Player Matchup

Sol
Sol
 
Sol
Level 27
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Tiamat
Tiamat
OrlandoIzzyYT
Tiamat
Level 31
God Stats
3W - 6L
1,149 SR
Queue Stats
55W - 61L
1,367 Elo+
Party 1
Anubis
Anubis
Ytryme23-YT
Anubis
Level 27
God Stats
4W - 1L
1,500 SR
Queue Stats
37W - 42L
1,331 Elo+
Party 1
Neith
Neith
xPabloEscobarx22
Neith
Level 17
God Stats
2W - 2L
1,258 SR
Queue Stats
14W - 18L
1,379 Elo+
Party 1
Set
Set
zTakozz
Set
Level 41
God Stats
17W - 17L
1,333 SR
Queue Stats
46W - 68L
1,338 Elo+
Party 1
Team Averages
Level 29
1,348 SR
1,383 Elo+

VS

Team Averages
Level 20
1,430 SR
1,331 Elo+
Danzaburou
Danzaburou
Ezclapzkid-
Danzaburou
Level 16
God Stats
12W - 19L
1,326 SR
Queue Stats
20W - 31L
1,309 Elo+
Party 2
Olorun
Olorun
FlipLizard14
Olorun
Level 26
God Stats
20W - 22L
1,545 SR
Queue Stats
218W - 231L
1,366 Elo+
Solo
Geb
Geb
KSI Blackwolf 5
Geb
Level 17
God Stats
8W - 5L
1,649 SR
Queue Stats
30W - 37L
1,397 Elo+
Solo
Cthulhu
Cthulhu
PaperRouteTrap
Cthulhu
Level 22
God Stats
0W - 1L
1,500 SR
Queue Stats
68W - 73L
1,295 Elo+
Party 2
Thanatos
Thanatos
VioletRoseBush
Thanatos
Level 21
God Stats
24W - 42L
1,130 SR
Queue Stats
178W - 231L
1,289 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
12
6 / 0 / 3
7,977
570
7,066
8,499
2,567
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

11
3 / 1 / 8
7,696
550
5,403
8,127
6,843
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Anubis
14
8 / 1 / 3
8,560
611
7,641
7,480
3,004
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

12
3 / 2 / 3
7,580
541
2,454
5,478
1,855
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Set
12
4 / 1 / 6
7,448
532
6,532
9,946
5,827
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
Ezclapzkid-
Danzaburou
10
1 / 3 / 0
5,942
424
6,981
7,035
1,991
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Olorun
10
1 / 4 / 1
6,367
455
6,890
10,578
3,332
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

6
0 / 2 / 0
4,830
345
1,723
6,728
4,268
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

4
1 / 5 / 0
4,749
339
990
5,793
1,908
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Thanatos
7
2 / 11 / 0
5,467
391
6,514
12,247
3,438
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Match Insights

Player Kills, Deaths, and Assists

47
Kill Participation
6
24
Kills
5
5
Deaths
25
23
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Sol
 
Sol
6
0
3
7.5
L
Danzaburou
Ezclapzkid-
Danzaburou
1
3
0
0.33
L
Olorun
1
4
1
0.38
L
0
2
0
0
W
3
1
8
7
L
1
5
0
0.2
L
Thanatos
2
11
0
0.18
W
Anubis
8
1
3
9.5
W
3
2
3
2.25
W
Set
4
1
6
7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,096
Damage
23,098
39,530
Taken
42,381
20,096
Mitigated
14,937
16,552
Healing
8,446
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sol
 
Sol
7,066
2,433
0
3,962
8,499
2,567
1,561
3,389
5,110
38,726
0
L
Danzaburou
Ezclapzkid-
Danzaburou
6,981
3,032
0
320
7,035
1,991
656
3,382
3,491
0
24,420
L
Olorun
6,890
4,874
0
3,000
10,578
3,332
0
5,732
4,796
31,047
0
L
1,723
68
0
236
6,728
4,268
417
3,587
3,067
7,377
0
W
5,403
374
241
3,592
8,127
6,843
1,349
727
7,400
30,033
0
L
990
221
0
294
5,793
1,908
15
2,783
2,836
6,954
0
L
Thanatos
6,514
1,577
0
4,596
12,247
3,438
0
4,130
8,081
0
23,417
W
Anubis
7,641
1,017
891
3,589
7,480
3,004
1,398
2,529
4,951
41,645
0
W
2,454
814
210
986
5,478
1,855
1,474
90
5,388
0
31,750
W
Set
6,532
3,443
195
2,886
9,946
5,827
660
2,868
7,078
0
28,026

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,261
Gold Earned
27,355
322
Minions Killed
148
0
Camps Cleared
0
1,235,616
Distance Traveled
992,312
4
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
7,977
570
77
6
0
255,396
0
L
Danzaburou
5,942
424
41
3
0
228,250
0
L
Olorun
6,367
455
46
3
0
216,341
0
L
Geb
4,830
345
17
1
0
193,446
0
W
Tiamat
7,696
550
42
3
0
260,121
2
L
Cthulhu
4,749
339
11
1
0
129,861
0
L
Thanatos
5,467
391
33
2
0
224,414
0
W
Anubis
8,560
611
74
5
0
229,708
2
W
Neith
7,580
541
65
5
0
209,572
0
W
Set
7,448
532
64
5
0
280,819
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role