Player Matchup

King Arthur
King Arthur
Candlecurious
King Arthur
Level 18
God Stats
9W - 14L
1,329 SR
Queue Stats
29W - 42L
1,322 Elo+
Party 1
Discordia
Discordia
CapitalistWombat
Discordia
Level 17
God Stats
4W - 3L
1,161 SR
Queue Stats
75W - 84L
1,311 Elo+
Party 1
Izanami
Izanami
DrGunner
Izanami
Level 6
God Stats
1W - 0L
1,469 SR
Queue Stats
1W - 2L
1,500 Elo+
Party 2
Tsukuyomi
Tsukuyomi
GangstaJobz
Tsukuyomi
Level 18
God Stats
1W - 2L
1,406 SR
Queue Stats
156W - 153L
1,363 Elo+
Party 1
Ymir
Ymir
Snickafritz
Ymir
Level 114
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 2L
1,500 Elo+
Party 2
Team Averages
Level 35
1,373 SR
1,399 Elo+

VS

Team Averages
Level 15
1,359 SR
1,287 Elo+
Cerberus
Cerberus
Catbutzz
Cerberus
Level 29
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Neith
Neith
ChowiYi
Neith
Level 13
God Stats
0W - 4L
1,500 SR
Queue Stats
0W - 7L
1,137 Elo+
Party 3
Osiris
Osiris
FR4ANCK
Osiris
Level 4
God Stats
0W - 3L
1,187 SR
Queue Stats
0W - 8L
1,137 Elo+
Party 3
Awilix
Awilix
J0uU
Awilix
Level 6
God Stats
0W - 4L
1,187 SR
Queue Stats
1W - 7L
1,275 Elo+
Party 3
Scylla
Scylla
Nimajneb67
Scylla
Level 25
God Stats
8W - 9L
1,420 SR
Queue Stats
121W - 155L
1,387 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
Candlecurious
King Arthur
16
0 / 0 / 1
9,317
548
6,341
10,930
7,058
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Discordia
15
4 / 4 / 6
9,271
545
9,719
12,594
4,206
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Izanami
DrGunner
Izanami
14
6 / 0 / 4
9,210
542
7,559
5,412
1,699
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Tsukuyomi
GangstaJobz
Tsukuyomi
14
7 / 4 / 2
9,202
541
9,614
11,580
4,046
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

13
4 / 0 / 6
8,659
509
5,704
9,777
8,509
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
Catbutzz
Cerberus
10
0 / 4 / 0
6,815
401
3,725
14,955
7,772
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Neith
ChowiYi
Neith
12
1 / 2 / 0
6,835
402
8,945
10,209
3,462
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Osiris
FR4ANCK
Osiris
12
0 / 2 / 0
6,719
395
5,643
10,319
7,876
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Awilix
J0uU
Awilix
12
4 / 7 / 1
8,156
480
5,745
14,624
4,600
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Scylla
Nimajneb67
Scylla
11
2 / 7 / 1
6,920
407
4,898
10,782
3,389
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

40
Kill Participation
9
21
Kills
7
8
Deaths
22
19
Assists
2
Player
Kills
Deaths
Assists
KDA
W
King Arthur
Candlecurious
King Arthur
0
0
1
0.5
W
Discordia
4
4
6
1.75
L
Cerberus
Catbutzz
Cerberus
0
4
0
0
L
Neith
ChowiYi
Neith
1
2
0
0.5
W
Izanami
DrGunner
Izanami
6
0
4
8
L
Osiris
FR4ANCK
Osiris
0
2
0
0
W
Tsukuyomi
GangstaJobz
Tsukuyomi
7
4
2
2
L
Awilix
J0uU
Awilix
4
7
1
0.64
L
Scylla
Nimajneb67
Scylla
2
7
1
0.36
W
4
0
6
7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,937
Damage
28,956
50,293
Taken
60,889
25,518
Mitigated
27,099
17,307
Healing
11,058
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
King Arthur
Candlecurious
King Arthur
6,341
1,119
0
4,841
10,930
7,058
414
0
10,462
0
45,760
W
Discordia
9,719
1,673
0
4,356
12,594
4,206
1,229
3,416
8,907
57,052
0
L
Cerberus
Catbutzz
Cerberus
3,725
290
0
3,730
14,955
7,772
268
3,353
11,602
24,190
0
L
Neith
ChowiYi
Neith
8,945
3,676
0
3,071
10,209
3,462
776
3,136
6,905
0
41,563
W
Izanami
DrGunner
Izanami
7,559
4,798
0
2,014
5,412
1,699
3,005
1,790
3,524
0
55,179
L
Osiris
FR4ANCK
Osiris
5,643
2,397
0
550
10,319
7,876
0
2,784
7,535
0
25,834
W
Tsukuyomi
GangstaJobz
Tsukuyomi
9,614
2,809
0
4,151
11,580
4,046
72
544
10,942
0
54,002
L
Awilix
J0uU
Awilix
5,745
2,849
0
1,076
14,624
4,600
0
2,426
12,198
0
30,882
L
Scylla
Nimajneb67
Scylla
4,898
703
0
2,631
10,782
3,389
112
3,724
7,058
32,057
0
W
5,704
1,545
0
1,945
9,777
8,509
72
2,349
7,221
25,731
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,659
Gold Earned
35,445
407
Minions Killed
261
0
Camps Cleared
0
1,541,090
Distance Traveled
1,583,317
15
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
King Arthur
9,317
548
85
5
0
319,074
1
W
Discordia
9,271
545
100
6
0
288,145
4
L
Cerberus
6,815
401
45
3
0
331,246
2
L
Neith
6,835
402
82
5
0
316,184
0
W
Izanami
9,210
542
106
6
0
316,728
2
L
Osiris
6,719
395
49
3
0
317,985
0
W
Tsukuyomi
9,202
541
89
5
0
322,151
1
L
Awilix
8,156
480
45
3
0
376,575
0
L
Scylla
6,920
407
40
2
0
241,327
1
W
Ymir
8,659
509
27
2
0
294,992
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role