Player Matchup

Guan Yu
Guan Yu
Masters
ASD666666
Guan Yu
Masters
Level 160
God Stats
76W - 59L
1,701 SR
Queue Stats
753W - 745L
2,480 MMR
Solo
Hel
Hel
Diamond IV
AgusConitos
Hel
Diamond IV
Level 160
God Stats
2W - 1L
1,500 SR
Queue Stats
38W - 31L
2,142 MMR
Party 3
Sol
Sol
Platinum V
JotaroShinbaru
Sol
Platinum V
Level 49
God Stats
6W - 2L
1,922 SR
Queue Stats
93W - 83L
1,906 MMR
Party 2
Rama
Rama
Diamond V
Shurtt
Rama
Diamond V
Level 129
God Stats
8W - 5L
1,840 SR
Queue Stats
133W - 138L
2,179 MMR
Party 3
Ne Zha
Ne Zha
Diamond V
matiascortes
Ne Zha
Diamond V
Level 158
God Stats
14W - 10L
1,642 SR
Queue Stats
229W - 233L
1,840 MMR
Party 2
Team Averages
Diamond V
Diamond V
Average Tier
Level 131
1,721 SR
2,110 MMR

VS

Team Averages
Diamond IV
Diamond IV
Average Tier
Level 150
1,735 SR
1,956 MMR
Xbalanque
Xbalanque
Diamond V
Ioking
Xbalanque
Diamond V
Level 160
God Stats
0W - 1L
1,873 SR
Queue Stats
81W - 66L
2,131 MMR
Solo
Khepri
Khepri
Diamond II
MonoMotoLoco
Khepri
Diamond II
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Thoth
Thoth
Masters
Ozeiros
Thoth
Masters
Level 159
God Stats
1W - 1L
1,923 SR
Queue Stats
382W - 278L
2,338 MMR
Party 1
Nemesis
Nemesis
Diamond V
zDiabético
Nemesis
Diamond V
Level 114
God Stats
1W - 4L
1,441 SR
Queue Stats
171W - 176L
2,007 MMR
Solo
Sun Wukong
Sun Wukong
Platinum III
Ðerieri
Sun Wukong
Platinum III
Level 157
God Stats
15W - 14L
1,936 SR
Queue Stats
169W - 148L
1,803 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Guan Yu
ASD666666
Guan Yu
19
3 / 2 / 4
12,260
584
11,658
23,919
26,585
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

16
2 / 3 / 4
11,102
529
7,633
14,428
11,124
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

17
1 / 2 / 3
11,055
526
11,764
17,336
6,647
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Rama
Shurtt
Rama
20
7 / 2 / 2
13,244
631
18,488
26,605
11,754
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Ne Zha
17
2 / 2 / 5
11,432
544
12,842
21,242
8,962
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Mace

Mace

+10
Physical Power

Bans
DanzaburouApolloSetScyllaJanus

VS

Bans
Ao KuangSobekCupidNu WaAnhur
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Xbalanque
Ioking
Xbalanque
15
1 / 5 / 5
9,466
451
11,868
15,542
8,015
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Khepri
14
3 / 1 / 3
9,392
447
10,985
17,957
8,821
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Mail of Renewal (old)

Mail of Renewal (old)

+400
Health
+10
Hp 5
+10%
Cooldown Reduction

PASSIVE - You gain 15% of your maximum Health and Mana over the next 3 seconds when you get a kill or assist against an enemy god or Objective.

Thoth
Ozeiros
Thoth
15
1 / 3 / 4
9,399
448
15,544
10,675
3,558
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Nemesis
zDiabético
Nemesis
17
4 / 4 / 3
10,855
517
11,960
18,029
9,956
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Sun Wukong
Ðerieri
Sun Wukong
18
2 / 2 / 3
10,493
500
15,599
19,887
16,397
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
29
15
Kills
11
11
Deaths
15
18
Assists
18
Player
Kills
Deaths
Assists
KDA
W
Guan Yu
ASD666666
Guan Yu
3
2
4
2.5
W
2
3
4
1.33
L
Xbalanque
Ioking
Xbalanque
1
5
5
0.7
W
1
2
3
1.25
L
Khepri
3
1
3
4.5
L
Thoth
Ozeiros
Thoth
1
3
4
1
W
Rama
Shurtt
Rama
7
2
2
4
W
Ne Zha
2
2
5
2.25
L
Nemesis
zDiabético
Nemesis
4
4
3
1.38
L
Sun Wukong
Ðerieri
Sun Wukong
2
2
3
1.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

62,385
Damage
65,956
103,530
Taken
82,090
65,072
Mitigated
46,747
65,980
Healing
22,986
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Guan Yu
ASD666666
Guan Yu
11,658
1,894
4,818
11,480
23,919
26,585
958
4,465
19,454
764
85,533
W
7,633
585
12,146
8,087
14,428
11,124
308
6,396
8,032
29,154
0
L
Xbalanque
Ioking
Xbalanque
11,868
6,292
0
4,361
15,542
8,015
859
2,069
13,473
0
72,046
W
11,764
4,445
0
8,204
17,336
6,647
1,722
8,034
9,302
93,732
0
L
Khepri
10,985
397
0
5,164
17,957
8,821
0
7,851
10,106
26,845
0
L
Thoth
Ozeiros
Thoth
15,544
521
0
1,031
10,675
3,558
104
4,001
6,674
76,913
0
W
Rama
Shurtt
Rama
18,488
13,171
0
15,212
26,605
11,754
5,507
5,313
21,292
0
112,578
W
Ne Zha
12,842
2,794
0
6,033
21,242
8,962
2,212
5,792
15,450
0
92,019
L
Nemesis
zDiabético
Nemesis
11,960
6,672
0
6,995
18,029
9,956
0
2,281
15,748
0
85,894
L
Sun Wukong
Ðerieri
Sun Wukong
15,599
1,713
0
5,435
19,887
16,397
328
3,495
16,392
7,889
74,413

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

59,093
Gold Earned
49,605
658
Minions Killed
602
0
Camps Cleared
0
2,158,238
Distance Traveled
2,162,712
28
Wards Purchased
35
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Guan Yu
12,260
584
167
8
0
458,448
5
W
Hel
11,102
529
40
2
0
443,087
7
L
Xbalanque
9,466
451
117
6
0
374,087
8
W
Sol
11,055
526
154
7
0
417,327
6
L
Khepri
9,392
447
41
2
0
458,335
11
L
Thoth
9,399
448
143
7
0
407,023
6
W
Rama
13,244
631
182
9
0
364,196
8
W
Ne Zha
11,432
544
115
5
0
475,180
2
L
Nemesis
10,855
517
153
7
0
471,024
3
L
Sun Wukong
10,493
500
148
7
0
452,243
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role