Player Matchup

Yemoja
Yemoja
 
Yemoja
Level 29
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ra
Ra
Belli_al
Ra
Level 8
God Stats
2W - 1L
1,500 SR
Queue Stats
45W - 42L
1,413 Elo+
Solo
Hou Yi
Hou Yi
MintWraith
Hou Yi
Level 12
God Stats
11W - 10L
1,516 SR
Queue Stats
11W - 12L
1,396 Elo+
Party 2
Loki
Loki
RyuuYami66
Loki
Level 38
God Stats
1W - 1L
1,500 SR
Queue Stats
87W - 112L
1,468 Elo+
Party 2
Cupid
Cupid
SithLordCents
Cupid
Level 19
God Stats
18W - 15L
1,569 SR
Queue Stats
19W - 18L
1,459 Elo+
Solo
Team Averages
Level 21
1,517 SR
1,447 Elo+

VS

Team Averages
Level 17
1,377 SR
1,362 Elo+
Ares
Ares
Charlieleytonr
Ares
Level 21
God Stats
0W - 4L
1,219 SR
Queue Stats
65W - 65L
1,366 Elo+
Party 1
Ra
Ra
IronManMark99
Ra
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Susano
Susano
NosoyelNiko
Susano
Level 25
God Stats
0W - 2L
1,307 SR
Queue Stats
75W - 76L
1,376 Elo+
Party 1
Danzaburou
Danzaburou
TankthtKiwi9109
Danzaburou
Level 17
God Stats
64W - 92L
1,377 SR
Queue Stats
109W - 134L
1,252 Elo+
Solo
Nu Wa
Nu Wa
tender_stroller
Nu Wa
Level 18
God Stats
16W - 11L
1,483 SR
Queue Stats
62W - 44L
1,315 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
 
Yemoja
15
0 / 0 / 18
8,790
1,099
4,112
5,925
3,811
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

14
7 / 2 / 7
9,237
1,155
11,872
5,865
2,210
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Hou Yi
MintWraith
Hou Yi
13
2 / 0 / 9
7,718
965
3,299
2,918
1,064
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

14
7 / 1 / 9
9,190
1,149
9,816
5,553
1,824
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

14
4 / 2 / 11
8,649
1,081
7,300
6,189
2,455
Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Team 1 Tickets

337

VS

Team 2 Tickets

246

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
0 / 4 / 3
8,008
1,001
1,787
13,644
7,665
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

11
0 / 4 / 1
6,508
814
338
2,832
842
Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Susano
13
2 / 6 / 2
7,843
980
5,186
10,523
3,934
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Danzaburou
TankthtKiwi9109
Danzaburou
13
2 / 3 / 3
7,858
982
7,036
10,377
5,179
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

13
1 / 4 / 3
7,960
995
7,244
6,586
2,410
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

74
Kill Participation
17
20
Kills
5
5
Deaths
21
54
Assists
12
Player
Kills
Deaths
Assists
KDA
W
Yemoja
 
Yemoja
0
0
18
9
W
7
2
7
5.25
L
0
4
3
0.38
L
0
4
1
0.13
W
Hou Yi
MintWraith
Hou Yi
2
0
9
6.5
L
Susano
2
6
2
0.5
W
7
1
9
11.5
W
4
2
11
4.75
L
Danzaburou
TankthtKiwi9109
Danzaburou
2
3
3
1.17
L
1
4
3
0.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,399
Damage
21,591
26,450
Taken
43,962
11,364
Mitigated
20,030
7,214
Healing
1,671
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Yemoja
 
Yemoja
4,112
1,308
1,530
1,182
5,925
3,811
0
3,186
2,739
13,606
0
W
11,872
811
618
1,099
5,865
2,210
0
2,186
3,679
34,573
0
L
1,787
180
0
633
13,644
7,665
0
4,500
9,144
15,824
0
L
338
338
0
0
2,832
842
0
1,314
1,518
991
0
W
Hou Yi
MintWraith
Hou Yi
3,299
3,299
0
859
2,918
1,064
0
1,190
1,728
0
7,486
L
Susano
5,186
1,137
0
442
10,523
3,934
0
4,215
6,308
0
17,776
W
9,816
2,240
0
878
5,553
1,824
0
1,646
3,543
0
22,549
W
7,300
5,983
290
758
6,189
2,455
0
1,161
5,028
0
15,037
L
Danzaburou
TankthtKiwi9109
Danzaburou
7,036
2,387
0
596
10,377
5,179
0
2,342
8,035
0
15,408
L
7,244
3,858
0
0
6,586
2,410
0
3,613
2,973
32,023
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,584
Gold Earned
38,177
128
Minions Killed
109
6
Camps Cleared
2
705,547
Distance Traveled
574,506
1
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Yemoja
8,790
1,099
26
3
0
145,374
0
W
Ra
9,237
1,155
56
7
1
138,023
0
L
Ares
8,008
1,001
20
3
0
141,878
0
L
Ra
6,508
814
4
1
0
38,086
0
W
Hou Yi
7,718
965
5
1
2
132,123
0
L
Susano
7,843
980
22
3
1
149,325
0
W
Loki
9,190
1,149
26
3
3
165,833
0
W
Cupid
8,649
1,081
15
2
0
124,194
1
L
Danzaburou
7,858
982
10
1
1
141,267
0
L
Nu Wa
7,960
995
53
7
0
103,950
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role