Player Matchup

Ymir
Ymir
DeucyJ
Ymir
Level 10
God Stats
4W - 0L
1,678 SR
Queue Stats
37W - 8L
1,910 Elo+
Party 1
Cthulhu
Cthulhu
Voitel2387
Cthulhu
Level 120
God Stats
10W - 3L
1,789 SR
Queue Stats
191W - 76L
1,861 Elo+
Party 1
Heimdallr
Heimdallr
WILLOW1O1
Heimdallr
Level 119
God Stats
3W - 1L
1,545 SR
Queue Stats
153W - 46L
1,891 Elo+
Party 1
Team Averages
Level 83
1,671 SR
1,887 Elo+

VS

Team Averages
Level 100
1,455 SR
1,575 Elo+
Set
Set
Jahzingballs
Set
Level 17
God Stats
0W - 1L
1,395 SR
Queue Stats
2W - 4L
1,595 Elo+
Party 2
Baron Samedi
Baron Samedi
OneScythe
Baron Samedi
Level 128
God Stats
2W - 7L
1,295 SR
Queue Stats
259W - 242L
1,626 Elo+
Party 2
Chernobog
Chernobog
haredreier
Chernobog
Level 156
God Stats
4W - 7L
1,676 SR
Queue Stats
435W - 492L
1,503 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
DeucyJ
Ymir
11
0 / 2 / 13
9,039
695
2,669
12,438
8,192
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Cthulhu
Voitel2387
Cthulhu
12
3 / 2 / 11
9,261
712
13,554
15,755
13,007
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Heimdallr
WILLOW1O1
Heimdallr
14
13 / 0 / 1
10,588
814
16,542
11,991
5,292
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
0 / 6 / 1
7,425
571
3,951
13,650
6,474
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Baron Samedi
OneScythe
Baron Samedi
12
1 / 4 / 2
8,457
651
15,084
11,524
6,408
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Chernobog
haredreier
Chernobog
12
3 / 6 / 1
8,934
687
11,758
15,444
6,310
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

41
Kill Participation
8
16
Kills
4
4
Deaths
16
25
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Ymir
DeucyJ
Ymir
0
2
13
3.25
L
0
6
1
0.08
L
Baron Samedi
OneScythe
Baron Samedi
1
4
2
0.5
W
Cthulhu
Voitel2387
Cthulhu
3
2
11
4.25
W
Heimdallr
WILLOW1O1
Heimdallr
13
0
1
13.5
L
Chernobog
haredreier
Chernobog
3
6
1
0.58

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,765
Damage
30,793
40,184
Taken
40,618
26,491
Mitigated
19,192
15,181
Healing
12,103
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ymir
DeucyJ
Ymir
2,669
948
0
4,051
12,438
8,192
480
5,337
7,101
6,537
0
L
3,951
1,261
0
98
13,650
6,474
403
6,117
7,533
0
15,819
L
Baron Samedi
OneScythe
Baron Samedi
15,084
464
1,128
5,634
11,524
6,408
80
5,520
6,004
48,068
0
W
Cthulhu
Voitel2387
Cthulhu
13,554
1,006
452
4,654
15,755
13,007
235
5,926
9,829
30,033
0
W
Heimdallr
WILLOW1O1
Heimdallr
16,542
10,668
0
6,024
11,991
5,292
1,945
4,062
7,929
0
49,961
L
Chernobog
haredreier
Chernobog
11,758
6,790
0
5,243
15,444
6,310
864
5,082
10,352
0
48,369

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,888
Gold Earned
24,816
115
Minions Killed
146
0
Camps Cleared
0
742,501
Distance Traveled
807,454
5
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ymir
9,039
695
14
1
0
228,421
0
L
Set
7,425
571
21
2
0
254,174
0
L
Baron Samedi
8,457
651
60
5
0
259,036
0
W
Cthulhu
9,261
712
40
3
0
269,192
5
W
Heimdallr
10,588
814
61
5
0
244,888
0
L
Chernobog
8,934
687
65
5
0
294,244
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role