,444
3,335
0
6,151
16,617
4,828
0
6,188
10,279
0
29,584
L
4,070
1,240
0
1,870
15,387
11,039
0
8,531
6,831
19,511
0
W
11,149
2,190
0
5,238
11,484
8,854
956
1,134
10,350
0
69,349
L
Cthulhu
Im Jund
Cthulhu
1,977
376
0
823
18,330
13,740
230
4,467
13,838
27,265
0
L
Chernobog
Im Zanyyy
Chernobog
9,330
6,205
0
1,306
12,788
4,456
465
1,827
10,961
0
41,620
W
7,746
4,760
216
6,088
9,161
3,985
3,350
1,931
7,230
46,848
0
W
Ah Puch
MooreManMike
Ah Puch
16,456
3,714
0
1,937
9,116
3,368
1,273
1,539
7,577
47,428
0
W
Guan Yu
R O IF IL
Guan Yu
6,941
790
144
6,073
13,741
15,761
504
78
13,663
0
49,852
L
Osiris
Xastax_8
Osiris
7,848
2,900
0
5,381
15,630
9,426
972
3,189
12,095
0
46,170

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,698
Gold Earned
50,813
262
Minions Killed
409
0
Camps Cleared
0
1,518,526
Distance Traveled
1,637,433
2
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Neith
8,766
461
60
3
0
268,581
1
L
Mercury
7,486
394
51
3
0
353,725
0
L
Sobek
7,925
417
14
1
0
308,975
0
W
Fenrir
11,347
597
94
5
0
384,897
4
L
Cthulhu
7,400
389
27
1
0
215,052
0
L
Chernobog
9,104
479
86
5
0
310,093
0
W
Olorun
10,029
528
75
4
0
287,783
5
W
Ah Puch
10,835
570
73
4
0
329,838
0
W
Guan Yu
9,836
518
107
6
0
366,334
0
L
Osiris
8,783
462
84
4
0
330,681
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role