Player Matchup

Cthulhu
Cthulhu
MrCubeinator
Cthulhu
Level 13
God Stats
7W - 9L
1,500 SR
Queue Stats
47W - 65L
1,457 Elo+
Party 1
Merlin
Merlin
Nodzonza
Merlin
Level 13
God Stats
2W - 6L
1,567 SR
Queue Stats
30W - 51L
1,522 Elo+
Party 1
Tiamat
Tiamat
Unkecab1e
Tiamat
Level 12
God Stats
8W - 5L
1,639 SR
Queue Stats
10W - 10L
1,569 Elo+
Party 1
Fenrir
Fenrir
ZorroStep
Fenrir
Level 102
God Stats
3W - 5L
1,732 SR
Queue Stats
36W - 52L
1,608 Elo+
Party 1
Bellona
Bellona
beauwolf2178
Bellona
Level 102
God Stats
3W - 1L
1,772 SR
Queue Stats
44W - 56L
1,608 Elo+
Party 1
Team Averages
Level 48
1,642 SR
1,553 Elo+

VS

Team Averages
Level 28
1,587 SR
1,639 Elo+
Khepri
Khepri
Dansauce71
Khepri
Level 27
God Stats
38W - 31L
1,400 SR
Queue Stats
670W - 463L
1,683 Elo+
Party 2
Ullr
Ullr
Guerrilla978
Ullr
Level 26
God Stats
1W - 0L
1,594 SR
Queue Stats
7W - 4L
1,684 Elo+
Solo
Nike
Nike
HiJackMeOff
Nike
Level 26
God Stats
3W - 2L
1,527 SR
Queue Stats
108W - 69L
1,599 Elo+
Solo
Erlang Shen
Erlang Shen
Illyasvielz
Erlang Shen
Level 16
God Stats
1W - 1L
1,500 SR
Queue Stats
222W - 127L
1,738 Elo+
Party 2
Discordia
Discordia
bubbadonia
Discordia
Level 45
God Stats
12W - 7L
1,915 SR
Queue Stats
869W - 761L
1,491 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
MrCubeinator
Cthulhu
11
1 / 11 / 2
8,621
332
9,933
20,447
7,957
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Merlin
Nodzonza
Merlin
15
1 / 10 / 1
10,325
397
7,254
14,605
4,846
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Tiamat
Unkecab1e
Tiamat
17
0 / 9 / 5
11,587
446
10,295
18,454
10,366
Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Magic Focus

Magic Focus

+20
Magical Power

Fenrir
ZorroStep
Fenrir
18
6 / 4 / 3
12,101
465
12,177
20,031
9,116
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Bellona
beauwolf2178
Bellona
20
8 / 5 / 2
13,518
520
20,494
24,832
25,066
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Khepri
Dansauce71
Khepri
19
5 / 1 / 18
13,272
510
9,275
19,839
26,543
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

19
10 / 3 / 17
13,192
507
14,125
16,895
9,208
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

20
8 / 2 / 9
14,369
553
16,148
16,264
15,893
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Erlang Shen
Illyasvielz
Erlang Shen
20
12 / 7 / 3
14,004
539
19,732
27,555
17,258
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Discordia
bubbadonia
Discordia
17
4 / 3 / 11
11,498
442
15,168
12,016
4,750
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
97
16
Kills
39
39
Deaths
16
13
Assists
58
Player
Kills
Deaths
Assists
KDA
W
Khepri
Dansauce71
Khepri
5
1
18
14
W
10
3
17
6.17
W
8
2
9
6.25
W
Erlang Shen
Illyasvielz
Erlang Shen
12
7
3
1.93
L
Cthulhu
MrCubeinator
Cthulhu
1
11
2
0.18
L
Merlin
Nodzonza
Merlin
1
10
1
0.15
L
Tiamat
Unkecab1e
Tiamat
0
9
5
0.28
L
Fenrir
ZorroStep
Fenrir
6
4
3
1.88
L
Bellona
beauwolf2178
Bellona
8
5
2
1.8
W
Discordia
bubbadonia
Discordia
4
3
11
3.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

60,153
Damage
74,448
98,369
Taken
92,569
57,351
Mitigated
73,652
18,486
Healing
25,358
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Khepri
Dansauce71
Khepri
9,275
549
0
3,504
19,839
26,543
787
10,081
9,758
32,850
0
W
14,125
10,886
0
6,987
16,895
9,208
1,291
7,182
9,713
0
64,021
W
16,148
3,097
0
3,759
16,264
15,893
1,691
1,658
14,606
620
100,270
W
Erlang Shen
Illyasvielz
Erlang Shen
19,732
10,693
0
8,120
27,555
17,258
120
6,119
21,436
0
126,279
L
Cthulhu
MrCubeinator
Cthulhu
9,933
1,315
477
0
20,447
7,957
179
7,325
13,122
32,060
0
L
Merlin
Nodzonza
Merlin
7,254
604
0
434
14,605
4,846
145
3,519
11,086
54,367
0
L
Tiamat
Unkecab1e
Tiamat
10,295
1,678
338
4,028
18,454
10,366
1,198
5,809
12,645
61,527
0
L
Fenrir
ZorroStep
Fenrir
12,177
2,319
0
6,850
20,031
9,116
116
2,542
17,489
0
80,905
L
Bellona
beauwolf2178
Bellona
20,494
5,644
0
6,359
24,832
25,066
730
5,805
19,027
5,596
72,657
W
Discordia
bubbadonia
Discordia
15,168
805
0
2,988
12,016
4,750
549
4,295
7,721
76,688
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

56,152
Gold Earned
66,335
516
Minions Killed
550
0
Camps Cleared
0
2,305,410
Distance Traveled
2,440,279
4
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Khepri
13,272
510
37
1
0
514,090
3
W
Ullr
13,192
507
90
3
0
471,605
3
W
Nike
14,369
553
166
6
0
524,964
4
W
Erlang Shen
14,004
539
157
6
0
493,943
0
L
Cthulhu
8,621
332
39
2
0
485,587
0
L
Merlin
10,325
397
106
4
0
439,449
0
L
Tiamat
11,587
446
118
5
0
436,665
1
L
Fenrir
12,101
465
110
4
0
455,133
1
L
Bellona
13,518
520
143
6
0
488,576
2
W
Discordia
11,498
442
100
4
0
435,677
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role