Player Matchup

Mercury
Mercury
ImYoursMommy
Mercury
Level 27
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 3L
1,728 Elo+
Party 3
Izanami
Izanami
Kazualtys
Izanami
Level 15
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 3L
1,637 Elo+
Party 3
Jormungandr
Jormungandr
LOLIGNB
Jormungandr
Level 21
God Stats
3W - 3L
1,707 SR
Queue Stats
73W - 73L
1,576 Elo+
Party 1
Bellona
Bellona
MalHombreToshu
Bellona
Level 20
God Stats
1W - 5L
1,127 SR
Queue Stats
166W - 125L
1,571 Elo+
Solo
Ymir
Ymir
第一老辈子
Ymir
Level 15
God Stats
3W - 1L
1,719 SR
Queue Stats
104W - 101L
1,433 Elo+
Party 1
Team Averages
Level 20
1,511 SR
1,589 Elo+

VS

Team Averages
Level 21
1,504 SR
1,523 Elo+
Yemoja
Yemoja
JosuJLE17
Yemoja
Level 8
God Stats
53W - 65L
1,633 SR
Queue Stats
512W - 624L
1,566 Elo+
Party 2
Anhur
Anhur
KibaTM
Anhur
Level 26
God Stats
10W - 10L
1,561 SR
Queue Stats
203W - 205L
1,458 Elo+
Solo
Cerberus
Cerberus
Rilomnio
Cerberus
Level 15
God Stats
6W - 3L
1,469 SR
Queue Stats
12W - 19L
1,547 Elo+
Solo
Chronos
Chronos
kaelov
Chronos
Level 29
God Stats
34W - 21L
1,539 SR
Queue Stats
211W - 199L
1,546 Elo+
Solo
Heimdallr
Heimdallr
sephiroth17
Heimdallr
Level 27
God Stats
1W - 2L
1,315 SR
Queue Stats
176W - 215L
1,501 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
ImYoursMommy
Mercury
14
3 / 6 / 1
8,976
449
4,368
11,921
4,291
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Izanami
Kazualtys
Izanami
12
1 / 9 / 0
7,680
384
4,110
15,418
5,030
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Jormungandr
LOLIGNB
Jormungandr
13
0 / 7 / 2
8,669
433
8,806
20,598
10,922
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Magic Focus

Magic Focus

+20
Magical Power

14
4 / 3 / 0
9,104
455
12,767
15,416
10,344
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Armored Cloak

Armored Cloak

+25
Physical Protection
+25
Magical Protection
+125
Health
+125
Mana

14
0 / 5 / 0
8,713
436
3,275
15,568
17,038
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
JosuJLE17
Yemoja
14
3 / 1 / 12
10,230
512
10,062
11,890
11,774
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Anhur
KibaTM
Anhur
18
4 / 3 / 6
10,594
530
8,316
13,298
6,426
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Cerberus
Rilomnio
Cerberus
12
0 / 5 / 2
8,257
413
4,261
14,719
8,931
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Traveler's Shoes

Traveler's Shoes

+25
Magical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Chronos
kaelov
Chronos
20
17 / 0 / 3
13,305
665
27,904
16,085
9,436
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Heimdallr
sephiroth17
Heimdallr
17
6 / 0 / 5
10,732
537
9,498
6,001
2,696
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
58
8
Kills
30
30
Deaths
9
3
Assists
28
Player
Kills
Deaths
Assists
KDA
L
Mercury
ImYoursMommy
Mercury
3
6
1
0.58
W
Yemoja
JosuJLE17
Yemoja
3
1
12
9
L
Izanami
Kazualtys
Izanami
1
9
0
0.11
W
Anhur
KibaTM
Anhur
4
3
6
2.33
L
Jormungandr
LOLIGNB
Jormungandr
0
7
2
0.14
L
4
3
0
1.33
W
Cerberus
Rilomnio
Cerberus
0
5
2
0.2
W
Chronos
kaelov
Chronos
17
0
3
18.5
W
Heimdallr
sephiroth17
Heimdallr
6
0
5
8.5
L
0
5
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,326
Damage
60,041
78,921
Taken
61,993
47,625
Mitigated
39,263
14,101
Healing
17,171
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Mercury
ImYoursMommy
Mercury
4,368
2,995
0
2,004
11,921
4,291
0
5,707
6,214
0
32,583
W
Yemoja
JosuJLE17
Yemoja
10,062
2,184
808
3,403
11,890
11,774
840
3,183
8,657
29,474
0
L
Izanami
Kazualtys
Izanami
4,110
2,048
0
3,611
15,418
5,030
1,257
6,895
8,523
0
40,372
W
Anhur
KibaTM
Anhur
8,316
5,086
0
3,217
13,298
6,426
736
269
13,004
0
71,001
L
Jormungandr
LOLIGNB
Jormungandr
8,806
2,135
0
673
20,598
10,922
571
14,484
6,114
47,619
0
L
12,767
6,145
0
7,381
15,416
10,344
468
6,974
8,442
0
51,260
W
Cerberus
Rilomnio
Cerberus
4,261
645
0
1,983
14,719
8,931
434
645
14,024
37,430
0
W
Chronos
kaelov
Chronos
27,904
12,109
0
4,850
16,085
9,436
5,606
5,423
10,376
112,693
3,576
W
Heimdallr
sephiroth17
Heimdallr
9,498
4,413
0
2,910
6,001
2,696
1,804
2,125
3,851
0
63,809
L
3,275
278
0
432
15,568
17,038
259
7,170
8,394
40,925
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,142
Gold Earned
53,118
416
Minions Killed
566
0
Camps Cleared
0
1,761,941
Distance Traveled
1,715,085
2
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Mercury
8,976
449
58
3
0
387,975
0
W
Yemoja
10,230
512
39
2
0
322,284
0
L
Izanami
7,680
384
73
4
0
318,021
0
W
Anhur
10,594
530
128
6
0
359,109
2
L
Jormungandr
8,669
433
97
5
0
341,431
0
L
Bellona
9,104
455
108
5
0
297,792
2
W
Cerberus
8,257
413
109
5
0
280,678
4
W
Chronos
13,305
665
179
9
0
400,384
5
W
Heimdallr
10,732
537
111
6
0
352,630
6
L
Ymir
8,713
436
80
4
0
416,722
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role