Player Matchup

Cupid
Cupid
MooseeMoose
Cupid
Level 15
God Stats
4W - 4L
1,655 SR
Queue Stats
9W - 6L
1,759 Elo+
Party 1
Cthulhu
Cthulhu
Plankboywood1
Cthulhu
Level 108
God Stats
5W - 3L
1,598 SR
Queue Stats
103W - 65L
1,764 Elo+
Party 1
Scylla
Scylla
lilrocker219
Scylla
Level 29
God Stats
1W - 1L
1,500 SR
Queue Stats
19W - 10L
1,710 Elo+
Party 1
Team Averages
Level 51
1,584 SR
1,744 Elo+

VS

Team Averages
Level 46
1,684 SR
1,613 Elo+
Anubis
Anubis
MyJGisBad
Anubis
Level 46
God Stats
4W - 3L
1,757 SR
Queue Stats
100W - 68L
1,636 Elo+
Party 2
Pele
Pele
RatMainBoi
Pele
Level 28
God Stats
35W - 28L
1,620 SR
Queue Stats
96W - 76L
1,624 Elo+
Party 2
Cupid
Cupid
naniiaxII
Cupid
Level 65
God Stats
5W - 7L
1,675 SR
Queue Stats
96W - 82L
1,579 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
5 / 3 / 6
9,665
690
5,381
7,457
2,234
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Cthulhu
13
3 / 1 / 9
10,412
744
13,931
9,226
9,237
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Magic Focus

Magic Focus

+20
Magical Power

Scylla
13
6 / 3 / 4
9,751
697
9,546
6,430
1,544
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
MyJGisBad
Anubis
11
1 / 6 / 2
8,261
590
5,676
11,440
4,857
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

13
4 / 4 / 3
9,116
651
7,652
12,137
4,772
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Cupid
naniiaxII
Cupid
11
1 / 4 / 3
8,108
579
3,624
9,837
3,075
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
14
14
Kills
6
7
Deaths
14
19
Assists
8
Player
Kills
Deaths
Assists
KDA
W
5
3
6
2.67
L
Anubis
MyJGisBad
Anubis
1
6
2
0.33
W
Cthulhu
3
1
9
7.5
L
4
4
3
1.38
W
Scylla
6
3
4
2.67
L
Cupid
naniiaxII
Cupid
1
4
3
0.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,858
Damage
16,952
23,113
Taken
33,414
13,015
Mitigated
12,704
5,418
Healing
10,183
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
5,381
2,739
716
847
7,457
2,234
898
1,887
5,570
0
28,006
L
Anubis
MyJGisBad
Anubis
5,676
446
0
3,264
11,440
4,857
144
8,777
2,215
28,279
0
W
Cthulhu
13,931
723
232
2,172
9,226
9,237
623
1,377
7,849
31,180
0
L
7,652
1,787
405
3,944
12,137
4,772
0
8,364
3,493
0
28,161
W
Scylla
9,546
332
0
1,451
6,430
1,544
260
2,412
4,018
27,166
0
L
Cupid
naniiaxII
Cupid
3,624
1,489
54
2,516
9,837
3,075
280
5,449
4,172
0
26,388

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,828
Gold Earned
25,485
123
Minions Killed
138
0
Camps Cleared
0
759,744
Distance Traveled
684,882
15
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cupid
9,665
690
59
4
0
235,222
5
L
Anubis
8,261
590
57
4
0
208,454
5
W
Cthulhu
10,412
744
32
2
0
267,172
6
L
Pele
9,116
651
32
2
0
259,809
4
W
Scylla
9,751
697
32
2
0
257,350
4
L
Cupid
8,108
579
49
4
0
216,619
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role