Player Matchup

Kali
Kali
Chezucristo
Kali
Level 4
God Stats
1W - 1L
1,380 SR
Queue Stats
1W - 2L
1,500 Elo+
Party 2
Nemesis
Nemesis
Habooski
Nemesis
Level 22
God Stats
4W - 6L
1,647 SR
Queue Stats
18W - 39L
1,256 Elo+
Party 3
Ares
Ares
Nimajneb67
Ares
Level 25
God Stats
10W - 14L
1,573 SR
Queue Stats
121W - 155L
1,388 Elo+
Solo
Neith
Neith
anibalcxo
Neith
Level 16
God Stats
2W - 3L
1,473 SR
Queue Stats
4W - 8L
1,293 Elo+
Party 2
Bellona
Bellona
z3r0gravity
Bellona
Level 26
God Stats
6W - 12L
1,436 SR
Queue Stats
14W - 26L
1,405 Elo+
Party 3
Team Averages
Level 19
1,502 SR
1,368 Elo+

VS

Team Averages
Level 24
1,521 SR
1,289 Elo+
Izanami
Izanami
Artorigold
Izanami
Level 6
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 3L
1,175 Elo+
Solo
Hercules
Hercules
Dima992
Hercules
Level 29
God Stats
1W - 0L
1,500 SR
Queue Stats
52W - 53L
1,330 Elo+
Solo
Cthulhu
Cthulhu
JewishLeader1
Cthulhu
Level 9
God Stats
2W - 4L
1,500 SR
Queue Stats
10W - 9L
1,339 Elo+
Party 1
Achilles
Achilles
zXex0ticXz
Achilles
Level 44
God Stats
3W - 6L
1,694 SR
Queue Stats
94W - 131L
1,179 Elo+
Party 1
Ne Zha
Ne Zha
祈愿故人归
Ne Zha
Level 30
God Stats
10W - 12L
1,412 SR
Queue Stats
85W - 80L
1,421 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
0 / 5 / 2
4,832
483
1,127
5,454
1,392
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Nemesis
Habooski
Nemesis
8
1 / 3 / 2
5,428
543
2,273
7,083
1,930
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

8
1 / 4 / 0
5,049
505
2,874
6,656
3,018
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Neith
anibalcxo
Neith
8
0 / 5 / 0
4,539
454
3,871
6,325
1,624
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Bellona
z3r0gravity
Bellona
7
1 / 6 / 0
4,554
455
1,844
6,746
3,813
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
Artorigold
Izanami
4
0 / 0 / 0
3,876
388
255
908
182
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Boots

Boots

+6%
Movement Speed

Hercules
Dima992
Hercules
11
6 / 1 / 4
6,060
606
5,650
7,031
4,579
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Cthulhu
11
7 / 1 / 0
6,314
631
5,634
5,557
4,874
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Achilles
zXex0ticXz
Achilles
10
1 / 1 / 1
5,648
565
2,065
6,633
2,327
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

12
9 / 0 / 0
7,223
722
5,197
5,082
3,048
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hidden Dagger

Hidden Dagger

+15
Physical Power

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
28
3
Kills
23
23
Deaths
3
4
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Izanami
Artorigold
Izanami
0
0
0
0
L
0
5
2
0.2
W
Hercules
Dima992
Hercules
6
1
4
8
L
Nemesis
Habooski
Nemesis
1
3
2
0.67
W
Cthulhu
7
1
0
7
L
1
4
0
0.25
L
Neith
anibalcxo
Neith
0
5
0
0
L
Bellona
z3r0gravity
Bellona
1
6
0
0.17
W
Achilles
zXex0ticXz
Achilles
1
1
1
1.5
W
9
0
0
9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

11,989
Damage
18,801
32,264
Taken
25,211
11,777
Mitigated
15,010
5,406
Healing
8,610
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Izanami
Artorigold
Izanami
255
194
0
340
908
182
72
0
908
0
4,120
L
1,127
628
0
198
5,454
1,392
521
0
5,429
0
8,613
W
Hercules
Dima992
Hercules
5,650
1,700
0
3,214
7,031
4,579
0
1,896
5,135
0
20,588
L
Nemesis
Habooski
Nemesis
2,273
774
0
1,708
7,083
1,930
250
1,429
5,554
0
17,483
W
Cthulhu
5,634
466
0
772
5,557
4,874
484
0
5,557
21,110
0
L
2,874
497
0
1,475
6,656
3,018
0
0
6,581
15,081
0
L
Neith
anibalcxo
Neith
3,871
1,693
0
965
6,325
1,624
0
0
6,175
0
19,072
L
Bellona
z3r0gravity
Bellona
1,844
590
0
1,060
6,746
3,813
205
3,825
2,591
0
11,024
W
Achilles
zXex0ticXz
Achilles
2,065
605
0
3,103
6,633
2,327
806
530
6,103
0
29,028
W
5,197
1,377
0
1,181
5,082
3,048
0
448
4,634
0
34,353

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,402
Gold Earned
29,121
129
Minions Killed
226
0
Camps Cleared
0
876,286
Distance Traveled
793,950
0
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Izanami
3,876
388
8
1
0
32,251
0
L
Kali
4,832
483
19
2
0
178,504
0
W
Hercules
6,060
606
41
4
0
187,150
0
L
Nemesis
5,428
543
40
4
0
182,211
0
W
Cthulhu
6,314
631
46
5
0
175,594
0
L
Ares
5,049
505
20
2
0
163,747
0
L
Neith
4,539
454
32
3
0
185,184
0
L
Bellona
4,554
455
18
2
0
166,640
0
W
Achilles
5,648
565
68
7
0
208,305
0
W
Ne Zha
7,223
722
63
6
0
190,650
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role