Player Matchup

Danzaburou
Danzaburou
BrotherCousin202
Danzaburou
Level 138
God Stats
13W - 6L
1,348 SR
Queue Stats
311W - 332L
1,517 Elo+
Party 2
Chang'e
Chang'e
DesolateCreation
Chang'e
Level 152
God Stats
3W - 2L
1,764 SR
Queue Stats
290W - 288L
1,517 Elo+
Party 2
Yemoja
Yemoja
TSwerve
Yemoja
Level 68
God Stats
7W - 12L
1,427 SR
Queue Stats
40W - 49L
1,477 Elo+
Party 2
Thanatos
Thanatos
Vision26s
Thanatos
Level 67
God Stats
9W - 7L
1,546 SR
Queue Stats
159W - 146L
1,570 Elo+
Party 2
Tiamat
Tiamat
spacyshadow
Tiamat
Level 102
God Stats
27W - 12L
1,693 SR
Queue Stats
606W - 541L
1,569 Elo+
Party 2
Team Averages
Level 105
1,556 SR
1,530 Elo+

VS

Team Averages
Level 99
1,598 SR
1,492 Elo+
Serqet
Serqet
DustyMill
Serqet
Level 127
God Stats
1W - 3L
1,477 SR
Queue Stats
198W - 193L
1,499 Elo+
Party 1
Terra
Terra
Gula025
Terra
Level 59
God Stats
22W - 22L
1,674 SR
Queue Stats
465W - 546L
1,410 Elo+
Solo
King Arthur
King Arthur
cephren
King Arthur
Level 126
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Neith
Neith
nhseagle112
Neith
Level 115
God Stats
7W - 5L
1,653 SR
Queue Stats
167W - 166L
1,530 Elo+
Party 1
Tiamat
Tiamat
sonofllael
Tiamat
Level 68
God Stats
8W - 5L
1,687 SR
Queue Stats
107W - 107L
1,520 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
BrotherCousin202
Danzaburou
18
5 / 0 / 16
12,093
550
24,639
15,376
8,430
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

18
6 / 2 / 11
11,860
539
13,672
13,171
13,194
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Yemoja
TSwerve
Yemoja
15
3 / 1 / 15
9,585
436
6,390
11,624
9,703
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Thanatos
Vision26s
Thanatos
17
8 / 5 / 11
11,241
511
12,400
15,989
6,968
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Tiamat
20
9 / 0 / 9
13,515
614
15,359
14,174
9,887
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Serqet
DustyMill
Serqet
15
2 / 3 / 2
9,643
438
6,103
17,719
6,932
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Terra
Gula025
Terra
14
0 / 6 / 3
8,859
403
3,470
20,565
20,052
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

King Arthur
cephren
King Arthur
14
2 / 6 / 4
9,250
420
7,363
20,876
21,856
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

14
0 / 7 / 2
8,549
389
8,357
15,644
6,085
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Tiamat
sonofllael
Tiamat
16
3 / 9 / 1
10,007
455
11,950
16,487
13,061
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

93
Kill Participation
19
31
Kills
7
8
Deaths
31
62
Assists
12
Player
Kills
Deaths
Assists
KDA
W
Danzaburou
BrotherCousin202
Danzaburou
5
0
16
13
W
6
2
11
5.75
L
Serqet
DustyMill
Serqet
2
3
2
1
L
Terra
Gula025
Terra
0
6
3
0.25
W
Yemoja
TSwerve
Yemoja
3
1
15
10.5
W
Thanatos
Vision26s
Thanatos
8
5
11
2.7
L
King Arthur
cephren
King Arthur
2
6
4
0.67
L
0
7
2
0.14
L
Tiamat
sonofllael
Tiamat
3
9
1
0.39
W
Tiamat
9
0
9
13.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

72,460
Damage
37,243
70,334
Taken
91,291
48,182
Mitigated
67,986
47,436
Healing
24,845
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Danzaburou
BrotherCousin202
Danzaburou
24,639
13,095
0
7,874
15,376
8,430
4,916
2,935
12,046
0
104,153
W
13,672
1,045
5,710
7,960
13,171
13,194
1,830
3,056
9,394
71,320
0
L
Serqet
DustyMill
Serqet
6,103
1,047
0
4,997
17,719
6,932
0
4,753
12,882
0
64,490
L
Terra
Gula025
Terra
3,470
847
2,167
7,532
20,565
20,052
120
6,220
14,239
24,595
0
W
Yemoja
TSwerve
Yemoja
6,390
895
4,569
1,521
11,624
9,703
1,450
2,528
8,859
27,082
0
W
Thanatos
Vision26s
Thanatos
12,400
4,585
0
13,360
15,989
6,968
0
1,894
13,601
0
65,924
L
King Arthur
cephren
King Arthur
7,363
494
0
4,014
20,876
21,856
0
10,259
10,450
0
30,549
L
8,357
2,258
0
4,087
15,644
6,085
822
5,081
10,523
0
57,965
L
Tiamat
sonofllael
Tiamat
11,950
1,452
0
2,048
16,487
13,061
1,332
8,491
7,776
56,422
0
W
Tiamat
15,359
1,988
0
6,442
14,174
9,887
5,270
4,290
9,275
106,606
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

58,294
Gold Earned
46,308
641
Minions Killed
484
0
Camps Cleared
0
2,026,589
Distance Traveled
1,917,550
19
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Danzaburou
12,093
550
160
7
0
398,836
3
W
Chang'e
11,860
539
143
7
0
393,617
3
L
Serqet
9,643
438
110
5
0
427,080
10
L
Terra
8,859
403
40
2
0
379,777
0
W
Yemoja
9,585
436
37
2
0
361,045
7
W
Thanatos
11,241
511
94
4
0
435,120
1
L
King Arthur
9,250
420
61
3
0
393,235
0
L
Neith
8,549
389
128
6
0
374,099
4
L
Tiamat
10,007
455
145
7
0
343,359
2
W
Tiamat
13,515
614
207
9
0
437,971
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role