Player Matchup

Chronos
Chronos
Deca4otto
Chronos
Level 125
God Stats
62W - 51L
1,536 SR
Queue Stats
62W - 51L
1,602 Elo+
Party 1
Apollo
Apollo
QuakN
Apollo
Level 82
God Stats
1W - 0L
1,500 SR
Queue Stats
14W - 10L
1,563 Elo+
Party 3
Hachiman
Hachiman
Runisan
Hachiman
Level 117
God Stats
12W - 4L
1,397 SR
Queue Stats
265W - 218L
1,612 Elo+
Party 3
He Bo
He Bo
kuthia
He Bo
Level 114
God Stats
1W - 3L
1,371 SR
Queue Stats
263W - 224L
1,603 Elo+
Party 3
Guan Yu
Guan Yu
ΞBaldΞEagleΞ
Guan Yu
Level 123
God Stats
5W - 7L
1,308 SR
Queue Stats
43W - 38L
1,544 Elo+
Party 1
Team Averages
Level 112
1,422 SR
1,584 Elo+

VS

Team Averages
Level 135
1,489 SR
1,548 Elo+
Cupid
Cupid
Andazar
Cupid
Level 146
God Stats
8W - 10L
1,327 SR
Queue Stats
268W - 232L
1,572 Elo+
Party 2
Eset
Eset
MrSquiggles00
Eset
Level 147
God Stats
16W - 9L
1,711 SR
Queue Stats
283W - 261L
1,569 Elo+
Party 4
Sun Wukong
Sun Wukong
Naidrai
Sun Wukong
Level 160
God Stats
2W - 3L
1,500 SR
Queue Stats
610W - 552L
1,556 Elo+
Party 2
Khepri
Khepri
TheInternets
Khepri
Level 159
God Stats
23W - 21L
1,603 SR
Queue Stats
696W - 621L
1,585 Elo+
Party 2
Nemesis
Nemesis
Vanderhal
Nemesis
Level 63
God Stats
0W - 2L
1,303 SR
Queue Stats
19W - 24L
1,459 Elo+
Party 4

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chronos
Deca4otto
Chronos
17
3 / 2 / 2
11,247
562
17,690
17,759
6,506
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Apollo
QuakN
Apollo
15
0 / 2 / 4
9,230
462
2,542
10,526
4,352
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Hachiman
Runisan
Hachiman
18
4 / 2 / 4
10,563
528
9,027
12,207
4,402
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

He Bo
kuthia
He Bo
17
6 / 2 / 2
10,567
528
12,668
7,281
2,366
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

14
1 / 3 / 5
8,592
430
7,877
13,169
7,251
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cupid
Andazar
Cupid
16
2 / 5 / 1
9,771
489
8,806
13,133
5,409
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

18
5 / 3 / 2
10,815
541
11,059
10,865
3,884
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Sun Wukong
Naidrai
Sun Wukong
17
2 / 1 / 3
10,589
529
7,448
16,716
10,448
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Khepri
14
0 / 2 / 7
9,172
459
6,222
14,077
10,538
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Nemesis
Vanderhal
Nemesis
14
2 / 3 / 2
8,611
431
5,810
15,388
5,788
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
26
14
Kills
11
11
Deaths
14
17
Assists
15
Player
Kills
Deaths
Assists
KDA
L
Cupid
Andazar
Cupid
2
5
1
0.5
W
Chronos
Deca4otto
Chronos
3
2
2
2
L
5
3
2
2
L
Sun Wukong
Naidrai
Sun Wukong
2
1
3
3.5
W
Apollo
QuakN
Apollo
0
2
4
1
W
Hachiman
Runisan
Hachiman
4
2
4
3
L
Khepri
0
2
7
1.75
L
Nemesis
Vanderhal
Nemesis
2
3
2
1
W
He Bo
kuthia
He Bo
6
2
2
3.5
W
1
3
5
1.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

49,804
Damage
39,345
60,942
Taken
70,179
24,877
Mitigated
36,067
22,464
Healing
21,273
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cupid
Andazar
Cupid
8,806
4,797
0
4,397
13,133
5,409
686
4,261
8,872
0
81,742
W
Chronos
Deca4otto
Chronos
17,690
9,700
0
4,194
17,759
6,506
3,552
5,440
11,846
87,438
0
L
11,059
362
819
1,884
10,865
3,884
357
3,213
7,652
77,054
0
L
Sun Wukong
Naidrai
Sun Wukong
7,448
1,204
0
5,393
16,716
10,448
888
7,937
8,779
0
64,509
W
Apollo
QuakN
Apollo
2,542
1,167
0
3,750
10,526
4,352
533
1,887
8,528
0
57,048
W
Hachiman
Runisan
Hachiman
9,027
4,565
0
4,701
12,207
4,402
1,855
3,959
7,860
0
71,883
L
Khepri
6,222
110
1,340
2,307
14,077
10,538
0
8,794
5,283
35,181
0
L
Nemesis
Vanderhal
Nemesis
5,810
1,957
0
5,133
15,388
5,788
0
6,153
9,235
0
53,331
W
He Bo
kuthia
He Bo
12,668
471
0
2,152
7,281
2,366
0
1,707
5,516
67,249
0
W
7,877
1,411
2,351
5,316
13,169
7,251
0
3,598
9,361
0
35,504

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,199
Gold Earned
48,958
549
Minions Killed
555
0
Camps Cleared
0
1,901,245
Distance Traveled
1,886,480
10
Wards Purchased
23
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cupid
9,771
489
143
7
0
325,863
5
W
Chronos
11,247
562
165
8
0
351,093
0
L
Eset
10,815
541
150
8
0
387,257
3
L
Sun Wukong
10,589
529
127
6
0
368,668
3
W
Apollo
9,230
462
120
6
0
353,025
2
W
Hachiman
10,563
528
114
6
0
413,029
7
L
Khepri
9,172
459
40
2
0
410,970
8
L
Nemesis
8,611
431
95
5
0
393,722
4
W
He Bo
10,567
528
107
5
0
379,644
1
W
Guan Yu
8,592
430
43
2
0
404,454
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role