Player Matchup

Cernunnos
Cernunnos
Beltheir
Cernunnos
Level 65
God Stats
2W - 0L
1,500 SR
Queue Stats
75W - 103L
1,358 Elo+
Solo
Arachne
Arachne
GIZZYCHAMP
Arachne
Level 102
God Stats
1W - 0L
1,500 SR
Queue Stats
14W - 16L
1,443 Elo+
Solo
Raijin
Raijin
Kaistal
Raijin
Level 49
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cthulhu
Cthulhu
Marcus45396
Cthulhu
Level 6
God Stats
2W - 3L
1,453 SR
Queue Stats
7W - 12L
1,445 Elo+
Solo
Bellona
Bellona
Milesto
Bellona
Level 4
God Stats
3W - 1L
1,327 SR
Queue Stats
6W - 17L
1,480 Elo+
Solo
Team Averages
Level 45
1,456 SR
1,445 Elo+

VS

Team Averages
Level 44
1,518 SR
1,400 Elo+
Olorun
Olorun
Bigbaenus
Olorun
Level 16
God Stats
2W - 6L
1,500 SR
Queue Stats
85W - 118L
1,470 Elo+
Solo
Jing Wei
Jing Wei
FLUK3Y
Jing Wei
Level 83
God Stats
16W - 22L
1,437 SR
Queue Stats
252W - 351L
1,477 Elo+
Party 1
Bellona
Bellona
ShadowDemon6928
Bellona
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
37W - 44L
1,055 Elo+
Solo
He Bo
He Bo
khajli
He Bo
Level 89
God Stats
6W - 9L
1,511 SR
Queue Stats
339W - 490L
1,469 Elo+
Party 1
Achilles
Achilles
zxymania
Achilles
Level 28
God Stats
10W - 8L
1,644 SR
Queue Stats
17W - 20L
1,527 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cernunnos
Beltheir
Cernunnos
19
4 / 3 / 10
12,526
545
10,142
15,226
7,891
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Arachne
GIZZYCHAMP
Arachne
17
5 / 2 / 11
12,427
540
7,846
17,467
8,187
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Raijin
Kaistal
Raijin
20
15 / 0 / 4
15,196
661
23,901
11,836
5,883
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Cthulhu
Marcus45396
Cthulhu
13
0 / 8 / 6
10,005
435
6,143
23,838
19,962
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Bellona
Milesto
Bellona
14
0 / 7 / 11
10,021
436
7,000
16,365
15,612
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Olorun
Bigbaenus
Olorun
2
0 / 0 / 0
5,975
260
0
585
147
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shoes

Shoes

+6%
Movement Speed

Jing Wei
FLUK3Y
Jing Wei
18
2 / 5 / 3
11,068
481
8,711
16,191
5,547
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

13
0 / 9 / 4
8,329
362
5,270
20,678
14,978
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

He Bo
khajli
He Bo
18
6 / 4 / 10
11,479
499
17,371
16,614
5,248
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Achilles
zxymania
Achilles
16
10 / 6 / 3
10,508
457
16,964
21,507
18,486
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Match Insights

Player Kills, Deaths, and Assists

66
Kill Participation
38
24
Kills
18
20
Deaths
24
42
Assists
20
Player
Kills
Deaths
Assists
KDA
W
Cernunnos
Beltheir
Cernunnos
4
3
10
3
L
Olorun
Bigbaenus
Olorun
0
0
0
0
L
Jing Wei
FLUK3Y
Jing Wei
2
5
3
0.7
W
Arachne
GIZZYCHAMP
Arachne
5
2
11
5.25
W
Raijin
Kaistal
Raijin
15
0
4
17
W
Cthulhu
Marcus45396
Cthulhu
0
8
6
0.38
W
Bellona
Milesto
Bellona
0
7
11
0.79
L
0
9
4
0.22
L
He Bo
khajli
He Bo
6
4
10
2.75
L
Achilles
zxymania
Achilles
10
6
3
1.92

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

55,032
Damage
48,316
84,732
Taken
75,575
57,535
Mitigated
44,406
20,350
Healing
20,574
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cernunnos
Beltheir
Cernunnos
10,142
4,878
0
7,685
15,226
7,891
2,618
2,146
12,805
0
87,681
L
Olorun
Bigbaenus
Olorun
0
0
0
0
585
147
0
376
187
542
0
L
Jing Wei
FLUK3Y
Jing Wei
8,711
6,442
0
5,170
16,191
5,547
820
4,819
11,172
0
97,538
W
Arachne
GIZZYCHAMP
Arachne
7,846
5,062
0
6,069
17,467
8,187
825
6,648
10,794
0
69,572
W
Raijin
Kaistal
Raijin
23,901
1,540
235
4,791
11,836
5,883
589
2,032
9,729
152,996
0
W
Cthulhu
Marcus45396
Cthulhu
6,143
681
0
615
23,838
19,962
1,334
6,266
17,547
31,158
0
W
Bellona
Milesto
Bellona
7,000
903
0
955
16,365
15,612
1,825
4,482
11,758
4,321
25,468
L
5,270
573
732
1,946
20,678
14,978
68
9,032
11,353
0
35,576
L
He Bo
khajli
He Bo
17,371
807
0
7,008
16,614
5,248
264
7,954
8,328
90,980
0
L
Achilles
zxymania
Achilles
16,964
2,849
0
5,718
21,507
18,486
250
8,896
11,954
651
54,380

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

60,175
Gold Earned
47,359
553
Minions Killed
428
0
Camps Cleared
0
2,133,314
Distance Traveled
1,751,537
13
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cernunnos
12,526
545
106
5
0
421,596
0
L
Olorun
5,975
260
2
0
0
14,836
0
L
Jing Wei
11,068
481
153
7
0
444,623
3
W
Arachne
12,427
540
108
5
0
481,313
3
W
Raijin
15,196
661
233
10
0
445,925
7
W
Cthulhu
10,005
435
46
2
0
368,901
1
W
Bellona
10,021
436
60
3
0
415,579
2
L
Bellona
8,329
362
66
3
0
418,554
0
L
He Bo
11,479
499
138
6
0
430,564
2
L
Achilles
10,508
457
69
3
0
442,960
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role