Player Matchup

King Arthur
King Arthur
 
King Arthur
Level 93
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Merlin
Merlin
EPw_franklin
Merlin
Level 109
God Stats
8W - 3L
1,608 SR
Queue Stats
155W - 143L
1,395 Elo+
Party 2
Ymir
Ymir
rdog2002
Ymir
Level 27
God Stats
7W - 9L
1,441 SR
Queue Stats
186W - 228L
1,357 Elo+
Party 2
Team Averages
Level 76
1,516 SR
1,417 Elo+

VS

Team Averages
Level 27
1,414 SR
1,306 Elo+
Ne Zha
Ne Zha
HighwalkerTv
Ne Zha
Level 45
God Stats
9W - 10L
1,421 SR
Queue Stats
20W - 38L
1,302 Elo+
Party 1
Tiamat
Tiamat
SpaceCowboyRick
Tiamat
Level 13
God Stats
0W - 3L
1,321 SR
Queue Stats
4W - 10L
1,269 Elo+
Party 1
Poseidon
Poseidon
jdizzetheYUNG21
Poseidon
Level 24
God Stats
1W - 1L
1,500 SR
Queue Stats
18W - 23L
1,346 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
 
King Arthur
13
9 / 2 / 10
9,923
827
9,642
12,096
7,307
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Merlin
13
5 / 0 / 11
9,595
800
10,219
6,979
2,480
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Ymir
13
6 / 2 / 13
10,317
860
5,578
11,809
7,979
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
10
1 / 7 / 2
8,060
672
7,363
9,933
4,347
Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

9
1 / 6 / 1
7,420
618
5,298
10,411
5,656
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Poseidon
10
2 / 7 / 0
7,534
628
8,731
10,159
3,345
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Match Insights

Player Kills, Deaths, and Assists

54
Kill Participation
7
20
Kills
4
4
Deaths
20
34
Assists
3
Player
Kills
Deaths
Assists
KDA
W
King Arthur
 
King Arthur
9
2
10
7
W
Merlin
5
0
11
10.5
L
Ne Zha
1
7
2
0.29
L
1
6
1
0.25
L
Poseidon
2
7
0
0.29
W
Ymir
6
2
13
6.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,439
Damage
21,392
30,884
Taken
30,503
17,766
Mitigated
13,348
5,935
Healing
5,492
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
King Arthur
 
King Arthur
9,642
2,035
1,153
1,026
12,096
7,307
534
5,520
6,576
0
29,078
W
Merlin
10,219
251
546
1,340
6,979
2,480
1,591
3,692
3,287
38,298
0
L
Ne Zha
7,363
1,475
0
676
9,933
4,347
0
4,391
5,542
0
19,964
L
5,298
760
0
3,121
10,411
5,656
0
5,721
4,690
17,292
0
L
Poseidon
8,731
1,367
0
1,695
10,159
3,345
0
5,723
4,436
29,353
0
W
Ymir
5,578
823
501
1,369
11,809
7,979
255
4,853
6,956
26,973
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,835
Gold Earned
23,014
132
Minions Killed
90
0
Camps Cleared
0
673,799
Distance Traveled
511,869
4
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
King Arthur
9,923
827
36
3
0
256,318
2
W
Merlin
9,595
800
63
5
0
200,826
1
L
Ne Zha
8,060
672
23
2
0
179,507
1
L
Tiamat
7,420
618
17
1
0
174,506
0
L
Poseidon
7,534
628
50
4
0
157,856
2
W
Ymir
10,317
860
33
3
0
216,655
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role