Player Matchup

Sylvanus
Sylvanus
Fate_MnM-Tiger
Sylvanus
Level 17
God Stats
4W - 6L
1,459 SR
Queue Stats
33W - 42L
1,361 Elo+
Solo
Serqet
Serqet
HotWench420
Serqet
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
145W - 216L
1,262 Elo+
Solo
Bellona
Bellona
KevinOCarrasco
Bellona
Level 14
God Stats
11W - 10L
1,524 SR
Queue Stats
24W - 23L
1,502 Elo+
Solo
Nemesis
Nemesis
Lord Green 77
Nemesis
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 4L
1,109 Elo+
Solo
Nu Wa
Nu Wa
StormyActor8246
Nu Wa
Level 18
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 10L
1,678 Elo+
Solo
Team Averages
Level 11
1,497 SR
1,382 Elo+

VS

Team Averages
Level 16
1,425 SR
1,342 Elo+
Tiamat
Tiamat
CornCake5448
Tiamat
Level 10
God Stats
2W - 5L
1,312 SR
Queue Stats
3W - 6L
1,295 Elo+
Solo
Cthulhu
Cthulhu
Divine_Blvd
Cthulhu
Level 18
God Stats
1W - 1L
1,269 SR
Queue Stats
2W - 7L
1,150 Elo+
Party 2
Cu Chulainn
Cu Chulainn
Ftlongearth
Cu Chulainn
Level 17
God Stats
36W - 28L
1,569 SR
Queue Stats
49W - 42L
1,538 Elo+
Party 1
Tsukuyomi
Tsukuyomi
Meranr
Tsukuyomi
Level 27
God Stats
56W - 36L
1,584 SR
Queue Stats
108W - 84L
1,492 Elo+
Party 1
Guan Yu
Guan Yu
X-x_lautaro_x-X
Guan Yu
Level 8
God Stats
1W - 0L
1,390 SR
Queue Stats
1W - 2L
1,236 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
13
4 / 7 / 5
9,870
429
10,142
24,778
24,873
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Serqet
11
0 / 11 / 4
7,771
338
3,142
18,579
9,562
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Mace

Mace

+10
Physical Power

12
3 / 9 / 6
9,150
398
14,434
24,548
24,898
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Nemesis
14
2 / 9 / 1
9,358
407
3,996
18,952
7,465
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

14
1 / 7 / 2
9,316
405
18,507
12,652
4,483
Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
2
0 / 0 / 0
4,708
205
0
1,384
327
Cthulhu
Divine_Blvd
Cthulhu
17
10 / 2 / 14
11,885
517
21,332
18,707
18,982
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Cu Chulainn
Ftlongearth
Cu Chulainn
18
9 / 0 / 17
11,769
512
17,231
18,954
15,205
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Tsukuyomi
Meranr
Tsukuyomi
19
20 / 2 / 10
12,702
552
30,441
17,323
7,976
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

14
2 / 6 / 14
9,222
401
7,632
24,791
20,540
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
96
10
Kills
41
43
Deaths
10
18
Assists
55
Player
Kills
Deaths
Assists
KDA
W
Tiamat
0
0
0
0
W
Cthulhu
Divine_Blvd
Cthulhu
10
2
14
8.5
L
Sylvanus
4
7
5
0.93
W
Cu Chulainn
Ftlongearth
Cu Chulainn
9
0
17
17.5
L
Serqet
0
11
4
0.18
L
3
9
6
0.67
L
Nemesis
2
9
1
0.28
W
Tsukuyomi
Meranr
Tsukuyomi
20
2
10
12.5
L
1
7
2
0.29
W
2
6
14
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

50,221
Damage
76,636
99,509
Taken
81,159
71,281
Mitigated
63,030
18,370
Healing
15,304
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Tiamat
0
0
0
0
1,384
327
0
1,384
0
0
0
W
Cthulhu
Divine_Blvd
Cthulhu
21,332
1,590
197
754
18,707
18,982
264
6,611
11,818
56,675
0
L
Sylvanus
10,142
2,748
2,162
5,439
24,778
24,873
1,182
10,079
14,474
29,100
0
W
Cu Chulainn
Ftlongearth
Cu Chulainn
17,231
1,911
0
7,493
18,954
15,205
1,796
7,711
10,339
15,195
60,874
L
Serqet
3,142
504
0
2,750
18,579
9,562
0
3,578
14,825
0
22,182
L
14,434
5,267
831
2,586
24,548
24,898
1,716
6,789
17,659
0
50,728
L
Nemesis
3,996
860
0
3,270
18,952
7,465
0
2,194
16,483
0
39,676
W
Tsukuyomi
Meranr
Tsukuyomi
30,441
7,438
0
4,294
17,323
7,976
1,953
3,872
13,401
0
97,519
L
18,507
4,405
0
1,332
12,652
4,483
554
2,097
10,480
57,732
0
W
7,632
1,756
861
1,705
24,791
20,540
295
9,071
15,150
0
23,892

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,465
Gold Earned
50,286
306
Minions Killed
373
0
Camps Cleared
0
1,769,857
Distance Traveled
1,780,845
5
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Tiamat
4,708
205
0
0
0
0
0
W
Cthulhu
11,885
517
73
3
0
483,552
1
L
Sylvanus
9,870
429
45
2
0
343,438
0
W
Cu Chulainn
11,769
512
137
6
0
405,340
0
L
Serqet
7,771
338
38
2
0
306,704
0
L
Bellona
9,150
398
62
3
0
343,654
2
L
Nemesis
9,358
407
66
3
0
423,234
2
W
Tsukuyomi
12,702
552
129
6
0
437,640
4
L
Nu Wa
9,316
405
95
4
0
352,827
1
W
Guan Yu
9,222
401
34
1
0
454,313
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role