Player Matchup

Vamana
Vamana
J1HoLy
Vamana
Level 128
God Stats
2W - 5L
1,718 SR
Queue Stats
189W - 171L
1,546 Elo+
Party 1
Fafnir
Fafnir
QuiaboAzul
Fafnir
Level 26
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 3L
1,782 Elo+
Party 2
Danzaburou
Danzaburou
Xanxus5
Danzaburou
Level 86
God Stats
0W - 2L
1,592 SR
Queue Stats
20W - 18L
1,516 Elo+
Party 1
Agni
Agni
e621UwU
Agni
Level 27
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 1L
1,861 Elo+
Party 2
He Bo
He Bo
kimberlyxo
He Bo
Level 146
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Team Averages
Level 83
1,562 SR
1,641 Elo+

VS

Team Averages
Level 77
1,528 SR
1,577 Elo+
Baron Samedi
Baron Samedi
Brian92
Baron Samedi
Level 120
God Stats
4W - 0L
1,500 SR
Queue Stats
177W - 171L
1,629 Elo+
Solo
Arachne
Arachne
Mentalism
Arachne
Level 29
God Stats
1W - 0L
1,500 SR
Queue Stats
171W - 127L
1,691 Elo+
Solo
Hera
Hera
Philandro
Hera
Level 29
God Stats
8W - 1L
1,500 SR
Queue Stats
402W - 386L
1,526 Elo+
Solo
Sun Wukong
Sun Wukong
SunWuPaul
Sun Wukong
Level 119
God Stats
5W - 1L
1,583 SR
Queue Stats
54W - 39L
1,478 Elo+
Solo
Danzaburou
Danzaburou
islanders210
Danzaburou
Level 86
God Stats
4W - 3L
1,557 SR
Queue Stats
366W - 356L
1,563 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vamana
J1HoLy
Vamana
15
2 / 3 / 8
8,477
706
5,638
14,391
15,443
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Fafnir
QuiaboAzul
Fafnir
13
1 / 6 / 3
8,333
694
5,571
16,764
17,501
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Danzaburou
Xanxus5
Danzaburou
16
6 / 1 / 4
9,486
791
14,590
12,788
5,563
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Agni
e621UwU
Agni
16
2 / 4 / 9
8,799
733
15,377
11,149
4,212
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

He Bo
14
1 / 6 / 6
7,802
650
8,047
8,264
3,004
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
Brian92
Baron Samedi
16
0 / 3 / 12
9,075
756
12,528
11,834
5,518
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Arachne
Mentalism
Arachne
16
5 / 3 / 8
10,405
867
7,554
12,887
6,645
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Hera
17
3 / 2 / 8
10,178
848
13,554
6,828
2,705
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

Sun Wukong
SunWuPaul
Sun Wukong
16
6 / 4 / 10
10,107
842
11,277
22,287
14,142
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Danzaburou
islanders210
Danzaburou
18
6 / 1 / 8
10,828
902
13,200
11,918
4,939
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Match Insights

Player Kills, Deaths, and Assists

42
Kill Participation
66
12
Kills
20
20
Deaths
13
30
Assists
46
Player
Kills
Deaths
Assists
KDA
W
Baron Samedi
Brian92
Baron Samedi
0
3
12
2
L
Vamana
J1HoLy
Vamana
2
3
8
2
W
Arachne
Mentalism
Arachne
5
3
8
3
W
Hera
3
2
8
3.5
L
Fafnir
QuiaboAzul
Fafnir
1
6
3
0.42
W
Sun Wukong
SunWuPaul
Sun Wukong
6
4
10
2.75
L
Danzaburou
Xanxus5
Danzaburou
6
1
4
8
L
Agni
e621UwU
Agni
2
4
9
1.63
W
Danzaburou
islanders210
Danzaburou
6
1
8
10
L
He Bo
1
6
6
0.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

49,223
Damage
58,113
63,356
Taken
65,754
45,723
Mitigated
33,949
25,077
Healing
37,663
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Baron Samedi
Brian92
Baron Samedi
12,528
714
5,863
4,845
11,834
5,518
865
6,217
5,617
23,907
0
L
Vamana
J1HoLy
Vamana
5,638
1,315
2,287
4,245
14,391
15,443
0
4,553
9,555
1,535
12,843
W
Arachne
Mentalism
Arachne
7,554
4,280
1,414
5,090
12,887
6,645
1,163
6,535
6,352
0
12,791
W
Hera
13,554
2,639
3,231
2,069
6,828
2,705
981
4,216
2,612
32,028
0
L
Fafnir
QuiaboAzul
Fafnir
5,571
1,534
1,928
3,674
16,764
17,501
0
7,181
9,377
12,625
0
W
Sun Wukong
SunWuPaul
Sun Wukong
11,277
1,053
1,443
9,114
22,287
14,142
224
6,580
14,147
0
17,288
L
Danzaburou
Xanxus5
Danzaburou
14,590
3,686
2,502
5,498
12,788
5,563
0
5,660
6,802
0
31,309
L
Agni
e621UwU
Agni
15,377
448
772
2,411
11,149
4,212
0
4,660
6,209
35,838
0
W
Danzaburou
islanders210
Danzaburou
13,200
4,729
1,542
3,052
11,918
4,939
1,378
5,979
5,939
0
39,685
L
He Bo
8,047
303
1,159
601
8,264
3,004
0
3,502
4,651
17,308
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,897
Gold Earned
50,593
147
Minions Killed
142
0
Camps Cleared
0
1,076,258
Distance Traveled
1,252,970
1
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Baron Samedi
9,075
756
22
2
0
240,560
1
L
Vamana
8,477
706
15
1
0
243,662
0
W
Arachne
10,405
867
5
0
0
280,951
1
W
Hera
10,178
848
46
4
0
236,330
1
L
Fafnir
8,333
694
12
1
0
204,861
0
W
Sun Wukong
10,107
842
11
1
0
244,672
0
L
Danzaburou
9,486
791
50
4
0
230,150
0
L
Agni
8,799
733
57
5
0
205,134
0
W
Danzaburou
10,828
902
58
5
0
250,457
1
L
He Bo
7,802
650
13
1
0
192,451
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role