Player Matchup

Fenrir
Fenrir
Cleokills69
Fenrir
Level 21
God Stats
2W - 1L
1,612 SR
Queue Stats
12W - 12L
1,424 Elo+
Party 2
Eset
Eset
JeanPaul11
Eset
Level 155
God Stats
1W - 0L
1,500 SR
Queue Stats
13W - 5L
1,812 Elo+
Party 2
Cthulhu
Cthulhu
Slyshader
Cthulhu
Level 19
God Stats
3W - 0L
1,934 SR
Queue Stats
26W - 17L
1,490 Elo+
Party 2
Team Averages
Level 65
1,682 SR
1,575 Elo+

VS

Team Averages
Level 41
1,446 SR
1,481 Elo+
Neith
Neith
B3ASTKILLA713
Neith
Level 10
God Stats
2W - 4L
1,500 SR
Queue Stats
2W - 4L
1,500 Elo+
Solo
Discordia
Discordia
DarkUnicorn0502
Discordia
Level 10
God Stats
31W - 38L
1,339 SR
Queue Stats
44W - 60L
1,341 Elo+
Party 1
Xing Tian
Xing Tian
DunMuhGLAS
Xing Tian
Level 102
God Stats
4W - 6L
1,500 SR
Queue Stats
376W - 313L
1,603 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
15
3 / 1 / 4
11,483
604
7,357
11,723
5,050
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

17
7 / 4 / 3
12,801
674
19,428
20,474
9,052
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Cthulhu
Slyshader
Cthulhu
16
1 / 1 / 8
11,668
614
5,897
18,153
19,240
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
3 / 7 / 3
11,902
626
17,256
14,621
5,058
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Mace

Mace

+10
Physical Power

Discordia
DarkUnicorn0502
Discordia
14
2 / 2 / 3
11,577
609
7,104
6,118
2,333
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Xing Tian
DunMuhGLAS
Xing Tian
15
1 / 2 / 3
11,997
631
11,178
19,381
20,459
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
15
11
Kills
6
6
Deaths
11
15
Assists
9
Player
Kills
Deaths
Assists
KDA
L
3
7
3
0.64
W
Fenrir
3
1
4
5
L
Discordia
DarkUnicorn0502
Discordia
2
2
3
1.75
L
Xing Tian
DunMuhGLAS
Xing Tian
1
2
3
1.25
W
7
4
3
2.13
W
Cthulhu
Slyshader
Cthulhu
1
1
8
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,682
Damage
35,538
50,350
Taken
40,120
33,342
Mitigated
27,850
11,191
Healing
6,809
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
17,256
8,708
0
1,239
14,621
5,058
816
10,956
3,139
0
54,145
W
Fenrir
7,357
1,066
0
940
11,723
5,050
325
4,539
7,184
0
17,939
L
Discordia
DarkUnicorn0502
Discordia
7,104
227
238
521
6,118
2,333
0
3,187
2,809
32,212
0
L
Xing Tian
DunMuhGLAS
Xing Tian
11,178
1,229
0
4,811
19,381
20,459
0
10,085
8,778
50,549
0
W
19,428
2,377
1,974
6,938
20,474
9,052
1,954
5,320
15,154
82,451
0
W
Cthulhu
Slyshader
Cthulhu
5,897
921
189
1,150
18,153
19,240
468
9,067
9,086
41,153
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,952
Gold Earned
35,476
193
Minions Killed
176
0
Camps Cleared
0
1,039,078
Distance Traveled
981,266
3
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Neith
11,902
626
66
3
0
290,499
0
W
Fenrir
11,483
604
24
1
0
351,499
1
L
Discordia
11,577
609
44
2
0
295,674
1
L
Xing Tian
11,997
631
66
3
0
395,093
5
W
Eset
12,801
674
109
6
0
312,437
2
W
Cthulhu
11,668
614
60
3
0
375,142
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role