Player Matchup

Tsukuyomi
Tsukuyomi
Spookijabba
Tsukuyomi
Level 26
God Stats
6W - 7L
1,805 SR
Queue Stats
155W - 119L
1,835 Elo+
Party 3
Merlin
Merlin
Spookijduls
Merlin
Level 25
God Stats
2W - 0L
1,500 SR
Queue Stats
71W - 36L
1,835 Elo+
Party 3
Mulan
Mulan
VanillaFlunky60
Mulan
Level 61
God Stats
3W - 0L
1,500 SR
Queue Stats
20W - 9L
1,800 Elo+
Party 3
Medusa
Medusa
manabran19
Medusa
Level 107
God Stats
2W - 2L
1,697 SR
Queue Stats
302W - 243L
1,636 Elo+
Party 1
Fafnir
Fafnir
onewhoknocks1309
Fafnir
Level 28
God Stats
12W - 5L
1,708 SR
Queue Stats
92W - 63L
1,667 Elo+
Party 1
Team Averages
Level 49
1,642 SR
1,755 Elo+

VS

Team Averages
Level 64
1,673 SR
1,498 Elo+
Tyr
Tyr
Foffy_52
Tyr
Level 40
God Stats
9W - 9L
1,722 SR
Queue Stats
191W - 188L
1,531 Elo+
Party 2
Heimdallr
Heimdallr
GroviIe
Heimdallr
Level 108
God Stats
10W - 5L
1,705 SR
Queue Stats
472W - 448L
1,554 Elo+
Party 2
Ra
Ra
iSkiinny
Ra
Level 69
God Stats
2W - 4L
1,819 SR
Queue Stats
165W - 178L
1,563 Elo+
Party 2
Chaac
Chaac
post_stalone
Chaac
Level 68
God Stats
17W - 16L
1,612 SR
Queue Stats
350W - 313L
1,545 Elo+
Party 2
Chang'e
Chang'e
user163947
Chang'e
Level 37
God Stats
86W - 82L
1,506 SR
Queue Stats
508W - 632L
1,295 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tsukuyomi
Spookijabba
Tsukuyomi
19
12 / 0 / 8
11,285
627
13,673
14,902
6,347
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Merlin
18
7 / 1 / 3
11,077
615
13,306
8,481
3,588
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

16
2 / 1 / 4
9,753
542
13,402
14,324
11,329
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Mace

Mace

+10
Physical Power

Medusa
manabran19
Medusa
14
6 / 2 / 2
9,145
508
7,805
12,321
4,576
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Short Bow

Short Bow

+15%
Attack Speed

13
1 / 1 / 13
8,991
500
8,507
12,046
12,988
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
0 / 4 / 1
8,527
474
6,639
16,328
13,447
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Heimdallr
GroviIe
Heimdallr
14
2 / 4 / 0
8,083
449
6,083
13,195
5,747
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

11
0 / 7 / 1
6,501
361
8,286
10,100
3,345
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Breastplate

Breastplate

+20
Physical Protection

14
3 / 4 / 1
8,459
470
12,055
16,466
11,579
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

Chang'e
user163947
Chang'e
12
0 / 9 / 0
7,385
410
3,962
16,118
4,389
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

58
Kill Participation
8
28
Kills
5
5
Deaths
28
30
Assists
3
Player
Kills
Deaths
Assists
KDA
L
0
4
1
0.13
L
Heimdallr
GroviIe
Heimdallr
2
4
0
0.5
W
Tsukuyomi
Spookijabba
Tsukuyomi
12
0
8
16
W
Merlin
7
1
3
8.5
W
2
1
4
4
L
0
7
1
0.07
W
Medusa
manabran19
Medusa
6
2
2
3.5
W
1
1
13
7.5
L
3
4
1
0.88
L
Chang'e
user163947
Chang'e
0
9
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

56,693
Damage
37,025
62,074
Taken
72,207
38,828
Mitigated
38,507
20,284
Healing
21,559
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
6,639
582
0
5,549
16,328
13,447
585
766
15,562
0
51,130
L
Heimdallr
GroviIe
Heimdallr
6,083
1,760
0
3,873
13,195
5,747
0
3,308
9,817
0
53,227
W
Tsukuyomi
Spookijabba
Tsukuyomi
13,673
4,248
0
4,928
14,902
6,347
0
2,975
11,807
0
78,644
W
Merlin
13,306
1,225
0
725
8,481
3,588
76
1,546
6,895
88,543
0
W
13,402
1,797
0
4,985
14,324
11,329
418
421
13,879
0
66,397
L
8,286
507
937
1,910
10,100
3,345
0
2,258
7,830
37,310
0
W
Medusa
manabran19
Medusa
7,805
2,702
0
4,781
12,321
4,576
297
3,450
8,399
0
60,628
W
8,507
2,091
0
4,865
12,046
12,988
113
2,876
8,846
19,760
0
L
12,055
2,219
0
6,219
16,466
11,579
0
4,863
11,457
0
56,181
L
Chang'e
user163947
Chang'e
3,962
101
363
2,708
16,118
4,389
438
9,878
5,728
41,367
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,251
Gold Earned
38,955
552
Minions Killed
457
0
Camps Cleared
0
1,805,910
Distance Traveled
1,606,881
17
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tyr
8,527
474
110
6
0
330,329
4
L
Heimdallr
8,083
449
93
5
0
304,022
2
W
Tsukuyomi
11,285
627
141
8
0
410,949
4
W
Merlin
11,077
615
157
9
0
341,785
2
W
Mulan
9,753
542
116
6
0
288,637
2
L
Ra
6,501
361
60
3
0
318,806
3
W
Medusa
9,145
508
111
6
0
356,251
5
W
Fafnir
8,991
500
27
2
0
408,288
4
L
Chaac
8,459
470
103
6
0
356,572
4
L
Chang'e
7,385
410
91
5
0
297,152
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role