Player Matchup

Jing Wei
Jing Wei
Enbrow
Jing Wei
Level 11
God Stats
1W - 1L
1,500 SR
Queue Stats
42W - 39L
1,376 Elo+
Party 2
Cthulhu
Cthulhu
JoshyZU
Cthulhu
Level 12
God Stats
12W - 16L
1,470 SR
Queue Stats
12W - 18L
1,360 Elo+
Party 2
Sylvanus
Sylvanus
NastyNev1227
Sylvanus
Level 23
God Stats
65W - 66L
1,545 SR
Queue Stats
92W - 101L
1,401 Elo+
Party 2
Olorun
Olorun
UrbanShiner
Olorun
Level 17
God Stats
39W - 36L
1,458 SR
Queue Stats
63W - 66L
1,387 Elo+
Party 2
Nemesis
Nemesis
elbuitre777
Nemesis
Level 3
God Stats
1W - 1L
1,500 SR
Queue Stats
3W - 9L
1,131 Elo+
Solo
Team Averages
Level 13
1,495 SR
1,331 Elo+

VS

Team Averages
Level 21
1,411 SR
1,334 Elo+
Sol
Sol
Aieswald
Sol
Level 13
God Stats
5W - 13L
1,177 SR
Queue Stats
23W - 40L
1,373 Elo+
Party 1
Osiris
Osiris
AlexisAj
Osiris
Level 7
God Stats
0W - 2L
1,261 SR
Queue Stats
0W - 4L
1,196 Elo+
Solo
Sylvanus
Sylvanus
Bliqourice
Sylvanus
Level 44
God Stats
11W - 10L
1,675 SR
Queue Stats
250W - 331L
1,348 Elo+
Party 1
Danzaburou
Danzaburou
DLeePrime
Danzaburou
Level 24
God Stats
2W - 14L
1,085 SR
Queue Stats
48W - 101L
1,255 Elo+
Party 1
Yemoja
Yemoja
Merilstorm
Yemoja
Level 15
God Stats
42W - 48L
1,855 SR
Queue Stats
126W - 145L
1,497 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jing Wei
Enbrow
Jing Wei
20
19 / 3 / 8
15,804
564
35,102
30,390
13,039
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Poisoned Star

Poisoned Star

+35
Physical Power
+10%
Attack Speed
+15
Critical Strike Chance

PASSIVE - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 10% and reduces their damage output by 15%.

Cthulhu
JoshyZU
Cthulhu
20
2 / 1 / 6
14,100
504
5,820
10,554
9,510
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Sylvanus
NastyNev1227
Sylvanus
19
3 / 4 / 19
14,119
504
13,320
28,303
28,368
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Olorun
20
11 / 2 / 11
15,689
560
31,489
24,328
15,254
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Nemesis
elbuitre777
Nemesis
8
1 / 5 / 2
9,239
330
985
5,601
1,259
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
0 / 8 / 0
11,496
411
10,817
24,504
9,636
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Osiris
AlexisAj
Osiris
16
1 / 14 / 4
10,945
391
3,963
21,947
15,298
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Sylvanus
Bliqourice
Sylvanus
15
5 / 7 / 6
11,783
421
15,433
28,788
34,030
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Danzaburou
DLeePrime
Danzaburou
16
4 / 8 / 8
11,264
402
15,537
22,758
9,773
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Yemoja
Merilstorm
Yemoja
20
4 / 3 / 1
13,346
477
19,988
28,380
15,746
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S7 Staff of Myrddin

S7 Staff of Myrddin

+110
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, your next non-ultimate ability cast within the next 10s will have no cooldown but will only deal 70% of its normal damage and healing. This can only occur once every 45 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Match Insights

Player Kills, Deaths, and Assists

82
Kill Participation
33
36
Kills
14
15
Deaths
40
46
Assists
19
Player
Kills
Deaths
Assists
KDA
L
0
8
0
0
L
Osiris
AlexisAj
Osiris
1
14
4
0.21
L
Sylvanus
Bliqourice
Sylvanus
5
7
6
1.14
L
Danzaburou
DLeePrime
Danzaburou
4
8
8
1
W
Jing Wei
Enbrow
Jing Wei
19
3
8
7.67
W
Cthulhu
JoshyZU
Cthulhu
2
1
6
5
L
Yemoja
Merilstorm
Yemoja
4
3
1
1.5
W
Sylvanus
NastyNev1227
Sylvanus
3
4
19
3.13
W
Olorun
11
2
11
8.25
W
Nemesis
elbuitre777
Nemesis
1
5
2
0.4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

86,716
Damage
65,738
99,176
Taken
126,377
67,430
Mitigated
84,483
52,313
Healing
47,051
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
10,817
4,360
0
8,572
24,504
9,636
4,349
13,231
11,198
71,040
0
L
Osiris
AlexisAj
Osiris
3,963
2,118
0
432
21,947
15,298
173
8,735
12,962
132
43,364
L
Sylvanus
Bliqourice
Sylvanus
15,433
6,158
4,780
8,828
28,788
34,030
737
11,007
17,756
38,998
0
L
Danzaburou
DLeePrime
Danzaburou
15,537
7,173
0
3,444
22,758
9,773
561
7,839
14,919
0
55,982
W
Jing Wei
Enbrow
Jing Wei
35,102
26,147
0
16,545
30,390
13,039
3,584
13,152
17,188
0
136,568
W
Cthulhu
JoshyZU
Cthulhu
5,820
141
418
2,362
10,554
9,510
570
5,302
4,959
67,256
0
L
Yemoja
Merilstorm
Yemoja
19,988
3,642
3,993
17,002
28,380
15,746
23
8,059
20,246
103,315
0
W
Sylvanus
NastyNev1227
Sylvanus
13,320
2,884
4,851
10,181
28,303
28,368
696
13,818
14,335
45,001
0
W
Olorun
31,489
19,829
1,729
15,532
24,328
15,254
3,734
12,759
11,253
135,598
8,440
W
Nemesis
elbuitre777
Nemesis
985
593
0
695
5,601
1,259
43
861
4,665
0
10,105

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

68,951
Gold Earned
58,834
553
Minions Killed
472
0
Camps Cleared
0
2,163,095
Distance Traveled
2,092,461
9
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sol
11,496
411
117
4
0
377,486
1
L
Osiris
10,945
391
77
3
0
437,432
2
L
Sylvanus
11,783
421
41
1
0
407,758
1
L
Danzaburou
11,264
402
104
4
0
404,766
0
W
Jing Wei
15,804
564
148
5
0
505,270
5
W
Cthulhu
14,100
504
117
4
0
512,819
0
L
Yemoja
13,346
477
133
5
0
465,019
0
W
Sylvanus
14,119
504
62
2
0
493,825
4
W
Olorun
15,689
560
203
7
0
492,923
0
W
Nemesis
9,239
330
23
1
0
158,258
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role