Player Matchup

Rama
Rama
ImmortalStorm1
Rama
Level 40
God Stats
0W - 1L
1,500 SR
Queue Stats
25W - 29L
1,485 Elo+
Party 2
Thoth
Thoth
PrimordialThief
Thoth
Level 54
God Stats
0W - 2L
1,500 SR
Queue Stats
34W - 47L
1,534 Elo+
Party 2
Bellona
Bellona
onebadgod
Bellona
Level 40
God Stats
0W - 4L
1,500 SR
Queue Stats
14W - 26L
1,595 Elo+
Party 2
Team Averages
Level 45
1,500 SR
1,538 Elo+

VS

Team Averages
Level 72
1,516 SR
1,571 Elo+
Medusa
Medusa
QUANTUM VEGA
Medusa
Level 69
God Stats
8W - 5L
1,561 SR
Queue Stats
39W - 28L
1,608 Elo+
Party 1
Hel
Hel
THEDILLYWIGGLE
Hel
Level 87
God Stats
6W - 2L
1,486 SR
Queue Stats
80W - 64L
1,605 Elo+
Party 1
Tyr
Tyr
shindoku
Tyr
Level 60
God Stats
2W - 0L
1,500 SR
Queue Stats
6W - 5L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
1 / 4 / 4
8,230
633
2,298
10,189
2,799
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

12
2 / 5 / 4
8,585
660
7,421
10,836
2,588
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Bellona
onebadgod
Bellona
11
4 / 6 / 1
8,603
662
9,389
11,128
7,031
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
15
8 / 1 / 5
10,555
812
13,265
8,028
2,875
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

12
2 / 4 / 10
8,979
691
7,225
7,816
2,483
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

12
5 / 2 / 9
9,382
722
7,006
12,222
9,161
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
39
7
Kills
15
15
Deaths
7
9
Assists
24
Player
Kills
Deaths
Assists
KDA
L
1
4
4
0.75
L
2
5
4
0.8
W
Medusa
8
1
5
10.5
W
2
4
10
1.75
L
Bellona
onebadgod
Bellona
4
6
1
0.75
W
5
2
9
4.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,108
Damage
27,496
32,153
Taken
28,066
12,418
Mitigated
14,519
3,532
Healing
13,959
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
2,298
1,911
0
1,509
10,189
2,799
288
1,557
8,522
0
22,078
L
7,421
83
0
10
10,836
2,588
0
1,929
8,685
44,263
0
W
Medusa
13,265
3,422
0
2,910
8,028
2,875
1,901
3,152
4,876
0
66,516
W
7,225
154
5,052
2,974
7,816
2,483
688
1,938
5,878
34,827
0
L
Bellona
onebadgod
Bellona
9,389
2,505
0
2,013
11,128
7,031
0
3,176
7,633
0
23,057
W
7,006
289
0
3,023
12,222
9,161
453
2,633
9,589
0
24,669

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,418
Gold Earned
28,916
127
Minions Killed
175
0
Camps Cleared
0
643,430
Distance Traveled
763,195
7
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Rama
8,230
633
37
3
0
198,505
1
L
Thoth
8,585
660
59
5
0
214,959
1
W
Medusa
10,555
812
86
7
0
261,607
5
W
Hel
8,979
691
57
4
0
245,250
6
L
Bellona
8,603
662
31
2
0
229,966
5
W
Tyr
9,382
722
32
2
0
256,338
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role