Player Matchup

Loki
Loki
Fudgem0nkey
Loki
Level 16
God Stats
3W - 5L
1,406 SR
Queue Stats
33W - 23L
1,723 Elo+
Party 3
Hachiman
Hachiman
GrannyG3rtrude
Hachiman
Level 10
God Stats
0W - 2L
1,500 SR
Queue Stats
29W - 14L
1,783 Elo+
Party 2
Guan Yu
Guan Yu
YogurtSlanger
Guan Yu
Level 16
God Stats
0W - 1L
1,500 SR
Queue Stats
33W - 23L
1,723 Elo+
Party 3
Sobek
Sobek
jmbaugh09
Sobek
Level 88
God Stats
14W - 8L
1,650 SR
Queue Stats
169W - 150L
1,595 Elo+
Party 2
Kukulkan
Kukulkan
sdafgbnmbvcxzsd
Kukulkan
Level 22
God Stats
0W - 1L
1,500 SR
Queue Stats
14W - 10L
1,625 Elo+
Solo
Team Averages
Level 30
1,511 SR
1,690 Elo+

VS

Team Averages
Level 17
1,548 SR
1,662 Elo+
Ra
Ra
BinoosMom
Ra
Level 3
God Stats
2W - 0L
1,742 SR
Queue Stats
12W - 10L
1,711 Elo+
Party 1
Hel
Hel
Iarry
Hel
Level 26
God Stats
3W - 1L
1,500 SR
Queue Stats
162W - 152L
1,660 Elo+
Solo
Chernobog
Chernobog
Jyglox
Chernobog
Level 28
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 1L
1,500 Elo+
Solo
Thor
Thor
ToopysMom
Thor
Level 3
God Stats
1W - 0L
1,500 SR
Queue Stats
55W - 37L
1,711 Elo+
Party 1
Cthulhu
Cthulhu
TyrBlink
Cthulhu
Level 23
God Stats
2W - 0L
1,500 SR
Queue Stats
160W - 126L
1,727 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
4 / 1 / 3
10,336
544
7,744
11,637
4,228
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Hachiman
15
5 / 4 / 5
9,186
483
12,145
14,599
5,498
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Guan Yu
16
5 / 2 / 1
10,221
538
13,888
18,760
17,649
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Sobek
jmbaugh09
Sobek
13
1 / 3 / 9
8,439
444
5,808
12,959
10,657
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Kukulkan
7
2 / 2 / 0
6,678
351
826
2,740
760
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
3 / 2 / 3
11,137
586
9,567
13,362
5,602
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Hel
Iarry
Hel
13
4 / 3 / 4
9,518
501
10,037
12,915
7,648
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Chernobog
Jyglox
Chernobog
13
1 / 7 / 5
8,299
437
5,896
13,799
3,642
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Thor
16
3 / 3 / 1
10,104
532
6,940
13,249
4,531
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Cthulhu
TyrBlink
Cthulhu
18
1 / 2 / 4
10,469
551
8,643
13,214
12,753
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
29
17
Kills
12
12
Deaths
17
18
Assists
17
Player
Kills
Deaths
Assists
KDA
W
3
2
3
2.25
L
4
1
3
5.5
L
Hachiman
5
4
5
1.88
W
Hel
Iarry
Hel
4
3
4
2
W
Chernobog
Jyglox
Chernobog
1
7
5
0.5
W
Thor
3
3
1
1.17
W
Cthulhu
TyrBlink
Cthulhu
1
2
4
1.5
L
Guan Yu
5
2
1
2.75
L
Sobek
jmbaugh09
Sobek
1
3
9
1.83
L
Kukulkan
2
2
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,411
Damage
41,083
60,695
Taken
66,539
38,792
Mitigated
34,176
22,412
Healing
34,328
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
9,567
834
2,726
6,881
13,362
5,602
0
759
12,528
107,007
0
L
7,744
1,568
0
4,264
11,637
4,228
0
4,718
6,659
0
78,656
L
Hachiman
12,145
5,370
0
5,052
14,599
5,498
0
5,781
8,768
0
75,393
W
Hel
Iarry
Hel
10,037
463
3,691
5,728
12,915
7,648
0
2,515
10,400
42,132
0
W
Chernobog
Jyglox
Chernobog
5,896
3,440
128
2,903
13,799
3,642
19
2,341
11,433
0
32,064
W
Thor
6,940
1,221
0
6,380
13,249
4,531
0
754
12,320
0
70,998
W
Cthulhu
TyrBlink
Cthulhu
8,643
824
212
5,679
13,214
12,753
0
265
12,609
66,009
0
L
Guan Yu
13,888
1,834
116
8,930
18,760
17,649
0
10,122
7,851
0
71,693
L
Sobek
jmbaugh09
Sobek
5,808
241
0
3,650
12,959
10,657
0
4,955
7,918
24,065
0
L
Kukulkan
826
164
0
400
2,740
760
0
1,356
1,252
19,824
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,860
Gold Earned
49,527
496
Minions Killed
516
0
Camps Cleared
0
1,525,596
Distance Traveled
1,803,050
15
Wards Purchased
32
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ra
11,137
586
178
9
0
357,865
8
L
Loki
10,336
544
158
8
0
376,176
3
L
Hachiman
9,186
483
129
7
0
337,980
2
W
Hel
9,518
501
52
3
0
360,098
9
W
Chernobog
8,299
437
53
3
0
333,211
5
W
Thor
10,104
532
100
5
0
385,089
7
W
Cthulhu
10,469
551
133
7
0
366,787
3
L
Guan Yu
10,221
538
143
8
0
356,156
4
L
Sobek
8,439
444
23
1
0
348,323
5
L
Kukulkan
6,678
351
43
2
0
106,961
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role